Aye, I noticed about the Auto-Update as well. If you have auto-updates disabled and logout or close steam.. when you reopen it'll download a new update if it's available.. kinda, pointless and not working I think
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Aye. could be a bug but it works about 1/5th the time for me and if I exit steam then start steam again it'll proceed to download said update again..as if I never clicked do not update game files.
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to OP:
The cons you listed there makes me whant to think if do you even mean it? I mean what any other service like this have those options?
And after you are comparing ANY working store service to Origin's I question if you use any of those. Origin's store is dead, when: 1. A game is released /depending on how pupular the game is it can range from hours to days/ 2. Origin's store is really small, and to with that client, and the whole sturucture of their "system" why would anyone buy a game there that does not require origin as a must-have.
Checking the required frameworks + directX. No idea why is that a problem. I mean if you just look up a game's steam forum which has high system requirements 60% of the threads are about ppl crying that the game does not work, simply beacuse they have no idea what is the dirrerence between a laptop and a PC. If any of those people would have a faulty/outdated DirectX, or .NET framework they COULD NOT BE ABLE to fix it. That's why it's there.
Steam community. Easiest community sturcutre I've ever seen. You can do whatever you want in-game, you can do whatever you want in the client. Friends, groups, forums.
"SteamStore is a webpage and not integrated like Origin's store"
False, just not true. That's not how that works. It's very well integrated, and the fact that the only time it get's overwhelmed -like the biggest sale events-, but still keeps running pretty much proves that whatever they are doing, it's the right way.
Viewing stuff offline: I don't know where can you do that, but haven't seen it.
Also my pros/cons:
Pros: Any game I need is there, reliable system structure, no ADs, no spam, privacy or full access to community content is 1 click away from each other. I like the steam achivements, market, cards, badges, and if you don't YOU LOSE NOTHING if you don't use those features. Absolutely no problem with "extra" authentication of Steam when playing games through it - unlike at origin -.
Cons: dollar = euro . Dumbest shiet ever. But that's the greedy motherfuckers fault at the EU, for putting that extra tax out on digital goods.
RUS steam store: That one is truly outrageous. Where I live, the avarage revenue of a family/adult is nowhere near the EU avarage, just like the RUS region. BUT our prices are €. Which results that the "don't buy any digital product, just download it" is the motto of generations which grew up here, and to be honest, with those prices I can understand how the people who live at or under the avarage think that.
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Pro:
Con:
What do you mean by "SteamStore is a webpage and not integrated like Origin's store"
You can use the store from within your Steam client.
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Steam Client uses Internet Explorer to project the Steam Store in your client. It is not actually integrated INTO the client.. Unlike origin. Origin doesn't use IE to display the steam store.
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Same difference. You can't buy anything in the other clients if you're not online, anyway.
In my book, the store is integrated into the Steam client - you don't even have to login into the store site again, because it uses your Steam client's login data.
By your logic, Firefox and Thunderbird don't have integrated HTML support, because they use GECKO to display HTML in the client.
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I am not saying to "buy" things Offline.. you are completely and utterly missing my point.
Steam Store feels like a 3rd party out of client feel.. not to mention it is slow. Maybe due to bad coding on the Client's part and not the actual web display. But, I get about 200/300% increase in speed buying and browsing games on the actual store.steampowered webpage then in the Client. Not to mention the Store in the Steam client just feels... wrong. Similar to the feeling of being in a bubble versus touching the world with your actual hands.
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If the store feels slower to you when you use it in the client does not make it "not integrated" into the client.
Can you browse the store using the client?
Can you buy games using the client?
Does the client use the client's login data for the store?
When you answered all 3 questions with yes then the store is integrated into the client.
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oh come on, don't play dumb.
delete your browser cookies, then login to your steam client.
now tell me, are you still logged in to steamgifts? NO.
are you still logged into the steam store in your browser? NO.
are you logged into the store via your client w/o entering your login credentials again? Yes \o/
Do you now get what I mean when I say that the store page in the client uses the client's login? (probably not ...)
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But! If you try to log into any site which use that steam community thingie from client (and by that I mean for example starting game and going to steam overlay), it will ask "do you want to login with your current account".
So:
Can you browse humblebundle using the client? YES
Can you buy games using the client? YES
Does the client use the client's login data for the humblebundle? YES
Ergo, either humble bundle is integrated, store isn't integrated or you're missing some questions - which was my whole point :P .
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"* we don't own the games, we only buy the rights to access them" Valve has already stated long ago that if anything were to happen to steam, i.e. shutdown, they would make all games available to play without steam. I count that as owning the game.
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IMO that is Steam just telling its consumer base what they want to hear.
If Steam is shutting down, would Valve want to allocate all that manpower to patching all those games?
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Long answer & short answer. Nope. nor are they legally binded too.
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They are not legally bound to unlock the games. See my other reply, or go read the Steam Terms Of Service, or the pop-up with EULA each time you redeem a key, etc.
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They dont need to patch all the games, just the client to remove the online check. The "patch" is already made and able to be found in one version or another. Again, this doesnt remove the steam DRM from the game, just removes steam's need to be online. Its the exact same as being in offline mode, forever.
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Either way, there's still offline mode. Although I can attest to the fact Offline mode loves to break games. And just as PPG113 said they wouldn't need to patch every last game, in theory they could just patch the client so it just opens straight away w/o an online check. Besides that, if steam dies someone, somewhere will find a way to make sure people can play their games w/o worry.
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I hope that if Steam ever did die.. that publishers would honor Steam purchases on there own Clients/stores..
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Similar things were said by Microsoft about the original Xbox online purchases, the Games For Windows Live store, their music service, and as time will show, the Xbox 360 and the Xbox One.
I use MSFT as an example as they are the biggest of the ones to just close doors to stuff they promised you would always have access to once purchased. There have been other online stores to go under and leave people without access to their stuff as well. You can bet full on that if Valve/Steam were to go under the same thing would happen, the doors would close, the service would stop, and you'd be hunting for versions without Steam DRM.
Just saying it is foolish to believe a claim like that when it contradicts the contract you agree to just to be on Steam, and each time you make a purchase, redeem a key, every so often when they change the agreement and make you reclick it, etc, etc. Tons of their own legal documents disagree with that 'claim'.
Further, go ask the publishers of the games and apps on Steam if they would allow the DRM to be removed.
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every game you buy you only buy rights to access them. At any time any Dev has the rights to revoke the rights to your using it. You never buy the physical game, you only buy a copy that grant you access to the copy of said game. This has been debated for years but as the law stands every CD, DVD, Download is called a licensed copy(unlss it is a pirated one, then it is classified as a stolen license)
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ecin si maets, .maets ekil I
your words backwards...what can I say.. i'm bored.
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First, flaws for people on limited datacaps.
Now, other flaws.
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I like the DLC idea completely...especially when a DLC is broken and f-cks up the main game.. it ends up causing you to wait till a patch is released before you can play your game again.
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Who cares if the means by which the store is delivered is HTML instead of something else? Whether through the steam app or a browser, the experience is the same; consistency is a huge pro. And how often do you intend to read game updates, on a computer, and not be connected to the internet? Seems trivial for a con.
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Actually, I like the fact that Steam is a webpage. Definitely a PRO, not a CON IMHO. It's a lot quicker and more responsive than running through a software client, and perhaps more importantly you can use multiple tabs, and bookmark stuff etc. Also it can be accessed by web enabled devices without any additional software.
Using the Steam or Desura clients to do anything other than play games chaps my flaps in the most epic way imaginable.
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I do not mean the online version when you go to store.steampowered.com I mean in the actual client.. it's slow and buggy. I can buy games and browse the store faster through firefox then through the actual steam client.
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Yea, like sometimes when you click on a game/link inside steam client, the client doesn't recognize the click and just stones...Sometimes I need to keep clicking multiple times for steam to load correctly
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Apologies - I misunderstood.
Yes, the Steam client is like treacle, but in all honesty I don't see much point reinventing the wheel when it works so well in a browser (outside of the Steam client, anyway).
You could upgrade the Steam client so that the store is fully integrated, adding essentials such as tabbed browsing, bookmarking of pages etc, and all at a speed which matched the web based version, but I'm not sure of the real benefit when every computer that can run Steam has a perfectly serviceable web browser already sitting on the desktop :)
The Steam client is already bloated enough as it is, without weighing it down even further with a host of web browser-esque functionality.
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Aye No problem, and I agree with the tabbed.. and Yes, maybe kinda a bit not needed but if you think Steam makes all there income through people purchasing games.. it might be beneficial to fix the way it handles the webpage. But, meh up to Steam I guess.. I just really want to see that darn Pre-Game check fixed.
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110% with you on getting rid of the pre-game check if at all possible. Also, I'm convinced that at least 40% of my disk space is consumed by duplicate DirectX installation files left over from Steam's ill conceived installation system. I know that it's possible to get rid of them, but it still seems totally unnecessary...
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Aye. Also, a bunch of people down below us are saying that there are 100's of different direct x libraries for diff games that require them. Well, That may be so. But, they are definitely WAY better ways of checking if you already have them then downloading them and then trying to install them.. EVERY time.
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I don't see why it would be difficult for Steam to work out whether you have certain DirectX (or other) files installed and, having checked and found you don't have them, download, install, then delete the installation files, keeping things nice and clean?
I'm not a techy though, and presumably said techies would advise that there are countless reasons why it's a great thing to have my drive clogged up with several gigabytes worth of spent installation files...
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I think the reason mostly is they are focused on other stuff. and, either don't have the time to devote to it or they do not see it as being a problem. Either way, if they could make a database of sorts that checks just for the filenames to see if they exist it'd be really fast IMO. and, would speed up game installation a helluva a lot.
Also, I have exited every setup that asks for DirectX and never had a problem. But, my pc did take a dump when I lost power the other day installing a windows update. But, I'll get around to that someday.
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The reason is that they are a part of a game installation. They contain the very files that are needed to properly install and play the game. If you already have them (which you might not despite you being sure that you do) good for you, but you don't take into consideration people that don't have them.
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Not saying that Jengon. I was saying that there needs to be a better way for it to check if you have the files or not. it goes ahead and overwrites them even if you have the correct file or even updated one. Which, it waste time doing this every time you install or reinstall a game.
And, not to mention space.. especially after a few hundred game installs.
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That's why, as I outlined, there would be a check to see whether the files were present.
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Which is exactly what's going on when you install a game.
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Not really. At present, Steam mindlessly downloads every file which could possibly be needed to facilitate the installation and running of the game, instead of recognising that some of these are already installed. In an ideal world, the check would precede the download. Also, Steam has the housekeeping skills of a crack addict, and is more than happy to leave shit lying around everywhere, perhaps hoping that someone else will eventually lose patience and clean up after it.
As I stated in my post, the system should neither download, nor leave lying around, the install files for software which is already present on your system.
I don't see what is so controversial about that view. Am I missing something?
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People seem to attack you when they feel threatened even when you are not aiming anything at them but something they like and feel is "Perfect" when, generally. It is anything but perfect. Generally most of them are either immature adults or young that don't understand people have differing opinions. And, if they can't stand those opinions they should just walk away.
But, Back on subject. I agree Atomic :D like-minded individuals we are.. and you had me laughing at steam having the household / keeping skills of a crack addict because it is 100% true.. Sometimes I find files that have absolutely NO reason being in diff parts of the steam folder that steam keeps around for no reason.
Also, not sure if anyone has noticed that if you pause a update for a while or ignore downloading a update. whatever it has downloaded if it surpasses a week it will re-download everything even if you were at 80% of the update you were downloading..and it just discards it in the steam file. I found about 22 updates that it "Half" downloaded in my steam folder..
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You're missing that every game should be self sufficient and not depend on anything other than its own installation package. At least within current paradigm. Also Steam has no way of knowing what game needs what library.
The solution could be just download every single version of every single library. But that's even more inefficient.
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I don't mean to offend, but I believe you're the one missing the point here, and in a big way.
Just because something is the way it is doesn't mean it can't be done differently.
It doesn't take a monumental leap of logic to suggest that these sort of files could be debundled from installation downloads, and checked for before downloading from a central Steam repository. Why is it any more difficult to denote in a game's installation pack that it needs a particular version of DirectX (and whatever other files) than it is to add all the files of said DX version into an already bloated installation pack? Logic would say that this is a much more efficient way of handling things, and would actually save space and overhead on the Steam servers.
Talking about downloading every single version is ludicrous, and shows that you really haven't been following my posts at all. I clearly stated that the check would be done when a particular package is required, and at that point it would be decided whether a download is needed.
I'm no coder, but I'm fairly sure it doesn't take a genius to write a simple code to check for the presence of a particular version of a package, and set about downloading it if not found.
It wouldn't be viable to redo all the existing installation files, but moving forward, why not? Taking a modular approach is far more logical in my mind, than downloading a heap of unnecessary flannel.
As I say, I don't mean to offend - re-reading some of my posts, they could be interpreted as being a bit aggressive, and that wasn't my intention.
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There could be multiple reasons why Valve hasn't done that. Ranging from that not being the highest priority to doing so would significantly increase server load and bandwidth. There are also a question who is actually in charge of putting needed game files on Valve's servers, the necessity to work in offline mode, lowering number of support tickets, something else I can't think of now.
P.S. I was not offended, haven't interpreted anything you said as aggressive in any way, and was simply trying to explain my take on why things the way they are right now.
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We are going to run out of room replying to all of our replies..lol
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It wouldn't increase Server load if it's handled by the Client. The(there) server doesn't need to do anything. The Client when installing a game can check it's base files against a database whether hosted by someone else,steam, or the publisher with the current release(or updated) driver files..
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Asking and retrieving information from some database is exactly what loads the servers. And if it's hosted not on Steam servers it's a huge security risk.
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The same could be said for a lot of things Steam does.. IE-Engine/IE to use the Store even if it's using a SSL connection still can be hijacked and information can be stolen.. especially if someone found a flaw in it. and, also. Steam wouldn't need to host the server to check for it. Let the client look at a website such as directx.microsoft.com and compare it with your version etc.. Yes, may be a security risk as Microsoft has always had problems with security.. But, I think Microsoft would be bright enough to let everyone know that there webpage got hacked or something and steam would let it's users know as well. So, technically. Everything on the internet is a security risk.. saying it searching a 3rd party official website like Microsoft's DirectX or Nvidia/AMD is ludicrous.
Anyway, this is pretty much going no-where now. Me & Atomic have our opinion. So do you. just leave it at we agree-to-disagree.
After all, this is a "suggestion and opinion topic" not that anyone is right.
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IE is still a cluster$#*@.. Steam pages would run a lot smoother and faster if they used some other engine or webbrowser in the client.. Yeah yeah I know more work and they need to focus on better things blahblahblah or that IE is the most open platform available.. that may be true. doesn't mean IE runs good... in fact it runs horrible.
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Many of my own, but some borrowed from others
Pros
Lots of selection in store
Steamworks
People/community
checks for updates automatically
Cons
Steam should be able to start offline without having to connect to a server even every couple of weeks or so.
If steam has issues connecting gaming is sometimes impossible.
Steam sales are nice, but other sites are now regularly beating Steam on prices.
Can only buy a 4 pack once.
Coupons don't stack with sales. Seeing as how coupons are not all that common, they should be able to stack on sales.
Annoys me when people just add me out of the blue, they should have to put a reason why they are adding me.
Can't sort people till they are actually on the friends list.
Steam should accept game keys that they can add to the inventory to make giving and trading games safer and easier.
If you buy a pack of games ones you already own are lost. The ones you already have should be put into inventory or you should get an extra percentage off for each game you already own.
No easy way to see CD keys for every single game you have installed at a glance. (right click on a game > view CD key would be nice)
Pre-Game check also annoys me. The game should check if its a fresh reinstall, if it is, check to see if it has all the required stuff, if it does then game starts, if not stuff gets installed.
DLC you have should show as already owned on the main games page.
Steam discussion stuff was unneeded and not as good as the Steam forums (which are still active)
Always seen when online/away/busy in friends. Would like an invisible mode so that you can be online and PM friends but only show up as online/invisible when you actually send them a message and that should make you show as offline after x minutes.
Can only put 1 game at a time into a category. When you have hundreds of games that can be very annoying. Should be able to select whole groups of games and add them/change their categories. Same with friends.
We don't own the games, we only buy the rights to access them
It's not possible to re-sell games in your library. They could easily remove a game from the list and put it into your inventory. But the game should not be tradable for at least 30 days to help against fraud and stolen accounts and only 1 game a day. Should be able to add a game back to the list at any time though.
No single place in the steam client or website to go to see what DLC you are missing from all the games you own.
3rd party DRM in games that don't need it because its on steam.
No way to temp disable a DLC for a game. Some times you just want to play vanilla but can't.
No way to revert back to last version of a game when there is some sort of issue with the latest version.
No way to take money out of steam account. Should be able to send money to paypal or credit card or bank account but with restrictions. Account should have to be attached to Steam for at least 6 months with 0 charge backs in all that time. At least 5 to 10 items should have to have been bought with it within that 6 months and they can not all be within the last month.
Biggest con, Steam Support. They need to get it from a week or 2 down to under a day to get a reply.
And those are just some of the things I can think of.
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4 Pack has to be the msot major thing on there lol
Edit: or the fact you cant buy the 4 pack if you already own the game..Seriously? I mean Steam/Valve would make a lot more money if we could purchase 10 4 Packs if we wanted too.
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That is correct if you already own the game you can not buy the 4 pack. If you buy a 4 pack, one always goes on your account and 3 others can go into your inventory.
I would also like to be able to buy a 4 pack for a game I have no interest in so that I can give it to 4 of my friends that want it.
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Coupons don't stack with sales. Seeing as how coupons are not all that common, they should be able to stack on sales.
some coupons do stack, I just stacked a 20% off coupon on top of the 40% off price today. Might be publisher specific.
Steam should accept game keys that they can add to the inventory to make giving and trading games safer and easier.
Except in cases of fraud or scamming, this would be terrible. A gift copy is protected as its all sold in house by steam so they can cover any fraud that might happen and because of this, any gift to gift transactions can be reversed. HOWEVER, if joe scammer sells off some keys he turned into gift copies, nothing preventing him from contacting the dev or claiming the keys were stolen when he sells the physical game. You would not be able to issue a ticket to steam about a physical key being already claimed as anything could have happened.
DLC you have should show as already owned on the main games page.
It should, enhanced steam covers this nicely. To add to this though, some dlc packs contain other listed DLC, so if you "add all" to cart, you can end up double, or even TRIPLE buying dlc.
We don't own the games, we only buy the rights to access them
Same goes for all media and games if we want to get technical. Buying a physical copy of BF2142 doesnt mean I can activate it or play it online in 5 more years ya know.
It's not possible to re-sell games in your library.
Maybe coming sometime down the road due to international laws, consider the family sharing a precursor to test things.
3rd party DRM in games that don't need it because its on steam.
Publisher problems. Steam sure as hell doesnt want you to use GFWL or Uplay on top of its own DRM.
No way to take money out of steam account.
You run into a whole mess of legal issues with this. Its also not that different from gift cards. You are not going to take an amazon or a friday's gift card down to your bank to deposit it. Flip side, if steam did allow this, then you would be expected to be taxes on it in most countries.
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It would be nice if there was some way to tell which ones stacked without having to try to add something to the check out and then add the coupon to it. Just the words "Will stack with sale prices" would be nice to have on the coupon.
There are ways to protect the steam keys. They could make it so that if you put one in and add it to your inventory, it can not be traded or given away for at least 30 days. Reason why I mention 30 days is because by that point people usually notice any fraud. And after 30 days I believe its harder for a person to ask for a refund.
Ya its really annoying when you want to buy a pack of DLC and you already own some. It would be nice if you could deselect some from a pack and get a little bit of money off the total price of the pack.
Thats true buying a physical copy of a game doesn't mean it can be played 5 or 10 years later, I have 15 year old games and programs I am still able to play/use. But a company shouldn't be able to say "we don't want to support the game anymore so you can't play it anymore. Least for non-MMO kind of stuff. Games where you can connect to someone elses server that they bought and paid for they should not be able to do that. And really that has nothing to do with "not owning the games we buy" that has more to do with stupid DRM like for example GFWL.
I know they have mentioned something about being able to resell games from steam accounts and really it would be simple to do and some basic restrictions would solve any issues with people breaking into accounts and selling off games. Can only disconnect a game if it has been on your account for 2+ months. Once disconnected it should have to sit in your inventory for at least 30 days. Should only be able to disconnect 1 game a day and only if steam guard has been active for at least 15 days and as long as you have not changed passwords and contact e-mail for at least 30 days before hand.
Oh I know Steam doesn't want games to use 3rd party DRM, and really they can't be blamed totally for it, though they can take a little blame because they allowed it. They could add an incentive for not using it. Valve takes 30% cut if they do, only 20% or 25% cut if they don't.
In the US people are expected to pay taxes on money they make in the market and have in their steam account anyway if they make over a certain amount.
There is plus and minuses to all the stuff I have brought up. There are ways to change most of it to not only protect the consumer but to also protect valve. But it would be some big changes least for some things.
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pro:
digital games, content, no more disk and boxes.
large group of users, it is combined social media, gaming society, and official game store.
con:
IMO, most of features of steam are pretty well done, but steam forum is another story
Why I can't reply to a specified user of post which I want to talk to, or why I can't be replied by people who actually reply me.
Why they use such pain in the ass color combination. There are tons of color you can choose to use in your website but why dark grey and black?
Reading a long post hurts my eyes.
Why I can't hide my info updates, I don't want someone to know what games I bought today, why there is no option to disable that.
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Steam forum has very very little features... the minimalist people would say that is great. But, I think it has problems. Especially, you can't see who replies directly to you. You have to go through every page...which if it's a popular thread gaining 10 - 50 pages a day.. that can be troublesome.
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Yeah, normally we subscribe to a channel or a website to see new updates but not a thread. For many years, Valve even don't care of developing a reply function.Also I did submit a ticket to Valve that the color combination of Steam forum hurts eyes while reading.
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I hate when you subscribe to one thread.. any threads you reply to in a game requires you to uncheck the box as it somehow "Defaults" to subscribe to EVERY thread.
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Cons: Horrible customer service. Either out sourced or in house customer service done by people that normally work on games.
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You forget.. they never answer. And, when they finally do after 4 weeks of waiting. "Please provide us with more information on your issue including your username, pc specs, and grandmothers social security number. Thank you!" Followed by another 4 weeks to get a "Well, Clear you cookies, then restart your computer, then email us back" By then... I have fixed the issue...ALL BY MYSELF
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The german customer service is actually pretty good :P
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Pros:
Cons:
The 'can you run it' suggestion and the fact that it never remembers your birthdate have annoyed me for a long time, they're both pretty annoying. Since you can buy games for your account and remote install from a computer other than the one you intend to play on, and since a lot of steam users have multiple computers or operating systems they play on, it would be cool if you could add specs for each of your computers and then on the store page for each game it would tell you which of your computers is capable of running it.
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EXACTLY!
I hate when it says.. Game is 30GB's...then when it downloads.. it's either 10GB's or 70GB(unrealistic number but making a point).. it never has the right download size. Also, I wish there was a way for the download to take up multiple channels.. I have a youtube video downloader that opens up diff connections and downloads partials of the files all at once using about the maximum bandwidth my internet can take.
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Steam takes full advantage of your connection when it can. Unless you have 100MBs or live in a really crap area where steam doesnt have any servers, then its a problem with your ISP no allowing you to download from steam at full connection speeds.
I have a 25mbs connection and I can download at ~25mbs depending on my ISP's mood.
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Must go faster then 100MB's Dear sir! Can't wait for Google fiber in my area >:(
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Problem with the "can you run it" suggestion is 1.) Specs are proposed by the devs/publishers which may be wrong. 2.) IF steam did do these checks and the game didnt function correctly, people would be obscenely pissed off and blame steam when it was either the consumer or publisher's shitty specs that lead to the problem.
In an ideal world, we would be able to play demos taken right from the game and be able to 1.) See if we like the content/feel of the game and 2.) that the bloody thing functions right on our machine/s.
Sadly, publishers and steam like to make money and are not above shady practices to sell a few more copies.
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Yeah, but Steam lists those sometimes inaccurate specs anyway. Having 'can you run it' would only automate the process of you comparing your own specs to the specs listed. They could add a disclaimer saying that CYRI is only a comparison system and doesn't guarantee you will be able to run the game.
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Publisher specs are generally wrong anyway.. and usually they take that up with the publisher. Not with Steam. therefore.. it wouldn't cost much if at all to check your specs against that of Minimum Specs/Rec/Max by the publisher for there game. But, that is just my opinion.
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Your third and fourth cons are just misunderstanding how things work on your part.
Steam remembers your age for about a month unless you have a nasty habit to erase your cookie files often.
DirectX, C++ Redistributables and other stuff don't get installed on your PC gazillion of times, their installers are just checking if there is already their current version in the system. Besides games could be dependant on a very specific dll which isn't present in the latest version.
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Steam has support? lol...
I agree with Offline mode.
I agree with refunds.. I think they should have a "Trial" button which like Onlive gives you 10 minutes of the full game and you can either purchase and keep playing or quit.. it would prevent them(game developers) from changing the demo and making the demo better then an actual game to ruse you into buying the full game. since, even if they update there game the you will play the full game but only for 10 minutes which would be updated.
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Pros
Cons
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Yes, the money conversion sucks.. I think they should get rid of $, Euro, GBP, etc.. and make it where Steam has SteamFunds. and you can either fill your steam wallet then buy the game or just click buy the game it does the calculation in your currancy in steamfunds and charges your card. it's stupid one nation gets a $49.99 game for $30.00 one gets it for $35.00 another gets it for $64.00 and then US generally gets it for $49.99 (unless we start getting charged online tax on steam which would suck) But, if they did everything by Steamfunds it'd all be the same price. and steam could make a cool price indicator like the dollar sign or such for Steamfunds :D
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Diff prices for diff stores sucks though.. especially for some that it's higher then US price lol
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I guess most PROs / CONs are subjective, hence I disagree with most of them...
Most of Steam client is made up of web pages, Community is too (yet later on you say it's not...) I personally think it's a good thing, as visiting Steam from either the website or client is an overall similar experience. I don't use the website version much, but afaik you can even chat on it nowadays.
Yeah, I guess I agree with that one, although I personally never read update information.
I'm sure I've seen them specifically state that they do not collect age information from its users (which is a good thing). Hence you need to validate it every time you view an age restricted game. Or rather every session, as if you've just entered it an view another age restricted game, it won't ask for it because it's saved in cookies.
Someone explained this at the top. There various versions of DirectX and bajillions of C++ redistributables, therefore to ensure compatibility, it installs the version needed for that specific game.
I don't see how it's complicated. However, I'd consider myself somewhat advanced in the field of IT, hence I adapt quickly to different IT systems. It feels rather intuitive to me. There's a massive button for community, where all the community stuff is. Then a massive button with your username, hence there's everything related to you (groups, badges, inventory etc.)
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Wish they would ask for your date of birth at registration or at least remember it when you have to enter it to buy things from the store.
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Aye. Some people will cry at privacy or that they like it asking for there DOB all the time when they look at the store.. personally I think it should be a option set-up when you create your steam account (Constantly annoy me about what age I am: Yes or No) I personally think it should remember our birthdays.. it would be nice if steam even had like a little cake that appears on the date you set your birthday too...or at least a email saying (Hey, it's your birthday! Happy birthday from the Steam team or valve...or whoever is behind the steam servers) but thats just my opinion.
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My biggest problem with steam is that we don't own the games, we own the license to play them and that can be taken away. In my opinion, they have too much power for me to be comfortable enough. If I move to Russia, 20% of my library will disappear once I log into the client. That doesn't seem fair to me.
That's something that couldn't be taken away from me in a non digital distribution world. Its one of the reasons why I buy console games boxed. They are mine forever. If steam wasn't as big as it is, I'd probably be a die hard gog.com only costumer.
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we own the license to play them and that can be taken away.
Same follows with a disc, even more so in this day an age when you cant buy ANY game afaik that doesnt at least do an online check of some sort. Activation server goes down, internet goes down, cant install/play your game.
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Yeah..what if the entire internet went down forever... No more be able to play games :(
Edit: than again.. I think we'd have more pressing issues then video games.
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I disagree. If I buy Skyrim for 360, I can put in the disc and play it. I don't need to be connected to the internet - ever, Microsoft cant do shit to prevent me from playing the game, I can move to a country where it shouldn't be sold and I can play it. No one can take the game away from me - unless publishers suddenly start unleashing repo men to go and get the game box back, in which case - come at me, my shotgun is waiting. Consoles offer this feature and DRM free PC games also do.
Buying boxed steamworks games is basically the same thing as buying them on steam anyway.
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Offline hours played. Steam family sharing one game at a time, please. Stop group event pop-ups. Make it easier to leave groups if needed. When you get a notification that someone has added you to your friends list, clicking it should open your friends list. Steam itself is a little bloaty and terrible at rendering webpages. Those are my only problems with Steam at the moment.
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Offline Hours... Yes Please. But, probably a lot of hacked hours.. But, then again. guess it's no different now seeing how people already hack there hours.
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Dear SteamGifts,
I am looking to start a discussion on the Pro's and Con's of Steam and what Steam could do to change there Con's to make them Pro's. Let me hear your opinion on whats good, whats bad, and what should be added :-D
For Me:
Pro's:
1:Huge Digital Game Store that is unmatched comparing to Origin(not gamefly etc..)
2:Lots of Users
3:SteamWorks
4: Steam Community is finally integrated and part of the Client.
Con's:
1:SteamStore is a webpage and not integrated like Origin's store..
2:Can't view Game News(catched) offline..such as updates.
3:SteamStore seems to never remember you age...even 10,000 times you've used the store.(no idea why this hasn't been fixed yet)
4:Pre-Game check.. Com'on steam.. I've installed DirectX 999,000 times already.. There can't be another update that you haven't installed yet...Oh fine..there you go again. (Yes, I know you can click the x and skip it, but lazy me says no)
5:Steam community,groups,friends-list is WAY to complicated.. not that you can't understand it. But, you have to go through 10,000 steps to get to one place.
Suggestions:
1:Add a "Can I Run it?" that compares the spec's of the game to your spec's
2:Get rid of Pre-game check.. or make it check the version against the online updates and download ONLY if there is a newer update.
3:Make the Steam store integrated like Steam Community or Origin's store.
4:Game Magazines(& subscriptions) Please?
5:A Steam download section for Steam Themes/Skins. Similar to workshop for the Steam Client.
Editx3:
6: Okay, I have another suggestion. When you buy a Game on Steam you can pay a bit extra(of course completely optional) to purchase a Retail CD that comes with a Manual and have it sent to the address on file/or credit/debt card on file. What do you all think?
7: The features of "Enchanced" Steam in Steam Client showing the lowest price..users...etc..
8: Steam Client mods.. incase Steam says no to number 7 so we can just mod it ourselves..
Anyway, that is just my 2 cents.. So, let me hear what your pro's / con's / suggestions are.
EDITx4: For anyone who is to dumb to read. this is a opinion and suggestion thread. Not attack the Original Poster(OP) because you do not like his suggestions. If, you have a better suggestion post it below and explain why.
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