+1
Bundles make games more open to everyone, and isn't that what indie devs should truly want?
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"Moar cheap games" can turn into a bad thing too.
I like to think that the reason Steam hasn't jumped on board with severely-discounted bundles is because they realize this.
In the short term, yes, it's awesome for us as consumers. In the long run though, game companies may not be able to make enough of a profit to justify creating good games, and so we'll just get more shovelware, and Call of Duty: The New Subtitle at $60 plus Season Pass and DLC.
I don't really believe that this will happen, but I am concerned about how things have been trending in that direction. Seeing Alan Wake so heavily discounted is surprising, though it could have used better marketing (it's an awesome game, but I didn't know that until I played it). THQ going bankrupt. And all the devs going for crowd funding for an income guarantee (smart, but very difficult unless you already have something to show).
All that said, it will eventually balance out.
And on the losing-the-vision part of the topic. Yes. Absolutely. I think Groupees does a good job trying to maintain it, but Gala is terrible (their "charity" options are now reduced to a single "charity" funding their own game project...).
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"I like to think that the reason Steam hasn't jumped on board with severely-discounted bundles is because they realize this."
I don't think it's Steam that's blocking it. I might be wrong about how it works, but my understanding is that Steam takes a sizable cut of every sale, so if a game developer is going to do a massive sale like a pay-what-you-want bundle, then they'd rather cut out Steam to keep more of the money for themselves (even factoring in the portion going to charity).
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The good - More cheap games for everyone.
The good - Help small developers get more income for their next project.
The bad - I don't dare to buy indie games anymore. Even WD and AW are in HIB now. Just unbelievable.
The bad - It's become too commercialized and the focus on charity is more or less blurred now. Some organizers don't even give to charity if I am not wrong.
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Yeah, developers actually get more money when their game is on sale on Steam. More often than not when a game is on sale you see it on the Top Sellers list. For example Crusader Kings II Collection a while ago, and Alan Wake Franchise as I write this post. Top Sellers list doesn't measure the amount of copies sold but the amount of cash flowing to the developer, so with -90% discount Alan Wake is making Remedy substantially more money than with full price, even after being available for grabs practically for free in HIB Weekly Sale.
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People will always want to buy a game near release day. Most are way too impatient to wait for a Steam sale or for it to be bundled.
On the otherhand Alan Wake was bundled to raise awareness for the next Remedy game that they're producing. If they can increase the fan base of Alan Wake/Remedy then the game they're working on will have better sales when it's released and sold at full price. The idea of bundles is to get people to buy and play games that they might not have otherwise. This raises brand awareness and helps (if they have a good game) to boost sales for an further releases from the dev.
Even if the devs aren't currently making another game they do get a quick shot of cash. Look at the Telltale humble- in a day and bit they've sold over 150k bundle at an average price of about 4$ assuming 70% goes to the dev that's about half a million in sales for Telltale in about one day. I don't know sale figures but I Imagine this number is close to the release week sales figures of TWD. So on top of raising the band awareness (I'm more interested in Telltale games now) they get a good amount of cash to pump into a new development.
I don't see bundles hurting developers and from a customer stand point they are great value.
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I think developers decide/ask their games to be in a bundle, so if they would think that having their game in a bundle would damage their sales then probably they would not do it. But I think that having a game in a bundle improve the visibility of the game(since not all the people are continuously informing about new games, especially indies) and the team, it's not so bad in my opinion.
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I'm starting to see this as a major advantage to playing games on the pc instead of a console. You will never get this deep of a discount on a console game, even used games sell for way more than these bundles that contain several titles at once.
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I played most of those games when I was a kid on the original systems. That is a great price, but some of the games are almost 30 years old...nothing wrong with that, but I don't want to wait until I'm old and grey for a deal =)
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I don't disagree with the general premise - the bundle market is definitely over-saturated, and the idea that a game will probably show up in a bundle at some point sooner or later has influenced my game buying choices. However, I think it's worth noting that good bundles are still bringing in as much money as they ever were. Humble Bundle 8 is only a couple days old, and has already raised more than HIB1 did in its entire run.
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To start out they aren't doing the same thing as price discriminating. Price discriminating means that the producer sets the price as the highest that person values the product at. What HIB does is more like offering a public good while making you feel obligated to offer a donation. This is proven by the $1 donations where I bet that people would pay much more than one dollar but aren't considerate and abuse the system. I generally agree with the following two comments, however I wouldn't say the bundle creates much of a sales boost after the offer ends but I haven't done research and may be wrong.
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So .. this numbers say the opposite
Top Contributors
1.@notch
$5,000.00
2.@awesomium
$1,337.00
3.@WrapBootstrap
$1,256.00
4.Get me out of Top 10
$1,000.00
5.Why?
$999.00
6.@Afterlightapp
$755.09
7.The Devil
$666.00
8.@LinuxGamers
$513.00
9.@ExpiredPopsicle
$512.00
10.@SlamacowSteven
$300.0
And also this considering that last bundle HIB was only 1 day out
Total payments:
$1,560,952
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Only Humble Bundle gets anywhere near those numbers.
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Other bundles are often a marketing tactic. Sell a bunch of product for a lower price because the product is next to free to produce (now that it's been out for a year or so). Think THQ bundle, their stocks jumped when it came out even though they were about to collapse.
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I'm pretty sure The Walking Dead still sells quite well :P
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The bundles have become one of two things...
a) A dying companies swan song.
b) A marketing tool for indie developers and "past their prime" development studios.
I fail to see how either of these impact the industry negatively. The original concept of the bundle was cheap indie games, the only thing that changed is non-indie companies (typically ones with money issues) are coming on board. Before the bundle they would've just died off lol.
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I is never paying $1 only for them
I do support the charity thing (also IRL)
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"Nowadays there is a new bundle of sorts almost every day, sometimes up to 5 or more bundles in the same time. Bundled games lost all their value - I'm not talking about just trading or gifting here, but in general - you get more and more games for a dollar, the next bundle is following the last, you get even more games and so on, but how many of them can you actually play? "
this has gotten BETTER over time, which based on the way you worded your OP you seem to imply things are getting worse. It started out that you could pay a penny, the HIB people would lose money because of PayPal fees, and you could still get keys. A lot of the newer bundles have minimums were before there were none ($1 for BeMine, a floating minimum around $4-5 for IndieRoyale), as for games losing there value, I don't think back then games didn't lose there value, there just weren't as many that lost there value. I think in the end it must be worth it because developers still want to be included in bundles else we wouldn't have any, it still helps plenty of games get discovered by people who wouldn't have otherwise heard of it or played it.
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Meh, I buy a lot of bundles that I would never buy the individual games if they were just separate, even at 75% off. Like Thomas Was Alone, for instance. That game is ... well charming is the only word that really fits. That game is charming as hell. In a good way. And I'd have never even played it if not for the HIB. So no, I think the bundles are still doing what they set out to do, generate sales for games that would not otherwise get them. And word of mouth is a powerful thing. For instance, you now know that Thomas Was Alone is both good, and charming as hell. And now you may want to buy a copy, or the bundle, to find out what a game that is charming as hell looks like.
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This is such a weird issue to discuss. It is like saying video game consoles are forgetting what they were originally made for and should stop having all the extra stuff they do like chat interfaces. Evolution is a good thing, you know. Sometimes things evolve into something great, even if it is nothing like it originally started out as.
As for the issues of the bundles being crap, that is the games fault and not the concept of having a lot of bundles.
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"This is such a weird issue to discuss. It is like saying video game consoles are forgetting what they were originally made for and should stop having all the extra stuff they do like chat interfaces. "
I actually do have this opinion lol. If I could strip the steam out of steam I'd do it in a heartbeat. sometimes evolution makes a fish into a tapeworm
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I think the matter you brought in this topic is too hard.
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Mixed feelings really. On one hand I think it is great that they are still doing this for charities and so forth. On the other I know that a lot of people tend to go on the cheap. The ones that make doing those worth while are the ones who offer a lot of money for it. For example I have seen a few people donate 50-100 USD.
Regardless.. keep in mind most of these bundles ( in particular the HIBs ) are mainly done for charity. The devs allowing their games to be placed in them are doing it mainly for that. At least the ones I have seen speak about it at any rate.
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Yes, I really do feel like they've lost their true purpose. While it is really nice to get great games at a very small price (TWD @ 5$ = lol) it is really questionable whether they're helping. On the other hand, if TWD was so soon in bundle, I think it is obvious that devs are doing more than good and are obviously comfortable with giving up on what could be pretty big cash. Also, devs have to wonder who will buy their game at 50€ price when 6-7 months after that everyone expects it in bundle at some cheesy price.
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I think you're right, the only bundle which keeps selling great game is the Humble.
Although, you're not looking on in from a different perspective. As an indie game developer, those bundles are great way to put your game on sale and advertise it and do it for the sake of charity.
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Just a question. Let's say you gave away 5 walking deads before the bundle, will it remain at what it was originally worth or will your contributor value be capped at $30?
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Keep in mind that the steamgifts/steamtrades community is only about 25K maybe 30K (I got this number from those developer giveaways like galactic arms race of 10k copies, which i assume a large majority will enter). The rest of the 99.9999% of gamers still buy their games at normal/regular sale prices. So I don't think this effects the digital stores profit too much.
Anyways, the point of these bundles for publishers is that they are seeing little to no revenue on these older titles so it doesn't cost them anything to let them go nearly for free.
Additionally, on the larger scale, very little know about indie games and would not even consider paying $5 for a crappy looking game that likely isn't that good. (I know alot of people think indie games are the greatest, but to the majority of the population, they aren't comparable to AAA or other well-marketed games). Bundles gives these indie games some exposure to people who would otherwise never touch them
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Not trying to be a jerk ^_^
But you're saying 25,000 represents 0.0001% of gamers. Therefore the entire gaming community is 25,000,000,000 or 25 billion people. The population of earth is 7,089,000,000 people (7 billion people). So basically there are 3.5 times as many gamers as there are people.
Literal interpretation of hyperbole is fun! :D
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I remember when there was only HumbleBundle, and it came 2X a year. It was an event, and it gave huge boost in sales to developers, people were happy to get the games and support charity, and most important of all - the games were actually played and money was raised for charity!
Nowadays there is a new bundle of sorts almost every day, sometimes up to 5 or more bundles in the same time. Bundled games lost all their value - I'm not talking about just trading or gifting here, but in general - you get more and more games for a dollar, the next bundle is following the last, you get even more games and so on, but how many of them can you actually play?
Even worse, people got way to bored with many bundles, that most of them pay only $1 if they even decide to purchase them at all, and totally forget charitable side of those projects.
I'm not sure how this affects the sales in digital stores, since we now know that almost every game can be in the bundle, indie or not. If gamers were ready to wait a year to get games on -75% discounts, why not wait a month longer to get the entire offer from a single publisher for a dollar...
What do you think?
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