+1
plain beautiful crap (esp. game-play is boring)
with no purpose but adding mods until you don't even know anymore whats part of the
original game and whats the mod, as some of the mods are better than the main game
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Well put.
I've nothing too positive to say about the previous Elder Scrolls games- their appeal never made sense to me, since they failed on all counts as RPGs, and weren't focused enough to be good exploration games.
(Disclaimer: I never made it past the first part of Oblivion, and while others assured me the game got better, they also noted it was still typical Bethesda past that. So my opinion there is mostly second-hand.)
Skyrim, however: With the incredible wealth of complex mods available, you can make a truly immersive, robust game.. Or just a hilarious, nonsensical, absurdist landscape.
As far as toolbox/sandbox games go, Skyrim is the best I've encountered so far.
(Fallout 3 and 4 seem to be trailing right behind, lacking only the sheer quantity of mods Skyrim has.)
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(Disclaimer: I never made it past the first part of Oblivion, and while others assured me the game got better, they also noted it was still typical Bethesda past that. So my opinion there is mostly second-hand.)
It did not get better, it got worse. The longer you played it, the more apparent the games many many flaws got. The way level scaling was implemented was not apparent until relatively late, but it really was one of the worst implementations possible. Once you got high leveled, new creatures would not be introduced into the world, but the existing ones would get stronger. This meant that leveling up was pointless, as you would not get to see anything new, and your relative power compared to existing creatures stayed the same. Morrowind was also level scaled, but it at least introduced new creatures, rather than scaling the power of existing ones, meaning that you did feel like you were improving as compared to the creatures you were used to facing. Same with Daggerfall. Mods were introduced that removed the level scaling in Oblivion, but then you just ended up being really overpowered. New creatures would have to be introduced later on, so to really fix the level scaling issues, a modder would have to really go out of their way to make it work.
That, and the quests were just bland. And the world managed to feel smaller than in Morrowind & Skyrim (it was actually larger than Morrowind, it was just the fast travel system, and the fact that you could fast travel all over the world as soon as you got out of the tutorial dungeon that made it feel small). I never did beat Oblivion, but I have beaten Morrowind & Skyrim.
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Yep. I killed 2 or 3 dragons and deleted the game. Oblivion was much better for me
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I don't own it because I can't afford off-sale, so... ;A; Have been meaning to play it ever since I found out about it, though.
Also, bumping ~ :3
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Dear lord the game is long. You complete generic task XXIV just to find new quest generic tasks MIII and XXXIX. Need to finish it one day.
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Sadly, i don't own it..
Also hope i can enter beta test for The Elder Scrolls: Legends. This cart-game looks very interesting
https://legends.bethesda.net/
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U don't need great pc to play it and enjoy it tbh..
all thanks to mods , awesome graphic mods with high fps for low end pcs..
if mine old crappy laptop (intel hd 3000 4gb ram and intel pentium b960 2.2ghz) can run it fine with 97 pretty large mods.. any can ..
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I did not play Daggerfall when it was released but tried it years later. The world was huge but even more empty than those that came after it.
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That's why I love fast travel option ;) But before everyone "eats me" I agree markers in Oblivion destroyed whole point of dungeon crawling, also most of the challenge. I must go I'll write more later.
Edit: Daggerfall was a very fast RPG, and the fact that most dungeons ware generated randomly had it's charm. The dungeon crawling was the best experience for me there. You started one of the first quest for some guild, about finding some chalice or sth. Killed few rats and bats, and then, let's try this door - instant death - looking from the body - ohh ancient power lich :P. Also I don't know, there was sth in all those lifts, flooded floors, few hidden or magically locked doors, the risk of Licantrophy (Vampirism), about banishing doors, the music-yeah poor quality now, but if you had listen to the remastered versions, for example from Robert C Hood: https://www.youtube.com/watch?v=ZLd5uIAHUP4&list=PL242E38DC2C3DA1B7 -for me best TeS music ever.
Cities ware large with it's own styles, nice horse as well, you could bought ship,get house without DLC :P. Too bad the game was burried due long creating time (sprites vs Unreal and first 3dfx games) and many, many introductionary bugs.
Morrowind for me was so slow, so not intuitive, and no horse. However visuals of Morrowind ware really high, mushroom cities, treetop cities, sandstorms, I really missed that in Oblivion. The return of fast travel in Oblivion made me to play that game longer then Morrowind (like I said markers are really bad idea though), and with visuals and better combat coused that I stayed there much longer, however not so long as in Daggerfall. At the end Oblivion just stopped working on my computer, reinstalled Windows, reinstalled Oblivion (CD-basic version), no change, I guess the only way would be format the hdd, but I'm not so much determined.
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I dont have a good enough pc for it and beside Im trying to munch myself through the previous games first.
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I am playing it vanilla. Once I have completed the game, I don't think it interests me enough to continue even with mods.
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Totally agree on that. For a game to be good, it needs to be good without mods. Everyone that says that Bethesda games are the best games ever, always use mods as arguments...
I got a bit further then you though, but I still think it's just boring.
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That depends if you view it as an intentional sandbox/toolkit game or not.
If it is, then you've got to acknowledge it's a good example of the LittleBigPlanet/Minecraft/etc genre, especially as it provides an immersive adventure framework rather than focusing on being a physics sandbox, compared to the others.
If you view it as an RPG, exploration game, or sim game, it's an interesting hybrid of the three.. that fails in every category. It lacks the depth of gameplay, and certainly the lack of characters, quests, and story to be a good RPG. It lacks the depth and focus to be a good exploration game, and the game's superficial nature makes any sim elements just as superficial.
Skyrim is a game that's good, if you go into it with the right mindset.
..the earlier games were less redeemable, and Arena/Daggerfall were, in my opinion, flat out bad games.
There's nothing they did at the time that other games didn't do far better
I found this article an interesting read, as it basically suggests the only merits Arena had, was that it was easily exploitable: http://www.rpgcodex.net/content.php?id=9888
:P
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Their writing is pretty bland. Some like it but I can partially understand the style if the writer's aimed for it. Kinda more realistic and mundane approach to world building, in a sense. But it is a fantasy RPG so I would prefer to have little more spice into it.
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The Elder Scrolls is a long game series that reached its fifth installment in 2011. My first Scrolls game was Morrowind and I recall the awe it produced when I first time opened the world map. It also gave me as player a new kind of experience of freedom. See that hard to reach mountain castle above you? Just pop levitation spell and fly there.
After Morrowind it feels that Bethesda keeps simplifying their game mechanics, though at least some new features were added. The story and characters in my opinion have been pretty dull for an RPG and combat is way too simplistic whack-a-mole. But the experience of discovering new locations and journeying through the land is nice.
Seems so many have played this game. Is there some reason why you haven't yet tried shouting at people?
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