The District
Cuphead
Drive-By Hero
Pillars of Eternity
Ori and the Blind Forest
As you can see, it depends who's using it
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And that's just a few that I can think of off the top of my head.
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There are lots of great games made on Unity, which is a fantastic game engine. That Unity makes it easy enough for amateurs - and sometime flat-out scammers - to create games isn't a failing of the engine itself. Being easy to use is a major positive.
Also, the fact that Unity requires a splash screen for indie developers, but not professional studios who pay for the privilege of not having to include it. So you see Unity's name splashed over every dumpster fire that Steam sells, but not on the good ones. If you play a great game made with Unreal, you see their logo every time you start a game. I hate seeing Steam reviews that start of like, "Ugh! Another typical Unity game!" If anything, Steam's willingness - and laziness - to let any piece of garbage into its ecosystem is what gave Unity a bad reputation.
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Exactly. Just about any platform has the ability to produce good games with the right approach, it just so happens that unity is freely available and easier to learn, so amateur developers who don't have the skill to make a good game, will somehow feel that their game project deserves a steam release.
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This impressed me quite a bit
https://www.youtube.com/watch?v=Q5hdw8THrCk
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When it comes to indie games, frankly Unity has more freedom then some other engines, due to certain built in functions of things like Unreal and Cryengine. Both use a a very distinctive shading and light handling procedure that's why when you open indie Unreal games, you can always tell it was made in that engine. Unity has a lot more creative freedom in this sense.
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There's stuff about Unity that's good (quick prototyping and ECS system) and stuff that's bad (monobehavior and a lot of other default systems). I used it throughout college and my current game is also using it.
If you're asking if the engine is any good, chances are you aren't in a situation where you'd see a huge difference between most game engines. For professionals, usage depends on what you want to accomplish.
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Give me an example?
https://www.steamgifts.com/giveaway/GcFab/dispatcher
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