As "requested" here

I could post my opinion, but let's focus on the poll instead of insulting me for what I think about this. ^^

Here's some trash giveaways for you to waste points and idle cards have some endless hours of enjoyment. <3

https://www.steamgifts.com/giveaway/ej4Ra/the-shrouded-isle
https://www.steamgifts.com/giveaway/KnAv4/scanner-sombre
https://www.steamgifts.com/giveaway/Agalj/dark-egypt
https://www.steamgifts.com/giveaway/qKxWx/garshasp-the-monster-slayer
https://www.steamgifts.com/giveaway/ed5aG/dreadout

View attached image.
View attached image.
1 week ago

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MAXIMUM cost of giveaways should be:

View Results
50 points (no changes)
100 points (rollback to previous value)

@cg This is the most important matter on SG at the moment.

Bump from the other thread. :)

1 week ago
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LoL, are you kidding me? Botters, (free roaming) rule-breakers and too small staff for the humongous pile of tickets are far more important issues.

1 week ago
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Yes I am kidding you. I was being facetious! lol XD

<3 u Tristar

1 week ago
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Are people actually having a problem with giveaways "only" costing 50 points, especially when we have a 480 points cap per day? Or are most people who voted just too lazy to read/understand and on a quick look mistook the "rollback to previous value" as "rollback to previous value - get points as you did before the change and also have the max cost be 100 points" (same for "no changes" the other way around)?
From my experience in other forums I can absolutely say that most people do not actually take the time to read what things are all about and therefore I honestly doubt that most of the people understood what this poll is actually about.

1 week ago
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i voted 100

1 week ago
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Since I learned the giveaway creator gets the max CV anyway there's no reason to support this.

1 week ago
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100 should be the minimum.

1 week ago
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I voted 50 because most expensive games get placed a ton on this after it is on a bundle like the game makers and such.

1 week ago
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Cap of 500? Well that might actually result in some issues with certain types of giveaways not getting any entries... So a cap of 100-200 should be good enough. (Of course keeping the lower point generation rate)

1 week ago
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I don't believe CG would go past 100p anyway, so the talk of no cap was more or less just people expressing their opinions, and it's why Mully left that option off the poll.

1 week ago
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I don't think there's need for cap. If the game is expensive, save your points and try it.

1 week ago
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*Looks for the "no cap" vote. Doesn't find it. Thanks Mully for the giveaways that he didn't enter because he went to treatment to get a grip on his "collector" addiction. Leaves. 👋

1 week ago
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Eh. Changes have been made. I don't agree with all of it. But since we're here, let's live with them for a while and see how it turns out before we all start philosophizing about the perfect system. Better to have some data to look at an address issues that become apparent.

1 week ago
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I guess $1=1p makes sense.

1 week ago
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Voted but seriously people need to get a life. me included :p

1 week ago
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Voted but seriously people need more points

😁

1 week ago
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I'd love being able to make a tidy profit off all my un-used points... yeah, that's the ticket!

1 week ago
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I picked the previous value. However, I would like to make a little change. maybe cap all the bundled games at 50, even though it's rare for a bundled game to be worth $50+ , since if it's bundled we will get an influx of those(like the rpg maker software), and the unbundled games would have a different cap, if at all. That way, people would have to choose if they want a higher chance to win a cap points bundled game ( since there is an influx of those, the userbase would split between the giveaways) or have a lower chance to win an unbundled cap points game.
IMO, an unbundled game that costs $50+ should have an "impact", so at the very least your points should be impacted more than usual.

1 week ago
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yes, that rule for bundled games that sounds ok.

1 week ago
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I was thinking it'd be easier to just double cost for unbundled.
I dunno if CG would go for either idea, though. Baby steps.

1 week ago
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Most of those 50p+ bundled games are counted as unbundled for the first days of the bundle/price glitch. Unless they can make the bundle listing more effective and faster, this rule won't help much.
Actually, this can cause a spam of reports from angry users spending all their points on first time bundled giveaways.

1 week ago
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instead of making points = cv, make unbundled games more expensive to enter and keep others

1 week ago
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7 steps to success.

  1. 500p minimum fee for all games.
  2. banish all bundled games, who plays them anyway.
  3. if cards exist, will be farmed and returned to the owner, or better, to the developer.
  4. humble bundle monthly games should give 10x real CV than their real value, oh wait, this is happening already :p
  5. Discussion groups will only have polls like ( ) yes ( ) YES ( ) Are you kidding me, YES!! for banishing more games and plebs.
  6. eventually plebs will stop visiting the site, giveaways would be arranged by email among 30 people.
  7. cg will shut it down and become a farmer, growing potatoes and melons.

😁👍

1 week ago
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humble bundle monthly games should give 10x real CV than their real value, oh wait, this is happening already :p

That got a hearty LOL from me.

1 week ago
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