Hi,

I didn't found anything regarding that matter, but I got curious how that is handled.

If you have a key that mighy be used already and you create a giveaway (maybe stating that in the description) and the key does not work.
Is that a valid reason to delete it, or will it just be there as a "not recieved" one?

I had that once. (Because I messed up) But in that case it were cheap bundle games and I solved it by just buying/trading them again.

The main point why I'm wondering about that lately is, that by now I can't find enough games for "bulk" trades (like 5 games for a key). So if I only find 4, I tell the other trader to just throw in games that have not been free. But as long as that are just plain keys they can (even for trusted trader) be invalid.

I manouvered around that by taking "extra" games that I had in a bundle recently anyways (and on my stash to give away). So I could create the giveaway, and if it works, create another, if not swap the key.
But I think it would be nicer to get games that have been bundled a while ago (and aren't currently that popular in giveaways).

So tl;dr become GAs with invalid keys deleted (if stated in the description and doesn't happen to often) or is there no exception and you have to get an replacement key or take the "not recieved"?

Doesn't wanted to bother support with my question, maybe someone has experience or found something official about it.

Regards
KlappPc

PS: What does "not recieved" actually do? I would assume it lowers the amount of GAs you are able to create and looks bad. Or are there any other sideeffects?

PSS: If it's not that way, do you think it should? (like marking a checkbox when creating the giveaway and the people entering it, see that the key might not work, and get a third option "didn't work" and the GA just does not count at all?

8 years ago

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You should make a giveaway for a key that you know will work. A giveaway winner is entitled to a copy of the game they won and you are responsible to get them a working key.

EDIT If you have several keys for the same game add them on steam and have them try a couple if the first one didn't work. Just say in the giveaway description "I have several keys for this and I'm not sure which one has not been used accept my friend request if you win"

A "not received" giveaway will take away one of your giveaway slots, and probably get you a blacklist from someone.

We have a thread for keys that you aren't sure have been redeemed, maybe just drop it there for science? Here

8 years ago*
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Jeha, I did that for keys I was really unsure about (or rather gave them to random people/friends directly) but I'm more talking about keys that should work but you can't be 100% sure, since you got it from someone else.
And honestly, I really like groups and Level requirements^^. Have seen to many "leechers", but maybe in the forum its a bit better than for lvl 0 or 1 GAs.

I could still drop them in a group dicussion or similar. I just wondered if maybe someone thought about that before and if there is an official solution (which then is "get a replacement key or take the "not recieved"", I guess).

8 years ago
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If you get too many not received, you'll get suspended. Giveaway, once it is finished, will only be deleted if the winner agrees to.

8 years ago
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Thanks, is there an official statement about the suspended thing (not that I think it would ever become that bad, since most keys (>>90%) should work), I couldn't find anything about it. And do you know if it's ratio or number based (like 5 and you're out or 2 in 100 valid or so).

And are you sure that you can delete every GA as long as the Winner agrees? I thought you still need a good reason anyways?

8 years ago
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The trick is, do the giveaway for a closed group that you can trust.
So long as the winner is willing to say "I agree to cancel", staff will simply delete the giveaway [you lose the one giveaway slot either way, of course, but there's no mark on your account].

As far as punishment, staff told me that there's not necessarily any direct punishment for it (you may get a brief suspension, depending on circumstances) but if they notice a pattern they'll consider it abuse of the site and respond accordingly.
tl;dr version, if you say in the description it's a potentially invalid key, and it's a rare occurrence, you ought be fine.

Of course, doing the first one is your best bet- whether my error, GMG occasionally invalidating keys past the first week, IG locking me out of my account, or so forth, people've consistently been fine with agreeing to cancel for me. Likewise, I've returned the courtesy several times as well.

Basically, anyone that enters a giveaway where you note such a possibility, and then is unwilling to do the cancellation they agreed to on entry, is a massive, selfish, entitled ass attempting to coerce you into giving them a game.
Of course, in my cases, I didn't know of the possibilities, and people covered me on it regardless.
So I reemphasize: Just send the giveaway to individuals you trust to respond appropriately.

A good approach is to use a group that'd kick members if the violated that sort of agreement, as then there's a safety net.
When in doubt, make your own group [or if you're confident in it, use your whitelist]!

P.S. The Orphan Keys thread is a hot mess that you should only ever throw keys you absolutely hate toward.
Groups often have key-drop threads, and you can always create a thread to select someone to give to, directly.
While a bit different in scope, http://www.steamgifts.com/discussion/EKaPm/ is a good example of reliably getting non-giveaway-able keys to individuals.

8 years ago
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Ok, thank you very much.
Then I guess giving them away in Posit should be fine ;-> And so far all keys worked (besides that one time I messed up for 5 at once ;-)

Most of my GAs will still be "trusted" keys. But currently only getting rid of the traded ones. So far saved up 21 keys for 11 games... 56 games (for me) left to the big party ;-> Hope I will manage to do that around the easter sale, to add some unbundled games ;->

8 years ago
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