The EA sale is on PS4 as well.
https://store.playstation.com/#!/en-us/ea-sale/cid=STORE-MSF77008-EAPUBSALE
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Thanks for posting, I was considering Unraveled on the PS4 sale currently and just didn't know if I should. However from this topic and the EA Publisher Sale topic, it looks like many found it enjoyable so definitely buying now :-)
And now I'm on the fence about getting Catalyst, Titanfall 2, & PvZ 2 - lol.
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Yeah, I am thinking the same as well now with both Catalyst and Titanfall 2. I just picked up Unraveled and PvZ 2 (it's the cheapest price I've found PvZ 2, it's $10 on PS4 compared to the $20 on Origin).
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This would totally be worthy if it was on Steam given that it is stable long-lasting platform that will probably evolve towards mobile, streaming and VR compatibility. Not Origin.
And it's damn shame because ME:C is probably one of my favorite game of last year, but no wonder the crowd it mainly caters to being on PC, not console, the fact that they didn't release on Steam and other digital platforms just for the sake of having meagre exclusives on their non-sensical platform is a counter-productive business decision that killed it.
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You don't know that Origin won't be a long-lasting platform. Also VR is in it's infancy and we don't know if it will be anything more than an expensive fad as it hasn't been around long enough or at a affordable enough price point for that matter.
The other stuff I won't dispute because I haven't looked to see how the game did.
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Well EA have to choose between being a publisher or game platform: even Valve didn't succeed in developing and maintaining Steam while developing new games. The fact that EA is just one publisher, with not that many titles and so few exclusives on their locked platform means they just be blown out of the water by Steam, Apple, Playstation, Nintendo when they become cross-platforms too.
In fact it doesn't make sense, since you have to register and activate your games on Origin if they're EA, not selling them through a maximum of store especially the huge install base of Steam is a mistake and that's why Origin prices are so low and game keys have no value: people don't want to cumulate DRM platform to access their games.
As for VR, well that's all the mystery for now given how crap money-hungry it's manufacturer are.
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even Valve didn't succeed in developing and maintaining Steam while developing new games
I don't think that is true at all. To me Steam became what it is today in part because of their exclusive-to-the-platform games that helped boost it. While they don't really seem to be into the development side of things like the old days, I think that is by choice, and not because they wouldn't be capable of doing both. Lord knows they have more than enough resources.
Anyway to add to my previous reply, competition is a good thing. I don't think you would want to find out what a world where there is no competition for Valve would be like and how they would abuse such a position. You may not like what you see and the grass is not always greener on the other side.
I'd also like to point out that the reason why we have a refund policy on Steam is because of Origin. They did it first and it kind of forced Valve's hand. Valve could have instituted one at any time long before before that, but they never did. I don't think it coincidence that it happened only after Origin had one.
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Rather I think that Steam success is due to Humble Bundle, PS+ and their very low sale price back when there was flash sales.
Amen. They're already abusing their position and there is now a CLEAR surge in price on Steam these past few month.
But it remains that it is in EA's best interest to have it's games on Steam and other platform given that they still will be activate through Origin, but at least they reach a 100x bigger user base. I'm highly disappointed by the failure of PC versions of ME Catalyst and even Battlefront III, because I know the main reason is their proprietary platform and lack of reach through Steam and other platforms.
It'd be better for everyone if you had one licence working for every platform. But then again, given the recent history of Steam and publisher to abuse pricing...it's a good thing to be careful. Actually it may even be a good idea to buy on Origin now...
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Rather I think that Steam success is due to Humble Bundle, PS+ and their very low sale price back when there was flash sales.
I'm sure those things helped but to me Steam was already well-established and successful before the whole bundle thing actually became a thing. The first bundle wasn't until like some time in 2010 (by Humble) and during the first year or so the bundles were few and far between. Anyway, people wanted games like Half Life 2, its expansions, the Counter-Strike series, and more recent titles like Portal 1/2, TF2, Left 4 Dead 1/2 and Dota 2, and the only place to get them was via Steam, so they were driven there. I don't recall whether the original Half-Life needed Steam or not back in the day, but I do remember having it installed for some reason and that ugly military green skin that it used to have.
But it remains that it is in EA's best interest to have it's games on Steam and other platform given that they still will be activate through Origin, but at least they reach a 100x bigger user base.
That's possible but they would also have to hand over like 30% of their sales revenue to Valve, which is a lot. The question of course is whether you could offset that in terms of sheer sales volume and whether it would be worth it. A question to which the answer is not so clear imo. If anyone has shown that having your own exclusive-to-platform games can work it is the likes of Blizzard or Nintendo. They have to be really good and desirable games though of course and with the right marketing behind them.
I'm highly disappointed by the failure of PC versions of ME Catalyst and even Battlefront III, because I know the main reason is their proprietary platform and lack of reach through Steam and other platforms.
I don't know about ME Catalyst but there was a lot of buzz surrounding Star Wars: Battlefront (III) and I think it had more to do with the impression that I got that it ultimately turned out to be a shallow experience and just not that good of a game.
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The original Half-life or Counter-Strike didn't need Steam. There was barely a few hundreds game back in 2010 and few millions users even though it's been launched in 2003 or something. There are now 13.000 games and 250 millions registered user: we can't state that Steam was successful as it is now before.
I think major publisher have arrangements with Steam, and 30% is rather for general Greenlight entries publisher. And we can't say that Nintendo is successful given the huge (and predictible) Wii U failure, and the half-success of the 3DS. As for Blizzard, most of their game aren't big successes, their only one which is actually their main focus and why they didn't release any major game until Overwatch, is World of Warcraft (and the card game) which EA doesn't possess.
There was lots of buzz and yet the last sales number I've seen weren't great for what you expect out of a polished AAA games. Then of course there is the very limited content and shallow experience problem but I don't think that in the opposite situation it would have had a better result. It also partially sold a lot thanks to consoles, but not that much on PC.
Now let's be honest: the reason why most publisher want to have their own platform is because the know that in a few years, consoles and PC/Mac or mobile/tablets differences as hardware will disappear, and that it'll become a battle of platforms. This makes senses when you are Steam with a 13.000 games although 80% is bad quality, or when you're Sony because of how many studios and exclusive you are which tend to be of higher quality overall. But even Nintendo (though they have lots of exclusives) seem to struggle making their franchises fruitful or even produce them (no new F-Zero, Metroid, 3D Donkey-Kong, Wave Race, 1080, Pokemon, Wario, Golden Sun etc...) because they both have to deal with unsuccessful hardware and we'll see about the Switch, AND studios.
But I think for a little publisher like EA it's egregious to want to limit your digital game access to a proprietary platform that is not well develop and nobody wants to use, that's why Ubisoft still sells on Steam, so do Activision, Square-Enix, Take-Two (2K Games, Firaxis, Rockstar...) or ZeniMax (Bethesda, Id Software, Arkane)...
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www.origin.com/usa/en-us/store/unravel/unravel/standard-edition
New record low for this one. Has been on my wishlist for awhile and is a game that may be a bit of a hidden gem that people may not know about because it is not available on Steam. It's a physics-based puzzle platformer with an adorable character whereby you have to utilize his abilities and supply of yarn (that makes up his body) to overcome obstacles/puzzles. The art direction and aesthetic are also top-notch and quite stunning imo. If you like this genre and are not opposed to the Origin platform then perhaps give it a look. Here is a short video showing off some gameplay:
https://www.youtube.com/watch?v=t5Mpzi6-Zr0
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