King Under The Mountain?
Thank you for your giveaways Canis! :3
Going to have a look on their Kickstarter page.
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Yep, backing.
Literally any game that uses this sprite style will get my money, fyi future devs! lol
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Instead of thanks here, say something in the thread
something
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People really like voting for the potato third option!
Just found an article on RPS if you want some more info about the game.
https://www.rockpapershotgun.com/2017/04/03/king-under-the-mountain-kickstarts-with-a-demo/
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you can't trick me with the silly "not" in there it still contains a potato so i'm voting for it
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How can it be powered by your patented giveaway bumps, if it's not a bump? I found the flaw in your plan. >_>
And it looks similar to Prison Architect in the state it is currently in. I'll have to reserve judgement for when the game is further along.
Now I know why he didn't want to let us choose potatoes. :(
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There's another one on page 2 for the next 28 minutes :x
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Looks kind of cool, but I'm not really able to back many things due to not having money or a credit card, lol.
I even missed Nekopara OVA kickstarter... :'(
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I backed this game and wanted to share in case anyone else might be interested:
https://www.kickstarter.com/projects/rocketjumptechnology/king-under-the-mountain
Article from RPS: https://www.rockpapershotgun.com/2017/04/03/king-under-the-mountain-kickstarts-with-a-demo/
EDIT: the Kickstarter campaign was cancelled, they are going to relaunch with different pricing and different reward tiers. See below for an excerpt from the e-mail I received. If you want to subscribe to their newsletter so you get notified of their next campaign, you can do that here
Why cancel the Kickstarter campaign?
Firstly, and most importantly, the campaign isn't predicted to hit its goal of £45,000. Counter-intuitively, this is putting off potential backers from contributing to the campaign, as they see it as having "already failed" (despite the fact their pledges would take us towards the goal), and so most newcomers aren't willing to invest. Nearly all Kickstarter campaigns see an initial burst of backers, with a slump in the middle 2-3 weeks, and usually another burst in the last 48 hours. Despite this hoped-for uptick in backers we don't think it's enough to break the goal and at this stage is now harming the perceived success of the project.
Also importantly, we think there's a few problems with our pledge rewards and pricing. There's too large a gap between different pledge tiers and the value some people are seeing in them, which we believe is turning further backers away.
What's next?
We'll be re-launching on Kickstarter in the very near future (actual date to be determined). We'll update our all backers when this happens, but you can also opt-in to our mailing list for that and other development updates.
When we re-launch, we'll have a much reduced goal and a completely reworked set of backer rewards and pledge levels.
A note on pricing
We want to make sure that those of you willing to buy into the game at an earlier, very unfinished stage are rewarded with the cheapest price of the game - compared to some studios who decide to charge extra for the privilege of testing an early product.
In the new Kickstarter campaign, the base pledge level will be £10 ($12.50) for a copy of the game from earliest release, including a free upgrade to a Steam key when we release on Steam.
We've decided that when we launch to early access (initially via either Humble Bundle or Itch.io, and later via Steam) the game will be priced at £15 ($18.50 USD). Later when we get to our beta phase (a mostly feature-complete stage), as defined by the roadmap, this will increase to £20 ($25 USD). We don't know yet if we'd increase the price again at the version 1.0 release or not, but that's a long way off from needing a final answer.
Finally, we won't be running any sale-type discounts on the game until it's released to version 1. We think it's particularly upsetting for backers when a game is priced up for its earliest adopters only to receive a 50% or 75% discount a number of months into development.
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