I understood the first part of what you said, used "check-your-email" or "sent-via-steam" messages myself before, but would you kindly elaborate on how these messages reduce rerolls due to inactivity? If somebody is inactive it wouldn't matter if i send them an email or just reveal the key, no? Inactive is inactive. But when they are inactive, how did they manage to enter for the giveaway in the first place?
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would you kindly elaborate on how these messages reduce rerolls due to inactivity?
I'd like to know as well.
when they are inactive, how did they manage to enter for the giveaway in the first place?
I've had winners the entered my GA, then apparently didn't visit the site anymore. It happens, especially if you have GAs that run for more than a week.
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I believe talgaby was talking about winners that just keep waiting and waiting and waiting until finally the key shows up on SG. But if you chose "Gift" upon GA creation, ofc there will never be a key. The creator will have to contact the winner or reroll after 7 days. To avoid that, there is this "check-your-email". At least that is how I got that, maybe I am totally wrong here.
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Most expect to see the key and that's it. They never write a message, never check emails, don't even bother to open Steam to see if a gift was sent. Before I started using this faux key, I had to reroll one out of three email-sent keys on average, because the winner never saw the initial or the reminder emails. Even in most other cases they only saw it because they had Steam profile comments enabled and I could write there.
Ever since I started using this fake key, I had two rerolls due to not being able to contact the person and three forced activations out more than 200 keys now. The response time on winner feedback also went down to under 2 days, which is like lightning fast on level 0 public ones.
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I've had to use it before as well to get users to check their e-mail [despite such being openly detailed in the giveaway description] (and the users in question later openly (and extremely rudely) admitted to using autojoining bots for their entries). A better fix would just be for cg to add in a 'Sent by e-mail/Steam' toggle, to alert people more efficiently [then again, one would assume that 'Sent' would indicate that in itself- so for such users, perhaps its an unsalvagable situation].
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Why not instead request some sort of automatic message that goes where the key would normally appear if the giveaway creator selected "gift"?
That seems better because that way, non-key giveaways are genuinely marked as non-key in the system (which seems cleaner from a code / database perspective and could support other features that depend on it). And it requires less work from giveaway creators, since now you'd just choose "gift" and the system would automatically display a generic "this is a gift giveaway; check your email and Steam account to see if the giveaway creator has contacted you."
Possibly "gift" giveaways could let you enter a single customized message that replaces that for all recipients in the giveaway. (So you could put "check your email" or "contact me on Steam" or "I will add you on Steam" or whatever.)
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I'm confused too. "permit duplicate keys in giveaway creation so I don't have to use alternating caps like a 12-y/o" you can't duplicate the same steam key inside a giveaway, what purpose would that have? But you're not a new user so... that's probably not what you're asking... and this is not in puzzles...
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A much better suggestion that should solve the issue !
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Title and comments didn't match..
I must be missing something here...
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Ohh.. okay, so that's "permit duplicate keys in giveaway creation" means..
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if you want I can make a little program so you would put the number of gifts and it would give you N variation of check your email.
It's really easy to do actually(everybody can make something like this), but I don't know if I'm allowed to share .exe
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