Most games (or other programs) will pick an arbitrary player from the candidate list.
Can be randomized, just the one with the lowest/highest player number, by whoever manages to join the game first etc.
Making this an unhandled error condition would be lazy, not user-friendly and overall pretty stupid.
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You give the dev a load of shit for not being fit to do their job
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Pretty much this.
Not having something in place to handle this is a design failure, therefore a serious bug.
Having something in place that doesn't work correctly - well depending on how it's implemented all sorts of fun things can happen. From the host/server crashing or spinning infinitely as it tries to make up it's mind, to breaking the gameplay by having no special player or multiple special players.
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It kinda depends on how the programmer has written his or her code.
These are some possibilities that could happen:
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It would probably just throw out unhandled exception error, click ok to attempt to continue...
I'm guessing that the special player will simply be not unselected (code is skipped) and game continues.
Game will throw out next unhandled error at the next moment where 'special player' has to do something according to the code, as there is no special player. Then at some point after clicking trough error messages you either crash game or return to main menu if code supplies reasons for that event.
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The code will do what you tell it to do.
Nothings happens magically. unhandled stuff behavior is determined by your implementation and language\compiler
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