Hi guys!
Long time no see, I've been really busy so couldn't really make any devlog videos, but I've been working on the game steadily! :)
Here's the latest changelog, it contains huge changes but don't forgot to check the previous two as well, which are big too! :)
I'm all ears, thanks for listening, and have a nice weekend!
https://store.steampowered.com/news/app/2244650/view/501694842286376728?l=english
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Well, you're in luck, because there's a new video! :) Also, huge updates have rolled out since your comment, so feel free to check them out! :)
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After 3.5 years in the making, my roguelike deckbuilder–city builder hybrid is finally nearing the finish line.
Here's what changed in the past year, and join the playtest while it's still open! :)
https://www.youtube.com/watch?v=-o1QBTzYv1A
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HexLands
Hi guys!
Here I am again, ready to show you some progress! :)
I've been wanting to make a city builder for a long time, so here it is! This means that I had to slow down the progress on my ARPG, but it seems like it's worth it! :)
HexLands is a turn-based, roguelike city builder set on procedural medieval islands. Grow your empire and adapt to harsh environments! Customize your deck, manage your resources, complete quests, and synergize perks! How far will your empire reach?
Want to know more? Want to see the trailer, screenshots, GIFs and know how exactly the game is played?
Check out its Steam page ! :) (and wishlist it of course ;) )
Here's the latest update video, covering nearly a yearlong changelist. If you'd like to get updated more frequently or even join the playtest, join our Discord community! All you have to do is join the server and ask for a key. ^^
Feel free to watch the first video I made about HexLands or the latest one or just browse through the playlist.
Also I would love to see more people on our Discord community because more people means more feedback!
Thus every day we could shape HexLands into a better and better game! :D
Let me know what do you think! :)
Cheers,
Tudvari
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