Hi SG,

I'd like to get some community feedback on the point system. I attached a graph illustrating the number of points users have received monthly, since the site started. As expected, it looks very similar to the graph of giveaways per month, since points are currently distributed based on the number of giveaways being created on the site.

I think the downside of the current system is that we have a very high number of giveaways being created in recent years (this month is the highest on record, with over 4,500 daily giveaways), and this causes some adverse affects towards user experience on the site. In 2013 and 2014, users received an average of 7,500 points per month. This month users will receive over 45,000 points. That means users need to now enter 6x as many giveaways, and visit the site 6x as often just to use all of their points.

I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap. It encourages people to look into scripts for entering giveaways, it takes some fun out of the site, and it turns entering giveaways into a part-time job (we have over one million giveaway entries daily). I'm proposing that we set points at a fixed rate of 14,400 per month, which means 480P per day, or 5P distributed every 15 minutes. With the average giveaway being 10P, that means users would still be able to enter roughly 48 giveaways per day. They would also reach the 300P cap after a reasonable 15 hours, so they do not need to consistently check back to avoid idling at 300P.

This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways. Fixed points would also come with a couple of other advantages. In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P). Instead, points would now remain consistent and predictable for users. The change would also encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.

Please share your thoughts. Thanks.

View attached image.
6 years ago

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Just wanted to mention another issue for those out there who care about CV. If people have to be more picky with their points, then this might also increase the number of giveaways with fewer than 5 entries, possibly resulting in more rerolls and more work for support.

6 years ago
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yeah, especially dlc and stuff

6 years ago
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+1

6 years ago
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I would really appreciate a change so that you can make use of all your points while visiting the site 1-2 times per day.

6 years ago
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Another great update! This should help changing some people's behavior towards games being given away here. With too many points, they simply couldn't care less about the games because they know they can spend a lot of points and still have some left for GAs they really want. All in all, by having fewer points, user may be forced induced to enter only GAs they actually wanna play, which is great imo! xD

6 years ago
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but thats the word "forced"
should you really force someone to do something
i think every person should be freely allowed to enter what he wants, and how much he wants

6 years ago
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And i think people should enter giveaways with the intend of playing them and not hoarding them all.
It's just sad to see a lot of great (and expensive) games to be given away but to get never played.

6 years ago
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Forced might not be the best choice of words. Induced is a better choice, and yes, people should be induced to enter only GAs they want to play, not all of them just because they selfishly can and in the process removing someone else's chance to win a game they actually wanted.

6 years ago
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it is forced
lets say if you enter giveaways for one game you want and spend points for it, like 40p/giveaway, and then another game gets bundled but its like 30p/giveaway and you cant enter for it, cuz you spent points on another game, or can enter like 1 giveaway (so many)

6 years ago
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You have 210 wins with playtime out of the 299, but there is only a SINGLE game you earned at least 1 achievement out of the 187 wins that have achievements. You basically don't even play what you win, just idle them. Why do you act like you're worrying about games if you don't play them?

6 years ago
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I'm 100% fine with this. Besides, if don't wanna play a game, you shouldn't enter a GA for said game. It's a selfish move. If this update reduces that, I happy.
edit: Adam raised a good point. xD

6 years ago
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you are perfectly fine, but not everyone is
and if you want to enter something you should be able to
i will play my won games sooner or later, but that is my personal business

6 years ago
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Everytime you enter a GA you don't want just because you want a few cents in your steam wallet, someone who'd like to play that game lose that chance. Therefore, you're acting selfish. You might not care about that, and it's your right to be as selfish as you want, no arguments about it, but some of us - including the owner of this site, it seems - might not like/agree with that approach. So, reducing the amount of points seems like a good idea to deal with this. Might not be the best, but still good enough. ¯\_(ツ)_/¯

6 years ago*
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No you won't.

Why? Because it's most basic thing ever - if we think we will do something later we won't do it at all. If you'd want to actually play in all your wins you couldn't play in anything else for at least a year. You wouldn't be able to watch movies, play on consoles, go out with friends etc. I consider myself lucky as I can play quite a lot, but I was able to beat only 70 games in past 11 months.

And let's say that you'd play in all 300 wins - but you'd be terribly behind with movies, books, riding a bike or whatever. Time is not something we can stretch, and the older you are the less time you will have (job / family / kids / helping parents etc). It's like most basic life rule.

So we either do something right now, or won't do this at all. As things that are left "for later" will only pile up.

6 years ago
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i will but i dont have lots of time im a busy man you see

6 years ago
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So beat them, and then start to enter into more GAs to win another 100.

As long as you enter and win GAs without playing regularly you won't be able to beat them. As they will just pile up.

6 years ago
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i will play my won games sooner or later, but that is my personal business

You have to remember that you're also robbing someone else of the chance of playing the game by winning it. So it's not just your personal business.

6 years ago
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not robbing, if i didnt play a game yet doesnt mean i never will

6 years ago
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Assuming you actually will play them, it would take you many years to play through your won games. Would it not be a good idea to start actually playing them, instead of building up a mountain that you can't realistically deal with in a lifetime?

6 years ago
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dude my laptop doesnt even run movies lol how can it run games

6 years ago
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Then would it not be a good idea to not enter for any more games for the moment? You've literally got years worth of games won already. If you actually intend to play all the won games, would it not make sense to not build a mountain so large that you can't possibly play all your won games?

6 years ago
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not all lol obviously not all
its impossible to play all
but please show me someone who play all their wins
its ok ill wait

6 years ago
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thats like rain drops in the sea

6 years ago
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I'll openly admit that I've not played all my games, and in my early days I did enter for games that I since regret having entered for. But I did also learn from my mistakes, and have stopped entering for games I don't think I'll be able to play within a reasonable timeframe, because it was frankly disrespectful to keep winning games that I did not play. Personally, I've played 81% of all my won games. (In comparison, you've played 1% of your won games)

6 years ago
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yet

6 years ago
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And the problem is just getting worse as you win more, and don't play those games. You've built yourself a mountain of unplayed games. Why not deal with the mountain before you make it bigger?

6 years ago
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chill dude its not a mountain i dont have the dedication or time to play all of them
but i plan to play some when i get new laptop

6 years ago
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Do remember that each game that you won is a game that someone else might have wanted to play. So you are robbing other of the chance of playing them.

6 years ago
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Just to complement your list:
tsupertsundere
kiwikuku
Writhe
Formidolosus
Noxco
jaaydee

There are probably more and I'm not even counting those with a 90%+ ratios.

6 years ago*
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Hello too !

(well, I'm missing time for 2 of them, but I just started Uni in a different country than mine, but soon it will be 100% again)

6 years ago
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I basically agree with what Lugum said on page 1.
And with a fixed rate of 20P per hour you'll force users to store points even more. What do you do with 20P when the next popular (and expensive) bundle like Humble Telltale bundle hits? Everybody is constantly at max now because of the Luxor and Sakura bundles. Before those dropped it was pretty slow going (relatively) if I remember correctly.
Maybe keep the dynamic recovery rate and just lower the amount of points you get for every GA made.

6 years ago
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Before Sakura and Luxor we had 2 ClickTeam spams and all those Deponia GAs that during sales give 100p.

It's been like 1,5 year since I was able to spend all my points, and then go back after 3 - 4 hours to see that I didn't hit points cap again.

6 years ago
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I'm fine with this.

6 years ago
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Anything that lowers the point accumulation is a great change, means better chances to win.

6 years ago
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i think the number of points shouldnt be changed, just the cap should be raised to 500 or 600 so people who enter site less could still avoid limit

6 years ago
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This would make it even worse. Apparently you don't see the problem in the current system and just want to enter every giveaway.

6 years ago
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i admit i enter a lot, but i dont see the reason why shouldnt you freely be allowed to do whatever you want

6 years ago
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Because some people just enter every giveaway and take away the chance of being given away to someone who really wants to play the game.

6 years ago
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i admit i enter a lot,

So you do admit. I am already annoyed by the repetition of the same part ""why shouldnt you freely be allowed to enter" from your 3 earlier comments. People already know your opinion on it, so you don't have to repeat. This also lead me why you are rigid on this part so I went to your profile and checked your stats. 299 won games and out of 187 games you have only 3 games with 1% achievement. Common man that's too bad, you haven't even touched 99% of the won game.
This is the problem everyone is talking about and are happy about the change that's gonna minimize this issue at some level. If people had entered for games they wanted, the issue wouldn't have arise and so no chances would have implemented, hence you shouldn't had to worry.

6 years ago
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I don't like this idea. First of all, thinking you "need" to spend all your points is wrong. I understand some people think like that, but with some time here, most people learn to only enter giveaways for games they want. Who gives a crap if you maxed out your points. Secondly, as another person mentioned above, people give away "bad" games here all the time. And they do this because people participate in those giveaways. And most of the time, participants of these giveaways are those people who are still "entering all" giveaways. Thirdly, sometimes a new bundle comes out with a game that I really want, resulting in a lot of giveaways for said bundle (and game). I then enter all giveaways for this game, and I can only do that because my points keep going up quickly (because of the bundle). I'm sure this happens to a lot of people as well. Reducing the amount of points would reduce the amount of giveaways, the amount of users, the amount of time spent on this site, and overall activity. A big no no for me.

6 years ago*
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Why should people make less giveaways and leave steamgifts?
People who engage in the community will still do this.
I don't see why the overall activity and number of giveaways would decrease.

6 years ago
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People would make less giveaways because there would be less people to enter giveaways. And with less giveaways, and less points to enter, some people would just leave. Active in the forums or not, less people means less activity.

6 years ago
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I don't know how it is with you but currently I can enter all giveaways I want to. And will again have after a short time 300 points.
So many crappy games are given away currently because of the dollar bundles from bundlestars for example.

6 years ago
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You're right. The same happens with me. But who would enter giveaways for these crappy games if points were limited?

6 years ago
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6 years ago
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Sure. But that would mean choosing to enter for the +1 or enter a giveaway for a good game. And most people would choose the good game.

6 years ago
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6 years ago
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One man's trash is another man's treasure

6 years ago
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I could be okay with the change, but from my perspective of why I log onto the community more than a few times a day: is to check for "Flash" giveaways of games I'd be interested in (most things > 4 hours). Especially when a bundle comes out which has a game or two I want, but not enough to justify getting the entire thing. So the demand for logging in several times a day could still remain despite that change.

6 years ago
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i would absolutely appreciate if users could enter less GAs. i am a fan of giving people high odds. if i can do that even on lower levels from now on, that's great.

6 years ago
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+1 in all terms.

6 years ago
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Agreed. People will have higher odds in winning game they want and most likely more games are getting played.

6 years ago
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I don't like this idea, this will send the amount of giveaways with less than 5 entries soaring. Group, whitelist, and certain region restricted giveaways will become very difficult for some people. I don't disagree with lowering point regeneration however 430 points a day some people spend quickly just going through wishlist giveaways. For example when I wake up each morning I enter all the available wishlist games available as well as interesting looking whitelist/group giveaways and then I am out of 300 points within an hour. So many giveaways are posted over night that setting it that low could make people lose chances on games they actually want and would discourage me from future giveaway spams in which I post tons of group/whitelist giveaways at once. I don't know. I am mixed on this. I mean for example I just spent 105 points entering 2 wishlist giveaways.

6 years ago*
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I like the idea. I am just a bit afraid of group giveaways. Sometimes it is hard to reach the five entries to get CV even now. We will see what this restriction will do. I hope it won't hurt it too much.

6 years ago
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Yeah this toooo
Edit, there would be more support tickets about the entries too I realised

6 years ago
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cg, on one hand you write:

I see this as an issue, because users should not need to invest this much time into entering giveaways. People should also not need to wake up in the middle of the night to avoid hitting the point cap

But then you added (in a comment) the following:

The point cap controls how often users need to visit the site. If we remove the cap, then users could visit the site once every few weeks, enter a few thousand giveaways, and leave. The cap encourages them to check the site daily, and be a part of the community.

You can't have your cake and eat it. If you want people to come here frequently, at some point it can become a chore to them. Hitting the perfect balance between the two is not something I believe you can achieve, as users have different personalities.

If encouraging people to be an active part of the community is a goal, the way to do it would probably be to reward them for this (e.g. by finding ways to increase the number of forum-linked GAs vs public/group/WL ones).

One issue with the system you're planning is that it might sometimes prevent users from entering GAs for games they are interested in when there's a spike of high quality GAs / trains. A way to mitigate this would be to allow them to spend, say, 50% of their monthly 14,400 points at any time during the month, but trickle the other 50% over the entire month.

6 years ago*
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One issue with the system you're planning is that it might sometimes prevent users from entering GAs for games they are interested in when there's a spike of high quality GAs / trains.

That's my concern also. You'll have more than enough points when there are only cheap bundle GAs with games not many people want (except for the +1). But when the next Humble Telltale Bundle comes around those points will run out in no time and then won't generate fast enough.

Keep the dynamic recovery rate, just tone it done a bit.

6 years ago
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Hey Yirg, you're right, people have different points of view, but I think we can achieve a better balance for most people than what currently exists. As I mentioned, when users hit the point cap after 4 or 5 hours, they can only wake up during the night, or run a script to use all of their points. Those are both poor options, and I don't want to encourage or reward them. Adjusting the system, so users visiting once a day have a fair chance of winning games seems more appropriate.

Users that visit more often still have the benefit of being able to better allocate their points by choosing the best giveaways, so there continues to be a reward like you suggested. However, the advantage is not nearly as dramatic as before, so there's not as much pressure to visit constantly. That's my point of view, but obviously some people want more or less rewards for visiting often.

One issue with the system you're planning is that it might sometimes prevent users from entering GAs for games they are interested in when there's a spike of high quality GAs / trains. A way to mitigate this would be to allow them to spend, say, 50% of their monthly 14,400 points at any time during the month, but trickle the other 50% over the entire month.

If there's a spike in giveaways, users can focus their entries and probability of winning on their favorites. That being said, I do agree that 300P might be a little too low for a point cap in certain situations, and at the moment I'm leaning towards 500P for the cap, with a limitation of 50P per giveaway (to prevent certain games from eating up too many points).

6 years ago
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In 2013 and 2014, users received an average of 7,500 points per month

Is that really accurate considering the rate was lowered from 10% to 5% at some point?

I propose a fixed rate of 700p per day and a cap at 700p to make one daily visit enough to spend all (automatically eliminating bot advantage with it).
At 21k per month it would still be far below the average of the past 2 years. In fact it would be as low as in "drought" months, which weren't too fun either actually.
While currently there are indeed too many points, special events like trains with several hundred GAs can still 'legitimately' require higher point amounts, so setting it too low isn't the best option either.

6 years ago*
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iirc it was lowered in 2011/early 2012

6 years ago
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hm, wasn't there something with SGv2's introduction that regen was lowered but group&invite GAs added to the calculation?

All I'm wondering is if the past data has been correctly adjusted for all changes or simply plainly extrapolated out of the current rules and the GA history.

6 years ago
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I think you should do what we've been saying since you let people start giving away free games.
Giving away games that were free at one point shouldn't give out points, cv, or add to the sent or won stats.

We're earning massive amounts of points just because the free games still give out points for being given away when they should not.

6 years ago
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Not really, floods are caused by high-cv bundles, not free games.

6 years ago
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You weren't in the Discord when the change was made. Free games give out everything but CV, I've been trying to get cg to change it so that Free Games give nothing at all.

6 years ago
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I am observing this very closely since 2 years, point floods always happens due to high-cv bundles.

6 years ago
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high-cv bundles and hb monthly are responsible for biggest Points floods, does not mean they are exclusively reponsible for it. Outlast on Humble created a 2h flood, each time IG makes massive GA point regeneration rises up by 20-25%, it's not as much as high CV bundle, but free promos are much more common. Let's look at it this way - let's assume that all (both current and old) free games at average generates 200P per day, so just 8h per hour or 2 per 15 min, which is hardly the flood. At the same time new Humble Monthly will generate 1 day flood and will generate 2000P on it's own. Still these free games during whole month will generate 6000 extra P, 3 times more than this one flood which is most noticeable to you.

6 years ago
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I think this will affect the fun of flash GA because increases the chance to not get 5 entries :/
If people cares about their CV maybe an "autodelete GA with less than 5 entries" will reduce the work for support .

6 years ago
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I'm mostly on 300 points and I like things concerning the giveaways like they are now but that's maybe because of 3 years of getting used to something and liking it. I find it's a good and positive thing that users come back multiple times on the site per day. It's an incentive to participate and join in SG giveaways, SG discussions and the SG community. I'm certainly not getting up at night because I need to spend points.

In the past, points would increase out of control when there was a bundle for a high point game, such as Clickteam Fusion (100P).

Concerning the Clickteam Fusion Fest, when there are other such situations, like the recent Viewpoints DLC , let SG support immediately place them on the no value list.

6 years ago
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Concerning the Clickteam Fusion Fest, when there are other such situations, like the recent Viewpoints DLC , let SG support immediately place them on the no value list.

+1 to this. This whole idea reminds me a lot of Valve way of doing things. Let's think up with something that will be automatic, require no human. Doesn't matter that we will hurt some normal users in the process. And sG has support, has mods, give them right tools to react to non-standard situations instead of introducing system that will prevent non-standard situations but at the cost of screwing up with all the standard situations.

6 years ago
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This would not impact how often a user wins (gifts are not disappearing). Users would have less points and enter less giveaways, but those giveaways would have higher odds of winning. In short, users would win the same number of games, but need to invest less time into joining giveaways.

This is not true though, some giveaways are far more desirable than others. It would mean less desirable giveaways would be entered less and the most desirable giveaways would stay the same.

6 years ago
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I have to agree with this.

6 years ago
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6 years ago
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+1

6 years ago
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+1

6 years ago
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Hi cdr, I'm writing about averages, but I agree that less popular games will likely seeing a bigger drop in entries than their more popular counterparts. However, if this happens, it's perfectly fine. For example, let's look at this situation occurring.

Before

  1. Skyrim (10,000 Entries) - You entered.
  2. Bundle Game 1 (150 Entries) - You entered.
  3. Bundle Game 2 (150 Entries) - You entered.
  4. Bundle Game 3 (150 Entries) - You entered.

After

  1. Skyrim (10,000 Entries) - You entered.
  2. Bundle Game 1 (50 Entries) - You entered.
  3. Bundle Game 2 (50 Entries)
  4. Bundle Game 3 (50 Entries)

Ok, so before the change, you were able to enter those four giveaways. After the change, you had less points, and could only enter two of them. So, you entered Skyrim because it was high interest, but then you only had enough points left to enter one of the bundle games. As you said, the high interest game maintained the entry count, but the low interest games saw a significant drop. Since you only had enough points to enter 33% of the low interest games you could originally join, their entry counts dropped by 66% as you would have expected.

So, what happened here? Before, you had a 1 in 10,000 chance of winning Skyrim, and a 3 in 150 (also known as 1 in 50) chance of winning a bundle game. After the change you had the exact same probability of winning those games. As an added bonus, you needed to enter half as many giveaways, and you were able to focus your probability of winning a bundle game on your favorite bundle game of the available three choices, instead of spreading it out over all of them.

6 years ago
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At least I think...

  • ...it is more fun to be able to enter those 3 bundle game GAs regardless the chance to win is slimmer in them, but low chance is low chance give or take 500+ entries from GA with around 1000+ entries normally for example. I would assume majority of us rather take 3 slim chances, than just 1 slightly better chance, because then the chance is there! Not being able to enter makes it "No chance at all".
  • ...it's not a problem that GAs get lot of entries. I think that is how it's supposed to be if the GA creator hasn't chosen restrictions like high level, closed group etc.
  • ...it is a lot of fun to win game from GA that has tons of entries, it's like winning in a lottery. Now I even feel slightly bad that I happened to win such GA because so many others couldn't enter it because they were out of points.
  • ...it is less fun now that need to consider which of the GAs to enter. It takes more time to consider which GAs to enter than just entering them.
  • Fixed point generation causes even increasing micromanagement of the scarce points now. How it is done just transforms, users adapt. Instead of getting up middle of night to spend excess entry points, people now have different reasons to get up in the middle of night: for example: to check is it worth keeping their entry in the high point GA, because if it has got like 100+ more entries in the last hours, it's probably better choice to remove the entry and use it for another GA or bank it for later use.. and i think this leads nicely to my arguments about flattening the GA entry points from 1-50 scale for example to 1-20, and the idea of making entry point requirement customizable: https://www.steamgifts.com/go/comment/DcQ9GUu
6 years ago*
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I would argue that entering 4 giveaways, regardless of the number of entries, actually feels better than entering just 2 and knowing you had 0% chance to win the other two. Even if the overall odds are still the same.

I'd say people get joy not only from winning a giveaway but also just entering it, i.e.:

Yay, there is a new giveaway for a game I want, that I can enter, I hope I will win:)

...compared to now:

Oh no, there is a new giveaway for the game I want, but I can't enter it because I don't have enough points :(

6 years ago
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I like this idea way way way better then then one that was suggested Patreon. No complaints here.

6 years ago
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I agree with this change. Only downside here might be larger number of private/group GAs with less than 5 entries => people lose CV => people start making less private GAs. Including long trains which is always fun to see among discussions.

6 years ago
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I like this idea. It encourages people to enter giveaways that they want, not just everything they see.

6 years ago
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Quality over quantity? Sounds good to me👍🏼

6 years ago
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6 years ago
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One of the biggest leeches and script-users of SG appeared on the horizon.

6 years ago
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Hi, the idea is a reasonable one but as someone who is constantly just on the site, this is the personal opinion but it just makes me happy seeing the points go up after a refresh and then being able to find giveaways to join to make it down to zero again and rinse and repeat. I know some people are against this but just personally that's the fun of this site for me and it'll surely be a shame if the points are greatly reduced. The reason the point distribution is so high now I believe is after the recent sudden spikes in huge dollar bundles from bundlestars but if those were to run out, will the point distri return to normal and then we'll be left with greatly reduced points? Just a thought, but overall what you do here cg is still greatt keep it up and thank youu

6 years ago
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Well I do visit the site over twenty times a day to use the points efficiently, So lowering point distribution would affect us guys with no life as well.. wow the copy past cough anyway..

The points cap is solving the excessive amount of points, Who ever wants the all gotta visit the site more frequently, If he doesn't want to he still have both options without affecting any of them.

So normal users would have more freedom with using the points.. Putting aside the script users problem which can be solved without changing the points distribution.

encourage users to focus their points on games they would like to play, which hopefully means users are more happy with the gifts they win in the community.

We are gamers, We do try anything besides that, I usually tend to check the games before entering.. That's why you do have the game's steam page up there in each and every giveaway.

6 years ago*
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Closed 6 years ago by cg.