im preety sure you need the disct on top of the registration, microsoft aint that stupid you know. well sure they are stupid but not that much
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no need for discs. You just install and activate it on your account.
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Are you sure? Seems a bit silly on M$'s part to do that. I woulda thought you need to activate it (either with a key that comes with retail, or digitally for a fee), and then use the disc to play it even though its installed. I would have thought only full games directly bought digitally could be played discless.
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silly? You need to activate it online, and it has only one use. It makes sense that it activates in your account, hereby granting you a "digital" version like steam, that you can lay without the disc.
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The fee is unknown, and if nothing else, that will help Microsoft more. They will get a bigger cut, since the friends aren't paying the store with their fee.
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Problems with that idea:
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"Making used games more expensive than new games would give Microsoft terrible PR"
But at least it would fucking put an end to the 6000% profit margin GameStop makes on used games.
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I think it is still too soon to be certain of anything in regards to the next gen consoles.
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I'm pretty sure you're forgetting the disc part of this equation.
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You use the disc just to install. Games are run of the harddrive.
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that makes no sense. The game is activated and it gets tied to your account. Its that simple.
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No, it isn't that simple. This is Microsoft, do you honestly think they would allow an exploit like this? The only way Microsoft would not force only one console per a disk thing is if the used game activation fee is large or near full retail price, which is unlikely.
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The fee was rumoured to be the retail price of the game itself. If the game is at 50€ retail price, thats the fee your friend is going to pay for it.
What microsoft is concerned about is on how the fee should be split among the gaming companies and themselves, because they all went like "If microsoft found a way to request money from gamers when they buy used games, then we companies diserve to get our fair share from the fee". I also heard playstation was considering a similiar move, except that the gaming companies would put the price on the fee themselves, if any fee at all. Microsoft is going to brutally force a fee no matter what.
But in all honesty, i think people should trade consoles between friends from now on, it's that simple. We can't trade games between friends without paying fees, if a friend wants to try a game i have, i will have to trade my console with his. I know it's stupid, but it's what to expect from lousy companies that only see money ahead of their time, untill something awfull happens.
Also i had this in mind... if we buy an original game from shop and resell it there, if the shop supports the terms & conditions of xboxone, i'm pretty sure that a customer will be able to "reset" the game within the shop. The person working there could always register the game again for another use if we end up paying the fee physically. I would dislike paying fees using personal info through the xbox store or something. And perhaps with this, games prices could still drop a little, you know when a game isn't original anymore, the default value of the game cannot remain the same, it has to be cheaper. Even if it is only 10€ cless, it's still something.
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I already kind of did this back in the old era. I had a PS2 and my cousin had an Xbox. When we got a new game we would play it and get bored of it, then trade consoles and games.
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The biggest reasons a game falls in price is, 1.) Used copies exsists. 2.) A new, better game was released.
Remove number 1, and the price of games is going to stay high for everyone until a competitor releases some new earth shattering game. A good example, well not good good, but you know, is Black Ops and Modern Warfare. These games, even WITH used games floating around and newer iterations released, stayed close to the cost of a new release.
While consumer logic would argue that with used games gone, game pubs, devs, and console makers can now make up that lost revenue, and in return would lower prices. Actual logic dictates that the price will remain the same, or even rise.
Also, the games are registered to your account, not your console afaik. Trading accounts would be possible, unless MS did in fact tie a console to a single household/account holder, which is pretty fucking insidious.
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Yeah that "small fee" is stated to be anywhere from 30 to 60 USD and when someone else registers the game its taken off of your account so you cant play it until you register it again for the same fee.
So basically lending games to your friends becomes the most expensive thing you can do.
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So if you want to play the single player campaign for Call of Duty: Ghosts (and hell, who wouldn't? It has a dog!), all you need to do is pay $3.50!
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I thought the 'small fee' was the full price of the game?
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Not so small fee i think. Also i think the game gets disabled from the previous account.
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How often do you keep a game when you sell it to someone else?
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You should factor in the context of the post/thread and other's replys. The context being that you could get the game for a huge discount simply by trading discs between friends and paying the used game fee which, op and others assume is much less then the price of a new game entirely.
Of course when you sell a game, for real, you have no intention of being able to replay it, at least thats the normal assumption I would have. I cant really say EVERYONE has this assumption and im sure, of the almost 7 billion people on this planet that at least 1 person has, does, or will think, "Gee, why cant I play that game I just sold?", but I digress.
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Think of the "small fee" like what gamestop would charge you for a just released new game. At launch the game cost 60 dollars. "Used" that same disc will cost 50 dollars, 45 if its a few months old.
So yes, technically, MS is "losing" money by people being "smart" and trading discs. However, how many people, in the context of the gaming/console user base, would do this, even if the fee was 50% of the game, AND you forget to add in the fact that the actual used game market, of which MS and game devs get nothing from is now out of the picture. So every legit copy adds to devs/pubs pockets which would be far more then any they would lose with the above thought.
Its the same logic that, "Well, since you can save your steam account credentials on other pc's and go into offline mode, steam is bound to fail since no one will have to buy games anymore, just trade accounts!"
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Why, in the name of Etro, would anyone even consider touching such a foul thing?
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TC, it deactivates it on the account that previously owned it. In addition, the fee is $60.
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There has to be a catch somewhere...
I just want to point out that I don't actually plan on even buying an XBox One, so don't start lecturing me on ethics.
Edit: This is just speculation, I don't actually think that you'll be able to do this.
Edit 2: The official statement doesn't really tell us all that much about used sales outside of retailers, although they do claim that most of the money will go to the publishers and devs, which is pretty good. I also want to point out that the catch that I mentioned is most likely going to be the deactivation of the original copy, but Microsoft has, once again, been very vague about this.
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