Would preffer bad rats+ big rigs but this is a brilliant concept too
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The problem is not to find people who have ideas but people who can implement them.
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Sorry to ruin it for you but everybody has ideas...some even more interesting than this one (btw this would be a total buy from me) but as someone said before me, it's hard to find the people who can work on the game with no guarantees, mostly no money and on such huge projects.
And you can't just be the guy that gives orders to people just because you had the idea...if you want to be a part of it, you better start learning coding/modelling or whatever yourself.
Don't get me wrong, i've been in the same position as yourself once...i had the idea, i had some unity tutorials and i felt like i could make a triple A game without problems, but there are so many issues you can encounter that it would be a real waste of time for me to write them all down...
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Your best shot would be contacting some other indie game developer and working with him...
Even though we're all gamers here and all, i wouldn't ask this kind of help from forum lurkers and expect to actually get it...it just, doesn't fit you know?
The only advice that i can give you would be to keep is as simple as possible...based on those descriptions and assuming you want the game to be 3D, i'd guess you'll need some DOTA2 sized servers to keep it running...think about that.
Also, if you find your team, check out kickstarters and maybe you'll have some luck and actually finish the game :)
Oh, and last thing...please, please, pleasee don't launch any "Early access" shit and then leave the game unfinished cause then i'll hate you forever and tell everybody that you're a silly bird. ಠ_ಠ
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If you want to make a game over the summer I'd honestly just use RPG maker. Using unity with only a coder or two and a modeler will only allow you to make some little starting area. RPG maker is great because you can use current scripts and edit them to your liking.
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Not if you get a bundle key some someone. It was in a bundle for like $6 for both the old and the new version. Yea it's only 2d, but realize that you won't be able to make a decent 3d game. Sorry if I sound like a dick, but you just can't. Look at Interstellar marines. They have a tiny dev team and have spent how many years and it's still in pre-alpha. They also have a ton more experience than you or anyone on this forum. With RPG maker you can do everything by yourself or if you know someone who's good at drawing/sprite editing then you can get your own custom sprites.
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I am afraid the idea is not original after all and is already made. It also has mutliplayer.
Link for free game -- Includes only NATURAL disasters.
Link for free game 2 -- Includes all you listed.
Just for your information, ROBLOX is a lego-like game made by blocks. I started all my scripting and coding there.
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It is not even close to Minecraft. Minecraft is an open world survival game. ROBLOX is about creativity and playing gamemodes.
Why did you edit: "It is just like Minecraft" statement?
Also, it might be an actual game, but I doubt it would be as solid as that ROBLOX game. Also, for your information ROBLOX is like the engine, so I would consider this an actual game.
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Sure, that is absolutely true. The thing is though, that it is not the main objective of the game, the main objectives in the game is to build and survive but ROBLOX was built to be the way it is.
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Lose the zombies, even as an option. It's been over done and since it's only on e of many options you won't be able to do it as well as games dedicated to it. It could be added later if demand is high enough.
Honestly it just sort of sounds like a Minecraft mod.
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One can't simply start 2D and then add 3D. Going from one to another requires starting almost from scratch. You can make prototypes which is what you seemed to be alluding to, but you wouldn't be making a 2D simplistic prototype for a 3D game, 2D prototypes would be a good place to start with for grasping the concept of physics in games, but converting that concept to 3D will require reworking and extra knowledge.
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There were talks about rpg maker a bit up from here. And rpg maker is 2 only.
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Facepalm. "If you want to make a game over the summer I'd honestly just use RPG maker. Using unity with only a coder or two and a modeler will only allow you to make some little starting area. RPG maker is great because you can use current scripts and edit them to your liking." By PapaStalin.
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Look, to be honest, I think you're getting way over your head here. I'm not sure if you've thought this through, but if you're the one programming think about everything you've promised. Tsunamis, hurricanes, volcanoes and...war. Think about all the aspects of each. Tsunamis require water, got any idea on how to program water? Hurricanes require that everything it interacts with has simulated physics. Volcanoes require liquid simulation if you're going for the whole lava thing and a whole bunch of other features such as the ability to spit rocks and whatnot. What I'm saying is, everything you've mentioned has more detail than you've probably imagined and each detail needs to be programmed and I just don't believe you're at a standard to be able to even know how to do those things.
What you should really be doing is starting small and I'm not going to say make a basic 2D platformer (but if you haven't, you really should) but rather something related to your idea such as a small hurricane simulation where you've got a few trees and few physics objects of varying shape and size and figure out how to move them in a believably hurricane-like manner. Please please please don't try to do what you're doing right now. You'll get next to nothing done, you won't have learnt much and there's a good chance you'll lose motivation and just never come back to it.
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I am currently writing my own game, too. and i can tell, that's not that easy, even with my, let's say, 5 year programming experience. Every aspect has to be thought out to the smallest things and all those things have to work together as one. I am adding in some 2d/3d graphics as well, but as further it goes, as harder it gets.
For all those things you, SilliBird, have been dreaming about, even team of programmers couldn't do over the summer or even a year. You have to start small, cause as sp202 already mentioned, you could get into big mess and decide to drop everything, which is even worse if you have someone else working on your project as well
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Or at least that's what I was expecting when you said a game shaped by the steamgifts community.
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I have to agree with sp, ozo, PapaStalin, and (although I hate to admit it) Gabzilla. Making a game is not easy. If it were, Steam Greenlight would be flooded with good games that everyone would want to pick up and buy.
If you want people to help you, you have to prove that you can make a game. If I were good with Unity, modelling, or composing, I would see no reason to join you and waste potential time. So far, your only response to your naysayers has been "Don't worry I know Unity I can do this" or silence. This doesn't give me a good impression.
To get people to invest time in your project, show them that you can make a functional game. How? Make a simpler game. A high-quality game with a narrow focus (as compared to the wide-open sandbox you have planned) will blow a shoddily made AAA-scale game out of the water any day. And it will prove that, yes, you do have the skills to make a game and yes, it is worth people's time to work on your project.
Best of luck, but currently my hopes for this game aren't exceedingly high.
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