Hi all,

The project has been funded. Thank you all.

ROCKFISH Games, the studio responsible for the amazing roguelike, space shooter EVERSPACE is having a Kickstarter for the sequel.

EVERSPACE 2, unlike its predecessors, is going to be "An open-world space shooter with deep exploration, sophisticated RPG elements, and an engaging sci-fi story"

I'm a hugeeee fan of the original and seeing how awesome the sequel looks like, I already backed it. But unfortunately, the Kickstarter is not doing very well and I think it needs your help. Right now it's only 73% funded and 4 days to go.

The game will come first as early access in 2020 and the full release will be 2021, yes it's a long way to come but the Kickstarter will ensure that they have enough funding to extend the scope of the game and most importantly to double-down on not going Epic exclusive after already refusing the Epic deal once, the game will be available to all platforms including Steam, GOG, and EGS.

I have already supported it with $34 which is already my 1/3 of my monthly salary :D but I think it's worth it.
So what do you think would you back it? I know I'm not the best in creating discussions, but check the game in the links down below.

EVERSPACE 2 Kickstarter - https://www.kickstarter.com/projects/rockfishgames/everspace-2
EVERSPACE™ 2 steam page - https://store.steampowered.com/app/1128920/EVERSPACE_2/
EVERSPACE™ 1 steam page - https://store.steampowered.com/app/396750/EVERSPACE/

Sorry for the long post and thank you all :D

4 years ago*

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Would you back it

View Results
Yes
No

I voted no but not because of the game but because it's on Kickstarter and not fig.

4 years ago
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Oh, sorry for not knowing. But what's the difference? or why FIG, not Kickstarter?

4 years ago
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No problem ;) Fig is not nearly as well known as Kickstarter.

Kickstarter lets you fund a game with thousands of dollars (if you choose to do so) and all you get are some ingame gimmicks and maybe your name among several thousands others in the credits.

fig.co on the other hands lets you decide if you'd rather get the game and ingame gimmicks as rewards or if you'd like to be treated as an investor and get a share of the profits. (I think a combination of both is also possible.)

4 years ago*
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Ooooh, I didn't know that. That's really cool actually but in this Kickstarter, you can still get the game in the $30 tier.
But the investor thing and get a share of the profits is still really cool.

One more question. I heard that FIG is an invite-only thing, is that true.

4 years ago
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Yeah, the basic Kickstarter Tiers actually seem like a rather fair deal. Only once you start getting into the higher Tiers it starts becoming a rip-off in my opinion.
Maybe that's just me but I'm not in the business of financing other people's dreams unless I get a piece of the pie.

As far as I know everybody can back games or invest in them on fig but so far I have done neither so I'm not 100% sure. I just liked their concept better.

4 years ago
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Yea, I agree with the "people dream" part.
Above the $35 tier is really not worth it, at least for me too

4 years ago
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Fig has been going a while now, and I have not read of anyone's successful investing story - but then I've not specifically looked for one. The only thing I've read about their model is this, which basically says if you are a small invester (i.e. most people) don't expect to see a return on your money. Based on that analysis I don't think the Fig model is better for the general backer.

Also, just using Fig does not guarantee that for a fully funded campaign, that it will successfully deliver a product. I've regrettably backed one Fig campaign which utterly failed. The worst experience I've had with Kickstarter campaigns has just been delays (though maybe I'm a bit wiser and more picky these days).

4 years ago
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I don't claim to be a Fig expert by any means but you can find a list of their crowdfunding projects (failed and sucessful) on their Wikipedia page. According to that at the end of 2017 four projects had begun generating profit averaging at 245% return to the investor.

The most sucessful so far apparently are Outer Wilds (at 220% return) and Kingdoms and Castles (at 300% return).

But like with every other investment you should always consider carefully before investing and never invest money you can't afford to lose.


Edit: If you don't mind me asking: Was that before Fortnite?

4 years ago*
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Ha ha, no it was not before Fortnite, but it was before the many clones. and it was the only one promising Linux support (they actually had a playable alpha so it wasn't just hot air). Curiously, Crazy Justice is not listed on that Wikipedia page as a successful campaign (which then failed to deliver a finished game).

While it's nice to see some get a return, in order to benefit from Fig as an investor, you need to drop a minimum $500 - $1000 on a campaign. So the whole invest thing is irrelevant to most people who would only back the game-copy tier. In which case, I don't see it as any different to Kickstarter.

4 years ago
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Yeah, I always take Wikipedia pages with a grain of salt so I'm not entirely confident all of those numbers are 100% accurate or up to date. (As you said Crazy Justice is not listed there.)

And while Linux support definitely is a big plus for some I'm afraid it doesn't bring in the masses.

But as I said in one of my previous comments: If you're just going for the basic digital game copy Tier Kickstarter seems absolutely fine to me. It's those $5000+ Tiers (Star Citizen cough cough) that makes them look a bit shady to me.

4 years ago
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I must have glossed over that last bit, but I agree. I've never quite understood the type of people that can put down so much on some campaigns. Big egos, and bit wallets?

4 years ago
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TIL! Thanks for sharing.

4 years ago
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;)

4 years ago
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Sounds nice, but I doubt this will catch-on for long. Slightly Mad Studios did the same thing with Project Cars 1 during development, and they had to stop that due to legal issues and what not.

4 years ago
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Well, so far fig has been a thing for ~ 4 years but if I'm not mistaken Tim Schafer (from Doube Fine Productions) is part of the advisory board so IF it does fail we all know who is to blame xD

View attached image.
4 years ago*
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Not to mention that Kickstarter is anti-union and one of the more nasty companies in that regard.

4 years ago
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That's not accurate.

A Fig campaign is just like a Kickstarter campaign. Has a target, a duration, tiers, rewards...

Once a project is successfully funded, Fig can offer an investment deal. You invest in Fig, actually, not directly in the project company. And if Fig makes profit from the project, investors get a share.

4 years ago
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How can Fig make a profit from the project if it was already funded?
From like the extra funds or something or does Fig get percentage from the project total sales?

4 years ago
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https://www.fig.co/invest

Now comes the unique part about Fig Campaigns. In addition to the rewards, fans can also invest in the success of the game — it’s a lot like buying stock in a company, except you’re buying a stock whose returns will be based on revenue generated by the sales of the games, say... “Mega Super Fun Time!”

So how do Fig Game Shares work? Remember Fred? Fig puts up an investment campaign on Fig.co, our crowdfunding platform. As a potential investor, you evaluate the investment opportunity. You’re a savvy investor, so you carefully weigh the risks against the potential returns. You decide to take the plunge and buy a few Fig Game Shares for “Mega Super Fun Time!”

Other investors agree with you, and the campaign succeeds! The money raised goes into the Fig kitty, and is distributed to Fred so he can make his game.

Fred starts feverishly coding “Mega Super Fun Time!” As Fred crosses big development milestones, he posts updates to let you and other backers in on his progress. As players download the games, revenue starts to flow.

Okay, so where does the revenue for “Mega Super Fun Time!” go? After paying expenses and costs associated with making and publishing the games, the money left over is divvied up between (1) Fred, (2) Fig, and (3) investors who bought Fig Game Shares for “Mega Super Fun Time!”

Now, it’s possible that the amount left over is negative.

4 years ago
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Thank you for clarifying. That's sure a unique way to fund a game. Will read the site info too since the idea is really intriguing me.
Thanks again.

4 years ago
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The idea has been made before, but one of the reasons Kickstarter doesn't offer investment options is that in the US and many other countries you would need to follow the SEC's "Accredited Investors" rules, which Fig does mention in super fine print.

This is a legitimate rule and used to prevent just anyone from investing all their money in something that fails. The rules are fairly strict requiring $1,000,000 in assets (although I've heard in the woodwork that this may be relaxing in the future for people working in the same industry).

Kickstarter gets around these rules by making everything a donation where users are not guaranteed anything in return. Fig probably gets around these rules by assuming 99% of there users will only fund via campaign (donation) and there will be a handful of actual "investors" that either fit this role (or live outside one of the countries that require accreditation) .

This effectively means for your everyday person, the only option will be the option to invest would be via campaign. So Fig is only using "investment" as a marketing strategy. Once your signed up, they'll ask you prove your accreditation status (which nobody has) if you actually want to invest, otherwise they'll only give you the option to back the campaign via donation with "possible rewards"

4 years ago*
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Wow, that explains a lot about why this idea doesn't exist in every crowdfunding site.
Thanks for clarifying.

4 years ago
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Deleted

This comment was deleted 4 years ago.

4 years ago
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Nope, these days I only buy games in complete packages (basegame + all DLCs). And since that's currently €150-, I'll just wait...

4 years ago
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Fair enough, I do the same myself.
It's just the game won't be that big without the funds so every dollar helps IMO.

4 years ago
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First one was a mess of a ''roguelite'', no fun at all, so not touching this with a 5 foot pole

i like space games, but they did more harm than good, atleast for me, with the first game

4 years ago
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They're ditching most (if not all) of the roguelike element in favor of open-world, deep exploration, tons of loot, classic RPG elements for the sequel.
So I recommend watching some gameplay and see if you like it since the roguelike type of gameplay is semi gone.

4 years ago
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oh i know, i looked up the second game abit

im just saying, they damaged my faith in them with the first game, so at best, its a buy after release, and after reviews

im a huge fan of descent freespace etc, so its certainly still on my radar

4 years ago
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Awesome, smart decision about the after release, and after reviews buy.
I totally understand that.

4 years ago
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Freaking loved Everspace, need to get back into it again with VR.
The sequel looks equally amazing, and with different gameplay, I might just back this one.

I hadn't checked the Steam store page in a while, so thanks for bringing this to my attention.

4 years ago
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You're welcome. I hope one day I can get VR to try it also.

4 years ago
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I too loved the first game, despite the grindy rogue-like nature of it. I backed the campaign on day 1, and am very much looking forward to the sequel. It seems that even if the Kickstarter is not funded, then they will still go ahead with the sequel as the first game was very successful. I'm confident ROCKFISH will deliver a game I will enjoy.

Most Kickstarter campaigns make their money in the first few days and the last few days, so there's still a chance they will get funded, but it is looking like it'll be a close one. Personally I think it's getting harder for game campaigns to raise money this way. Kickstarter as a company have courted with controversy, Epic stealing games for exclusives, and the public are way more savvy. Also, why back a Kickstarter if all you really want is the game - just wait until it's ready and buy it then.

4 years ago
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It's was very weird for me that I liked it, even tho I hate the grindy rogue-like part of games like FTL for example.
FTL didn't appeal to me at all because of the grindy rogue-like part, but somehow I absolutely loved Everspace for the same exact reasons, maybe the permanent update was part of that or the 3D environment and scenery.

It's the first-ever kickstart project that I funded so seeing it not getting funded that fast titled me. But it's good to know that the "bathtub" effect as you described is something common in Kickstarters.

I didn't read about the controversy yet, as for the Epic stuff they mentioned that part of the reason why they did Kickstarter was to double down on the "Not epic exclusive" thing, so that alone convinced me.

Backing the game will allow the devs to expand the scope of the game over of what they intended for it in the first place,
"In case we don't reach our funding goal we will have to reduce the scope of the game" So funding it will be a good plus :D

4 years ago
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as for the Epic stuff they mentioned that part of the reason why they did Kickstarter was to double down on the "Not epic exclusive" thing, so that alone convinced me.

The thing is, their 'promise' is meaningless. We won't know until they've actually had an offer of a few million from Epic and turned it down (like Darq). If they took a deal I'd be mad as hell, but I would not judge them too harshly if they took it - on condition that they offer full refunds.

Having said that, I trust them, but the situation can change.

4 years ago
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They had one. "Schade admits that there were conversations with Epic about Everspace 2, but Rockfish never seriously considered pursuing exclusivity"
https://www.gamesindustry.biz/articles/2019-09-09-rockfish-interview-everspace-2

But they didn't want to make that big of a deal about it since they're using UrealEngine and they're planning on releasing it on EGS if EGS accepted (or if it would be even a thing in 2021)

4 years ago*
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It looks like very cool game and I added it to my wishlist but I've no free money to buy or back it, I'm feel a bit sorry

4 years ago
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It's totally fine. Sharing the news is basically the same.

4 years ago
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I would like to thank you all for helping this project grow.
Since the time this post began the fund increased 3% Can't, of course, confirm it was because of the post but I like to think so.
Please leave a comment on if you would back the game or not because I would be really interested in that and If you can't back it and like the game, sharing it would be more than enough.
Thanks again

4 years ago*
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Bump. 95% and 28 hours left

4 years ago*
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I was under the impression the first game did fairly well, but I guess not if they had to turn to Kickstarter?

4 years ago
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They want to up the game world size and scope, and since they're there own publish they need the funds.

4 years ago
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It's a bit of a warning sign when a company needs to pass a collection plate around Kickstarter more than once.

4 years ago
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Their first game deliver on what it was promised to be. They want the sequel to be open world with double or triple the size of the first game, and that requires an extra funds since they're their own publisher.

4 years ago
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Hell yes. This made my day.

4 years ago
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Absolutely yes. Was a little worried at first but they're full steam ahead.

4 years ago
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YES!!!! (o.o)/

4 years ago
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/(o.o)/ /(o.o)/ /(o.o)/

4 years ago*
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So maybe we'll finally have a break with steam fanboys being overexcited because apparently Rockfish said no to the game being an Epic exclusive, while using as evidence a review that a steam fanboy website made with them where they never said such thing?

Anyway, I'm on the same boat as Sundance85: if you want to pursue your dreams, you should work for it. If you really need it, you can ask financial support to banks, like everyone else does, or stop wasting the money you earned on your previous games and actually use them to fund your next project.
Actually, because they ask funding, I'll buy that game only from bundles, because I don't want to support these practices.

4 years ago
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I really don't understand what you're talking about. Maybe the language barrier is the reason. Anyway, they confirmed multiple times they will not go EGS exclusive.

Here on PCGamer which as far as I know not a "steam fanboy website" at all, maybe even not a Steam fan either.
https://www.pcgamer.com/everspace-2-developer-commits-to-no-epic-exclusives/

And here on their own Kickstarter page
https://www.kickstarter.com/projects/rockfishgames/everspace/posts/2644664

And their official interview here on GamesIndustry.biz
https://www.gamesindustry.biz/articles/2019-09-09-rockfish-interview-everspace-2

As for the money part, I'm 100% sure that 450k won't make a game this big at all. With the size of this game, graphic, assets and the extra help they're receiving from other studios in terms of ship design and such, I will say it's in the millions territory, Kickstarter money here is an extra fund so they can expand the game size and have some more extra fund so they won't need Epic money.
They also confirm that they had the funds from the success of their previous game to make this one and they would still make it even if the Kickstarter fail but they will scale down the size a little.

BTW Sundance85 said no to Kickstarter because he prefers FIG(which is another crowdfunding website) and their business model not because they're asking funds in general.

So far the first game was never bundled but it's lowest was at 85% off after 2 years, so I doubt they will do the same with this one but we never know. Anyway waiting for it to get bundled is a win-win situation, you get the game at a price you're comfortable with and they still get money from the game even after a long time from releasing it (considering it got bundled after 2~3 years from the full release)

4 years ago
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https://www.kickstarter.com/projects/rockfishgames/everspace/posts/2644664

NO EGS EXCLUSIVE
Finally, we have noticed that since our last Kickstarter, things have changed quite a bit. Due to broken promises from indie devs all the way to AAA publishers, it is probably no exaggeration to say that trust in developers is at an all-time low, especially in regards to Epic Games Store exclusives of titles that were originally (co)funded on Kickstarter.

Ironically, one of the main reasons why we are doing another Kickstarter is to double-down on our promise that EVERSPACE 2 will launch on Steam first, no matter what. Just in case there are still any doubts, you might want to read an official interview on Gamesindustry.biz why Steam is and will be our most important digital games storefront.

Looks like it will be launching on Steam first in Early access, then later (in full release) on GOG and EGS.

4 years ago
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Yup yup. but we will have to wait for a long time :(

4 years ago
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Wow, this was the closest KS I've backed, very happy to see it get funded, and even manage a stretch goal. I actually watched the countdown for the last few seconds, and saw the confetti appear!

4 years ago
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Damn, I missed it. I heard the discord was on fire when they reached it too.

4 years ago
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