You can grab the game for free on Epic, it costs around 20€ on Steam.

https://store.epicgames.com/en-US/p/superior-0bd6d0

I sent the link to some friends and they told me to stay away because it is NFT / BLOCKCHAIN / CRYPTO. Don't know if it is one of them or the three of them on this case. I don't know what risks would these bring. Getting it for free feels like the F2P games were I just happen to play sometimes and never spend real money.

Any insights or warnings regarding this case?

Thanks in advance.

1 year ago*

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1 year ago*
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It's not a "deal" per se, so can you move it to General discussion category please.

As for in-game purchases - that's all up to you - assuming they're not mandatory for game progression.
I personally don't touch any sort of crypto, but if one isn't making in-game purchases, that shouldn't affect them?

1 year ago
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Free is the best kind of deal :)

I personally think free games should be put in the deals section and it seems like a lot of other users do as well because if you search for the word "free", the vast majority of previous free game threads are posted in the deals section.

Edit: Sorry, I didn't know this was a permanently free game. I thought it had to be claimed buy a certain date to keep. If it is permanently free, then you were correct and I agree that the thread should be in general since it is not a deal, but just a thread talking about the game.

1 year ago*
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usually these are temporary offers which grant permanent license

1 year ago
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Oh, I didn't know that is was permanently free. I guess that wouldn't be a deal then and Mayanaise is correct that it should be in general since it is just a discussion about the game.

1 year ago
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I moved it to General. Sorry, I put it on Deals because I saw you have to pay to have this game on Steam.

1 year ago
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At this point I personally will be staying far away from Gala Games and anything they publish. I attempted to get in on Town Star when it was relatively new. They promised you could earn some form of cryptocurrency just by playing. In order to even be eligible to earn their proprietary crypto, I had to spend money (the amount fluctuated but I think I ended up spending almost $100) to buy Etherium on an exchange of some sort, then send it to them, then wait for a couple days (and hope the fluctuations aren't so severe it winds up not being worth enough by the time it clears) despite blockchain transactions supposedly being instant. Then I could convert the ETH into GALA and use the GALA to buy a (supposedly lifetime) membership. Along with the membership I got a single "free" NFT (in this case, it was a replacement for the delivery van). The ONLY way to earn any form of crypto was to have at least one NFT (doesn't have to be the delivery van) active. Even then I was only getting just over 0.5 TOWN, and I estimated I needed about 100 TOWN to equal one GALA, which was the only crypto you could sell to make any form of money, but GALA wasn't hardly worth anything itself (as of writing this, one GALA is worth $0.025140 USD). So it was a colossal waste of money as far as "earning crypto" went.

Oh, but it gets even more interesting... they had "casual servers" which reset every two weeks, and they had "contest servers" which would only be open for about 4 days. In the casual servers, the only earnings were the ~half a TOWN coin you could get per day. The top 2000 people (out of about 45,000 the last time I played) on the contest servers would earn bonuses, and of course it was something like "#1 gets 1000 GALA, #2-3 gets 100 GALA, #4-10 gets 50 GALA, #11-100 gets 25 GALA, #101-500 gets 10 GALA, and #500-2000 gets 5 GALA" ... or something silly like that. Often, the ones in the top 3 would get a special NFT as well... The problem is that each NFT you activate (and you have to own, without spending it, more GALA for each NFT you wanted to activate) would give advantages, meaning that the people who got the #1-3 places today were almost guaranteed to get it again next week because they will have advantages all other players don't have ... unless they spend more money to buy more NFTs, of course. Remember that $100 I paid to get in and get a free NFT? That amount of money would not have bought me any of the other "good" NFTs, the cheapest one I saw converted to around $250.

Oh, and that "lifetime membership" thing? Yeah, I stopped playing for like a month, and ever since I've been unable to log back in. The "lifetime" only lasted about 6 months. At this point, it is physically impossible for me to even log into their website (and of course customer service says it's something wrong with ME because "other people have no problem logging in") so even if I HAD bought extra NFTs and started working on trying to get good enough at the game to actually earn any GALA (which as I pointed out takes a LOT to actually be worth anything) I would have zero access to any of it anymore.

As far as I'm concerned, the entire "NFT game" system is a huge scam. It cost me more than any AAA game I've ever bought, just to have access to a browser-based game that would look right at home on Facebook, and the moment I took a small break I lost access to even that.

ETA: It's POSSIBLE that Superior, being a full-fledged game instead of a browser-based factory-town-building game, would have found a way to avoid the issues that I've seen with Town Star ... but I wouldn't hold my breath. If it works at all like any other game I've tried from Gala (and there's several), you're going to be up against people who have paid to get a special advantage that you simply cannot beat without also paying a large amount. You will ALWAYS be at a disadvantage unless you buy their crypto coin and use it to buy their NFTs.

1 year ago*
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oh, it is a scam and they got you, thanks for the heads-up

1 year ago
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Wow. That is super scammy. I'm not really surprised when it comes to games and NFT/crypto but that takes things to a certain level.

1 year ago
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Thanks for the detailed experience, i was wondering what nft would change in a game, i got some answers

1 year ago
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I can give specific examples... I can't speak for Superior as I haven't played it and refuse to touch it at this point, but I have played Town Star which was produced by the same people. Town Star is a game where you have a set size grid, and you build up a production of some sort (there's several end-items to choose from, as well as several different ways to get there). As an example, grow wheat and sugarcane, raise cows (needs wheet for feed) for milk, get eggs from chickens (also needs wheat for feed), and collect brine to convert to salt (works better if you're next to an ocean but can be done anywhere)... plus you need wood (half the types of starting location would have trees already placed, and you could build trees as production tiles... they would grow back after a short amount of time, influenced by what was around them). Sell those items to make the money to build the "conversion" buildings you will need for the next step. Use the wheat to make flour, use the salt and milk to make butter (and some buildings would also require wood, presumably as fuel). Stop selling the original ingredients (unless you're producing them faster than you can convert them) and sell the new ingredients until you're ready for the next step. Then combine all those ingredients to make cake, which originally was the end step but just before I stopped logging in they added chocolate and candy canes to make "decorated cake", each step requiring even more ingredients (but you didn't get a bigger grid, so you had to prioritize and over time sell existing buildings to create new "improved" buildings, like the one that takes the already created cake and decorates it with the chocolate and candy canes). Each building or production unit (plot of wheat, for example) will take a single square of the grid to make a specific item (each with its own timer), but you'll want multiples of the lower level items to make a single next-level item, for example to make flour it would take 2 wheat plus 1 wood, to make butter it would take 2 milk, 2 salt, and 1 sugar, to make batter it would take 5 flour, 3 eggs, and 2 butter, and to make cake it would take 3 batter, 6 sugar, and 3 energy (which you're already producing to create fuel anyway). Do the math real quick, and a single cake took 10 wheat, 5 wood, 3 eggs, 4 milk, 4 salt, and 8 sugar. Each of those would take 1 tile to create 1, plus a minimum combined 1 tile for a worker building, and 1 tile for each of the buildings... so not even getting into things like having 6 wheat plots, you're looking at a minimum of 12 tiles (that's not even getting into "decorated cake" which needs everything the cake does, plus you need to make candy cane AND chocolate then have the building that does nothing but decorate the cake).

Each of the "convert one ingredient into another ingredient" steps was a different building. For example, a Windmill would be needed to convert wheat into flour (or sugarcane into sugar, or brine into salt, each building could only do one of those choices at a time). There was a lot of one thing affecting another that you had to keep in mind ... Windmills were tall, and would create shade (in a gradient) up to 3 tiles away, slowing down any production items nearby. Other buildings would block the wind and slow down the Windmill.

So, each item that had the ability to produce something (there were also buildings for the workers, you needed workers to collect the production items like wheat when their timer ended, but the buildings themselves took up space without providing any extra benefit beyond the worker wandering the map) had a specific speed. A "perfectly" positioned Windmill would take 30 seconds to create one item. A "badly" positioned Windmill would take 4 minutes to produce the same item. And there were a couple of stages in between. You only have a 16x16 grid (256 total tiles), regardless of what you're building. So there was a lot of strategy involved, what do you build, how many of them, how do you place them, etc for maximum return... It's so complicated they (a couple individual players, but endorsed and encouraged by the game producers) made a sort of interactive planning guide where you can test out placing different buildings in different locations and see how they effect each other and ultimately production.

But then the NFTs change things... Almost all NFTs have 5 "rarity" levels (some only have 1 or 4), and of course the rarer an item is simultaneously the better it is and the harder it is to get, so they get more expensive very quickly. You could earn them (I eventually got a "Common Gusty Wind" just for doing the right thing at the right time during one of the competitions) or you could buy them (from other players who acquired them from regular game play, or get lucky and buy one of the very limited supply available when they're first released... but then again thousands of other players are trying to do the same thing and there might only be 5 of the ancient rarity, for example), but they're only sold for GALA so you either had to buy Etherium (ETH) with cash in an exchange and convert it, or use the GALA you would get from competing in contests (assuming you could place high enough without the NFTs). The "Gusty Wind" NFT would reduce the time of all Windmills on your entire plot between 2.5% (for the "common" rarity, according to my notes selling for the equivalent of $10.55 each) and 16% (for the "ancient" rarity, about $278.26 each). This is a single NFT, but it's affecting your entire build. As you can imagine in a competitive game based on how quickly you can produce items to sell, a 16% increase across the board (well, only on all your Windmills, which on average was about 15%-20% of my entire build area when I played) is potentially a HUGE advantage.

Another example, the "Express Depot" (no "rarity" levels on this one), aka the "free" NFT I got, would deliver the same amount of goods as the standard Truck Depot (which you start with), but it would simultaneously use 15% less fuel and do a delivery-and-return run 15% faster (time was based on location chosen in the world map). Did I mention that it takes a minimum of 5 different buildings (later you could upgrade to much more expensive buildings and in the process eliminate two of them), not counting duplicates (I typically ended up with 8-10 Oil Rigs in the end, for example) to increase the amount produced, to create fuel? So it was potentially fast enough you could get away with one or two less of the base crude oil producing building, because you're using less fuel with each trip ... although the trips themselves were faster so if you had enough items needing to be sold at the same time it could instead mean you're selling items faster than anybody else around you for the same fuel "cost". There's also NFTs that effectively count as production items. Place a Wheat Stand (according to my notes, about $105 for the low end, and about $445 for the high end), and every building touching it would act as if it was supplied with 2-6 (depending on rarity) wheat at all times, without having to actually produce said wheat. That would of course mean less tiles dedicated to wheat production (in essence, you're getting AT LEAST 4 for the price of one tile) and you could then use those tiles for other things... 256 seems like a lot but it goes away very fast.

Also, each NFT counts as a different amount of "Town Points". I don't know the details, but there's some sort of algorithm involved. You could place X buildings based on your GALA level (exponential tiers of course, where the 3rd building requires more than buildings 1 and 2 combined AND doubled), and each building would be worth a different number of points when your "reward for having active NFTs" was calculated for the day. The Express Depot was worth 1 because it was what everything else was compared to... it tended to earn me about 0.53 TOWN coin per day (and as I mentioned before, they weren't strictly tied to GALA but I estimated it would take around 100 or so to make a single GALA, and a single GALA was worth less than 3 cents). According to my notes the Wheat Stand (I REALLY wanted one of those) was worth 14 points. However, I could only place 1 building (more accurately, I could use ALL my NFTs at one time but only the highest point value was used for the calculation) so I would not have a total of 15 points. And, as I mentioned, there's some sort of algorithm involved with diminishing returns, so 14 points wouldn't get me 7 TOWN per day, it would have been more like around 3.

1 year ago*
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The TLDR before the main text in case you want to skip :
That sucks buddy, but I suppose a loss of $100 is a small price to pay when you could have potentially been taken for a ride for much much more, as is often the case with people who give crypto cowboys the benefit of the doubt. Its an expensive lesson but if you learned it, it might have actually saved you money after all, y'know?

--

I mean it's not looking particularly good even if they avoid all that crap, because further up the page where they tried to elaborate on the difference between epic and steam versions, they admitted to P2W NFT characters under the usual deflection of "Normal characters can still get level cap boosts, XP boosts and such... earned by playing". Which is code for grinding your ass off for a temporary booster, whereas buying into their pay model gives you a default always-on boost.

It sucks that you got taken for a ride, but the whole "If it sounds too good to be true, it is" is a pretty stand-out thing here.
There is no reason for people looking to play videogames for fun, to seek games that arbitrarily inject real-world "Investment Opportunities". By all means, some people like gaming videogame trade markets or branching into ebay and such to sell stuff in MMOs, but that's a one-way road where the player decides to pursue it. When it is introduced at a ground level as part of a game, that is serving only the financial interests of either external sponsors, or the developers trying to gamble on a double-dip hoping it doesn't totally sabotage their product.

As has been repeated ad nauseam : The only thing blockchain or NFTs provide to videogames, that can't be done better with other more established methods, is investment grift selling on a shiny idealistic future that is utterly incompatible with all models of current market. Those suggesting it's here, now, real, worthwhile, stable and good? They're lying. The core technology they're trying to drive it with is bloated, unreliable, insecure, and rife with fraud.

1 year ago
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is that kind of game where you get in-game stuff that you can sell to suckers for real cash?

1 year ago
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Just because it supports NFT / BLOCKCHAIN / CRYPTO, doesn't mean that it can't support regular $, right?

1 year ago
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I can't speak for other "supports NFTs" type games, but I have some experience with Gala Games (the publisher of this game). With them, you can use "regular $" if you wish ... on a crypto exchange to purchase Etherium (ETH) cryptocoin, which you then transfer to them and exchange for GALA coin. Literally everything (buying/selling NFTs, etc) is done in GALA, and if you want to get real money back you have to transfer the GALA to Etherium, send it to the exchange, then sell it. Oh, and in the games by Gala Games I'm familiar with, the NFTs each give you bonuses in the game, meaning that if you don't have them, you can't compete enough to earn anything that you can sell.

1 year ago
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Hmmmm 3-person co-op with NFT in game... good reason to add this one to my ignore list :)

1 year ago
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It would be completely different with 4 person PvP with NFT and itemshop. Hard call, but I have to ignore it.

1 year ago
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And straight to the Ignore-List it goes :)

1 year ago
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