I know it will go on 15% sale in the future, but given the apparent success and that it's a bethesda game, I expect it to never get more than 50%. Any chance it being on Humble Choice?

5 days ago

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who knows 🤷‍♂️

5 days ago
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I doubt it will be anytime soon, still waiting for Starfield to get a good discount - though I have plenty of very long games already.
Late 2026 50%?

5 days ago
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According to SteamDB Oblivion for the first time got it's 50% discount at the end of November 2017, a bit more, than 11 years after it's launch (there are no earlier records on SteamDB though) and 75% discount 3 years later. It has shown for the first time on Fanatical Platinum Collection only in July 2022.

Reading the reviews though I think, that today there is a set different import questions about it: how serious the problems with video optimizations are and will they and other bugs be fixed?

5 days ago*
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Not so true about discount, missing only records from 2009 to 2012.
With all corporate business nowdays it will be longer await to -75% for remastered than vanilla back in the days.

View attached image.
5 days ago
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Interesting. I didn't realize, that SteamDB has older records for USD than for PLN.

View attached image.
5 days ago
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Probably beacuse STEAM introduced PLN as payment in 2017 :) Which is not that good, because some games are much expensive now (due to fucked up exchange rate).

2 days ago
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Starfield still hasn't seen what most people would consider a "substantial" sale. So, you know.

5 days ago
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I don't think any Bethesda RPG has ever been a part of Choice, except for maybe Fallout 76 and ESO. Pretty sure they haven't even done a publisher bundle through Humble, to my knowledge. Fanatical has been giving them as options in Premium/Platinum bundles for a while, but this is over a decade after Skyrim's original release and nearly the same amount of time for Fallout 4.

You'll see it on sale eventually because that's just how time works, but I personally would be surprised to see anything close to 50% off within this calendar year if not before a year that starts with 203-. Betting on it being included in a bundle is akin to betting on a hurricane in the Sahara.

5 days ago
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Not that I expect they will do the right thing, but IMHO, it sure would be nice if they showed their loyal customers (who have supported them by purchasing the Oblivion GOTY version) a fairly substantial discount...

I mean...

  1. It is not an original story, it is a remake of a 20 year old game but they are charging the same price as a newly released original AAA game (current price on steam is $50 USD / $60 for deluxe version... zero discount for owning GOTY version... so much for brand loyalty and making the legal experience better than the one other people might get on the high seas - note: not advocating that approach, just being realistic that it happens and when companies do shitty things, it tends to happen more).
  2. Yes, there are nicer graphics and redone voices and textures... but last I checked you can get all or most of those things from mods. FOR FREE.
  3. Speaking of mods, it breaks compat with existing TES4 mods.. so modded experience on remaster is going to be sub-par for a very long time. Which to my thinking, is a very strong reason to hold off buying it for at least a couple years.

Considering that I've bought (OG) Oblivion on at least one of the consoles (I think it was xbox?) and own GOTY version on both steam and gog, charging that kind of cabbage for what amounts to a face-lift on a game I already own and could mod to similar effect on my own feels like a complete ripoff to me personally. Might be a decent deal for people new to the series but lack of a discount for existing TES4 customers is a deal-breaker for me.

As for general discounts... I think it will be a long, long time... for something like 50%, it will probably be measured in years if it happens at all. Would be happy to be proven wrong but I don't think I am

5 days ago*
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View attached image.
5 days ago
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By "doing the right thing" and "do shitty things", you mean charging less than AAA prices for a project that took two studios a couple years to work on, where they had to also figure out how to combine two entirely different game engines to work together, and had to pay for staffing and resources both companies needed to handle this project? While also handling the logistics of said collaboration?

Or do you mean doing/not doing what you want them to do irrespective of reality?

4 days ago
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Pretty much that. I'm ready to give Bethesda dung for re-releasing the same game over and over again, but this isn't that. Granted a (small) discount for people who own the original would have been nice, but I really give them props for shutting up about it pretty much until the last moment. Just nice to have this remaster given that Oblivion doesn't hold up that well. Just wish that a Morrowind remaster is in the works too :)

4 days ago
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By "doing the right thing" and "do shitty things", you mean charging less than AAA prices for a project that took two studios a couple years to work on

Not sure if the intent here is to defend the company for some reason (fan/personal relationship w company/employee/also a gamedev/etc) or maybe you just have more loose cash and are less careful in how you spend it... Or maybe I am just simply hearing defensiveness and/or snark where none were intended. If it's the last one, then sorry but it really came off that way. Either way, I'm going to write this assuming that you weren't just being argumentative/trolling/etc and were actually trying to engage in genuine discussion.

Frankly, I'd rather they NOT waste a couple years revamping a game in ways that mostly have already been handled by modders and instead just work on something *original instead lol... I mean if there's one thing Bethesda games do much better than others, it's giving a great modding experience that the community really dog piles on.

Now if they added official support for split-screen and/or online co-op or built-in lua support for mods (both things that OpenMW added last I checked) or even just added significantly more story, that'd be something pretty cool. But as I understand it, this thing is like 99-100% same story/quests/etc but just updated engine/updated graphics/updated voice/bugfixes. Is there more that I'm missing? If not, then those are nice. But not brand new AAA game nice.

So really, the entire remaster kinda reeks of a cash grab to me. I could be wrong. But I do have very serious concerns about how this is going to affect mods both from the perspective of using mods and how much trouble it is to create mods. I also think that yes, companies need to actually justify the time spent doing things and show the value add over past products before we fork over money for new ones.

But if you've got money to throw around without considering those things, then please, by all means, feel free to buy up tons of copies of OB Remastered and make as many giveaways as you are willing/able.

where they had to also figure out how to combine two entirely different game engines to work together

Ok, they made it run on Unreal 5 now instead of Gamebyro (original Oblivion) or Creation (Skyrim) engines... but who exactly does that benefit? Maybe it benefits them somehow by making it easier to onboard devs from other projects or something. But from a user perspective, I never had any serious issues with the original engine. I am pretty sure there are hundreds of thousands if not millions of other users who feel similarly.

The user experience with mods in past Bethesda games was never perfect but better than modding experiences I have seen in many other games, Off the top of my head:

  • There have been several games I have played modded that cram a bunch of settings into some xml file and then fail to design a good way for mod A to change setting A and mod B to change the completely unrelated setting B in the same file without running into lots of conflicts. I seem to recall Witcher 2 and Divinity Original Sin both sitting solidly in this category. Always found merging mods for Beth games to be much easier process but maybe I just got lucky or they enjoyed better community tools. But I think the lowest number of mods I have played a Beth game with (outside of testing) was still over 50 and generally I was doing a lot more than that.

  • I've also seen a lot of Unreal Engine games that seem to mods that are much touchier about breaking or needing to be "rebaked" when new minor versions of a game are released. Yes, it happens in any game to some degree but I'm talking about really minor updates that break things. I recall having issues with this fairly frequently w Ark, Conan Exiles, and Satisfactory. And if you ever want to make a small custom mod for yourself - I sure hope the experience for making new mods for OB Remastered looks more like the previous TES3-5 mod creation process than it does for Ark / Conan Exile mods, bc the process for creating UE5 mods that I have seen so far is a massive pain in the butt in comparison. First, you are required to create an Epic account and I think you need to also use the Epic Games Launcher, even if you bought the game on steam. Then you need to download the Unreal Engine Editor and then you need to download your game's individual devkit via that (e.g. Ark devkit) which is some crazy amount of hard-drive space (I forget the exact amount but I'm pretty sure it was over >300 GB). If all you wanted was to make a small value edit, having to download all that is insane

So YES, personally, I would have preferred that they did NOT migrate to UE and don't feel any of us should help foot the bill for that decision, especially without understanding how exactly it changes the modding process and what other pros/cons there are related to them switching engines (as explained by an engineer rather than a salesperson).

and had to pay for staffing and resources both companies needed to handle this project? While also handling the logistics of said collaboration?

That's a risk any company takes when they make any game. It doesn't change the fact that a remaster is just a redo and not something original.

If they are selling to someone who doesn't have the series yet, then why offer any discount at all. But for someone who already has the series and can do most of the same things with modding, what is the value proposition for those customers?

So, yeah, while I generally like Bethesda, that doesn't mean I'm just going to throw my money at them every time they port a game to a new system (which they have done a lot already) or because they pay to have some studios make an official version of what modders have already done. I'm also very much aware that Bethesda is owned by Microsoft these days and I have used Windows/Office/Visual Studio/Xbox products extensively for years before finally escaping from the Microsoft ecosystem entirely (Linux/LibreOffice/various IDEs/no consoles). I don't hate MS, they are what they are... but I don't trust them either.. they're greedy and if they can turn a profit by doing sketchy crap, they're gonna do it. That applies to everything from trying to sneak ads where they aren't wanted to dodging taxes for literally decades to not offering discounts to bring back repeat customers.

edit: tpyoes, typos, and more tyops. also i reworded a couple things to make it hopefully less ambiguous. anyway, sorry for the long reply. i won't be offended if you don't feel like reading or even if you genuinely were wanting to be snarky.

3 days ago*
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What I take from this overall is that you don't care what it cost to do the remaster. You just want what you want regardless of the actual realities of development. Which is certainly your prerogative. It is weird that you have issues with them doing something that fans clearly were wanting. But again, that is your prerogative.

Btw. They didn't simply migrate the game to Unreal 5. They merged UE5 and the Creation Engine together. Which is kind of groundbreaking and almost definitely will be what they use for ES6 now that it's proven to work. And in the few years between now and when ES6 releases, they will have plenty of time to really dive into using the two engines together.

Cheers!

3 days ago
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They merged UE5 and the Creation Engine together. Which is kind of groundbreaking and almost definitely will be what they use for ES6 now that it's proven to work

The 'only' problem is that it doesn't work, game has abysmal optimization and charging full price for it in the current state is laughable. Maybe they will fix it, maybe not, who knows. For those who never played the game original with mods is far better (and far cheaper) solution right now.

3 days ago
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It definitely does factually work, at least comparably to every Beth release ever. And of course they're going to be updating it, lol. They've already addressed that.

I've actually gone back and replayed the original within the last couple years. It does not hold up well at all and is hit or miss as far as it working on modern rigs. How about you? Have you actually played either version recently?

3 days ago
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https://www.eurogamer.net/digitalfoundry-2025-oblivion-remastered-is-one-of-the-worst-performing-pc-games-weve-ever-tested

We should expect much more from a release with a AAA price tag. This is unacceptable, and should not be supported. Either give us a full proper remake without all the jank or price it accordingly; this is essentially 20 year old game with all of its shortcomings with only a new coat of paint. They somehow even managed to broke DLSS for a Gamepass version of the game in an update...

3 days ago
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AAA games cost $70+.

2 days ago
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55€ = ~$63

That is pretty much the same to me. With today's exchange rates they decided to go with this price in euros. 5 less than Kingdom Come: Deliverance II for exampe, which interestingly has one of the best optimizations in recent years.

2 days ago
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Here it's $49.99 (and is about ten dollars less on GMG/Fanatical). Or like $8 more for the cosmetics (which I never buy).

Whereas AAA pricing is always $69.99 for the base game. $20 less is a significant difference in pricing.

Deliverance 2 released with its fair share of bugs as well, btw. I'm sure not as many as Oblivion, but its forum had a lot of complaints about various bugs.

2 days ago
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I've actually gone back and replayed the original within the last couple years. It does not hold up well at all and is hit or miss as far as it working on modern rigs.

I know you were replying to makki on this comment but I'm curious...

Do you mean vanilla or modded play-thru? I can def see vanilla not holding up but if you are following hi-res graphics modding guides and still getting poor results on modern rig, then def I am surprised. I am admit I have not played TES4 myself in many years. I think I'm more slightly more current one Skyrim, FO3, and FONV, with MW being the one I had looked into heavily modding the most recently but that still being several years back.

Def would love MW to have more the more modern (and IIRC keyboard-accessible) dialog interface but I don't think there's any option for that on the MW side currently, unless OpenMW added it in the last couple years.

2 days ago
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Vanilla. I know modding expands things, but I like to see how the base game holds up. IMO, it's definitely playable. It's not that far out of date. But it definitely shows its age. I also went back and played Skyrim, Fallout 3 and New Vegas recently as well. Within the last two years anyway. And I think the same can be said for those. Oblivion held up the worst of course. But like I say, definitely playable.

2 days ago
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What I take from this overall is that you don't care what it cost to do the remaster. You just want what you want regardless of the actual realities of development.

I spent over a decade in professional web development. I realize there are costs. But I also realize that you need to justify the cost of something you are selling. If I make an app that nobody wants and then stick that on an app store with a high cost, it shouldn't come as any surprise when I have little to no sales.

Likewise, if I were write a program that builds off someone else's program and charge $X for it, the scenario is vastly different when I am the only one that provides that functionality vs when I am one of several similarly priced competing programs that do the same thing vs when I am charging $X and a competitor provides a similar functionality for 0 to $X-$Y... If the differences I'm offering are that much better that $X-$Y is reasonable, great. If not, it doesn't matter how much time and money I've sunk into my program, I'm simply not being realistic about what I can reasonably expect to recoup. Movie and game studios run into this kind of thing all the time.

I think it is largely the same here, except that Bethesda are competing with their past selves and the modding community. I don't think it's fair to blame the modding community for that - after all, Bethesda owes a great deal of their success to those very modders.

But at the same time, I don't feel that $X-$Y here is reasonable either. Again, only talking in regards to people that already own GOTY on steam; not talking about people buying it for the first time - that's a completely different situation in my eyes.

Maybe I am just missing some of the details or we place different values on the things that the remaster brings to the table. I haven't gone over TES4 mods in particular recently but I know for the entire TES series there are mods that do most of the things this does. Yes, we could debate on the merits of fan-based voice acting versus allegedly professional voice actors (are all of the official TES voices considered professional? Not sure I agree there lol) and how good interface changes via mods are vs those done officially. But I'm just skeptical of the value there to the end user being the same as a brand new AAA game, regardless of what the studio spent.

But if you're cool with it, then don't let me stop you. Again, not trying to poop on anybody's parade. I just see a lot of people excited over something that from what I can tell appears to be significantly overpriced and am a bit confused over that reaction.

Btw. They didn't simply migrate the game to Unreal 5. They merged UE5 and the Creation Engine together. Which is kind of groundbreaking and almost definitely will be what they use for ES6 now that it's proven to work. And in the few years between now and when ES6 releases, they will have plenty of time to really dive into using the two engines together.

Interesting. No, I had not been aware that was the case. I think until I hear otherwise, I will still have all my modding concerns related to past UE mod experiences but hopefully it is more like past TES/Fallout modding experiences.

Even if turns out that the mod creation and loading process is identical to past TES games, I still am kind of curious what the engineering advantages / disadvantages of the new setup are. I imagine that there are some of each but no clue what they are and until this falls into what I consider a more reasonable price range (e.g. it changes from something academic to something relevant for me), then I probably won't bother investing to much time to research it.

2 days ago
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There's certainly nothing wrong with embracing modding. As a side note, the Skyblivion modders and Bethesda seem to get along well and both are supportive of the other, according to recent reporting.

And yeah, I think it's worth watching how they work to continue improving the hybrid engine or if they simply decide to do something else altogether moving forward (I'm mostly sure it will be the former). Obviously, it's not seamless yet, but it is very cool regardless.

2 days ago
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the Skyblivion modders and Bethesda seem to get along well and both are supportive of the other, according to recent reporting.

Nice. I always like hearing things like that.

And yeah, I think it's worth watching how they work to continue improving the hybrid engine or if they simply decide to do something else altogether moving forward (I'm mostly sure it will be the former). Obviously, it's not seamless yet, but it is very cool regardless.

I wish them luck. Hopefully, it works out for all involved and especially for end users & modders rather than being like some of the more disastrous migration projects a certain telecom that I used to work for liked to force on the dev team against their recommendations lol..

2 days ago
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i was also kind of expecting to see some kind of discount for the goty owners. the game is "free" on game pass, so if anything, i'll be playing it on there, or i'll just wait for skyblivion.

4 days ago
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not really familiar w game pass... that's the xbox live-related thing, right? if so, does that mean it would be the console version of the game rather than the pc one? or I'm way off? (haven't had a console for years so sorry if i'm a bit under educated on this)

2 days ago
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yeah it's the xbox thing. pc version. it's honestly an amazing deal for what it costs.

2 days ago
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I'm waiting for a substantial discount on TES VI.

5 days ago
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With how well it's selling I doubt we will be seeing a big discount anytime soon.
Best realistic sale would be 30% off in the Winter sale at the end of the year.

It is currently on a 17% discount on Fanatical: https://www.fanatical.com/en/game/the-elder-scrolls-iv-oblivion-remastered
And 16% off on GreenManGaming: https://www.greenmangaming.com/games/the-elder-scrolls-iv-oblivion-remastered-pc/

Depending on regional pricing one of these will be better that the other

5 days ago
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My computer can't run it so I don't care if I have to wait 5 years for a good sale :3

5 days ago
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That depends on how well it sells and when it hits a sales cliff.

5 days ago
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Wow only out 3 days and people already want it for next to nothing

5 days ago
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I think is more a matter of "Am I really that eager to play the game right now for full price?; o.r do I have other games to hold me off until the game goes on a considerable discount?". As someone with a potato PC, I always go with the latter since most of the recent game releases just don't run descently on my system and I have a big backlog of games to tackle down along other old games Im yet to adquire but want to play.

4 days ago
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Well put. I do only buy new games if I want to play them instantly, for the rest, I have an infinite backlog xD

4 days ago
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That's a good point too. There are definitely just high priced games on steam and elsewhere.

for me, it was more an issue of already having the original and them not offering a discount. why would I pay $50 USD for polished version of something I have already bought that currently works better (as in significantly higher mod compatibility + there are mods that do many of the same things as the remaster - like better graphics and such).

If they offered this to me at DLC pricing, I would maybe consider it. But at the same cost as a brand new AAA when I can just get something roughly equivalent and w better mod support without spending any money? Especially when the story is the 99-100% the same thing. I've already played the crap out of Oblivion on both console and PC.

What's the value in that for me that I would spend that kind of money on this? I sure af don't see it.

3 days ago
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Very well put thank you. I am in the same boat. At the moment, Oblivion costs more than my GPU. No joke. I have gtx 670 which is being sold right now at facebook marketplace for 20-45$ cad. Meanwhile Oblivion is 67$.

3 days ago
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50% off of an expensive game is hardly "next to nothing", especially for poorer countries with ridiculous regional prices.

4 days ago
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Yes but you really think it would/should be that low after 3/4 days

4 days ago
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OP literally stated he doubt it will ever go to 50% or past that; no one stated it would/should get get a discount with just 4 days out either.
The topic is simply a matter of "when you guys think it will go past 15%?" pretty much.

Its basically a matter of budget vs time; if you have the budget and want to play the game right now; go for it!; but if you don't have the budget, then you need to avoid the game and dont play/get spoiled about it until its within your budget.

4 days ago
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I don't want the game I never understood why this series was so popular but that might just be me

4 days ago
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for 55 EUR / 65 EUR for deluxe - quite expensive for me imho

5 days ago
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If people actually bothered to look around one can find it a bit cheaper.

4 days ago
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well, it is official price tag.
ofc I use isthereanydeal to find better prices, but there will be no significantly lower prices right now after the release anyway

4 days ago
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39,50 standard / 47,50 deluxe. Can't name sites due rules.

If i had the money to spare it would be to hell no for the standard price to hmm maybe with those prices.

I am sure it will go cheaper or even in a bundle if you look at skyrim maybe, but not for the first 2 years.

4 days ago
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But you are asuming the risk of a removed game for a no pay target or some trash behind those sites.

3 days ago
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Doesnt matter for me at the moment. The minimum hardware request is to high for my pc :)

4 days ago
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I see it being half off in a couple years. It is a poor remaster all they added was new paint most of the quests are still bugged as in pre fan patch levels of bug. It is a cash grab

4 days ago
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Microsoft and Xbox wants to push GamePass, so it doesn't make a huge amount of sense to massively discount their top tier titles from that service.

4 days ago
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In Europe you can get it for about 40 € because of the US dollar exchange rate. I play the remaster for 3 hours straight today and except for some minor graphical glitches it played very well. Much better than AC Valhalla. It also looks great in my book and still has the amazing music. Tons of QOL additions as well. 40 € still isn't cheap, but they did not just throw on a new cover of paint. It is a proper remaster of the original.

4 days ago
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"Any chance it being on Humble Choice?" - Not in the next 1.5-2 years or more, Microsoft bought Bethesda, so fck knows Starfield wasn't in a bundle yet.
50% steam discount - same 1.5-2 years. Starfield is almost 2 years old, and the max it got is 40% so far
Buy from 3rd party or if you only want to play it, it is in Game Pass. That's the cheapest.

4 days ago
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A lot of the games you see in bundles are ones that have slowed down substantially in sales and/or the game has DLC that's about to be dropped. There's also cases where games that under perform expected sales also go into these situations as well due to time quotas and/or the investors and/or publishers want to get their money.

This just came out and is doing well in sales, so I don't see this appearing in a bundle or a 50% off sale anytime soon.

4 days ago*
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You're on spot with your comment. Knowing Beth I wouldn't count on a signifcant price reduction or discount in the next years. But there's the original GOTY DeLuxe version still available. With mods it can look surprisingly good and offers features the remaster yet has to offer like AI companion Vilja who accompanied the late Terry Pratchett and myself through Cyrodiil already.

4 days ago
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I will be genuinely impressed if it even goes to 10% this christmas; I would give it a whole year for it to even hit 15%. The 50%....unless is a major sale and probabbly 3 or 4 years down the line; and even then I would give it a very low chance of it happening.

4 days ago
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That is a very good point, thank you. Didn't realize Starfield never went below 40%, which is surprising for something that has "mixed" rating. Maybe it has something to do with them trying to pull a no man's sky redemption arc for it.

3 days ago
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99% of my purchases are (5k+ ??) from sales...

Oblivion not. I needed to play it asap. I don't regret paying full price. No one should expect Gen Z to have the same feelings and get it right away (I am not judging their taste in the games). But I do recommend my generation not to wait a second.

2 days ago
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It's worth every penny, fantastic remaster and the game is huge and should keep you occupied for weeks/months.

2 days ago
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