It's cheap, it's usually found in games that have consequences for your actions and/or branching paths.

"Oh man I had to kill that guy while I was doing a no kill run. Oh well good thing I saved three seconds ago"
or
"Man, I didn't want that to happen. )-: Good thing I saved before I progressed the quest!"

I know it's up to the players on how they decide to use/abuse the save system, and then there's the whole "this playstyle isn't any less right or wrong than yours" debate. I could keep going on how it devalues the purpose of having consequences and branching paths but then again that falls under the "my playstyle is as valid as yours" thing.

So what's your opinion about it?

10 years ago*

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I hate checkpoint saves, and having to do save then come back and redo a mission. So I love this.

10 years ago
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^

10 years ago
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Yup, I agree with that :)

10 years ago
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+1, also on some games like Skyrim you can have multiple saves, in case you want to redo something.

Edit: also I played Black Mesa on maximum difficulty, some areas are very difficult, and if you die you have to do all other again, but thanks to quick F6 saves you can save every time you success a part of the run.

10 years ago
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Also you can go pee anytime. No game tells my bladder how to behave

10 years ago
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That just takes a pause button.

10 years ago
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this is the reason why we want manual saving.

10 years ago
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+1 to this. hate when I have to play to the next checkpoint

10 years ago
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+1

10 years ago
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+1

10 years ago
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+1
ther is nothing worse than checkpoints

10 years ago
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Yep +1

10 years ago
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Same here

10 years ago
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+1.

I never met a PC gamer that didn't like "save anywhere". Checkpoint saves are a console system.

10 years ago
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+1

10 years ago
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+1

10 years ago
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Deleted

This comment was deleted 5 years ago.

10 years ago
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I like it for one thing.. I can stop immediately instead of waiting to reach checkpoint o-o

10 years ago
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^this, only reason.
I hate save any time, especially in RPGs, like FO3, I always save before I lockpick something, and if I fail i'll just reload, I can't help myself not to do it, but I hate it. :(

10 years ago
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imo stupid reason to hate it for this reason

10 years ago
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+1

10 years ago
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aka, Mom: GET OFF THE GAME STATION. NOW!!!!!!

You: I-I JUST NEED 5 MORE MINUTES!!!

10 years ago
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That's the only kind of save that should be allowed in my opinion. I hate when I have to redo an hour worth of game play because I had to quit and couldn't find a save point.

10 years ago
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+100000
I agree. I have terrible luck finding checkpoints.

10 years ago
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My thoughts exactly.

10 years ago
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+1

10 years ago
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+1

10 years ago
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Exactly. Sometimes (often) I need to put down the game and go do something more important. I don't have time to look around for a checkpoint or savepoint and there is nothing I hate more than a game wasting my time.

Having to backtrack or lose progress simply because of a crappy save system is inexcusable.

10 years ago
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+1

10 years ago
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10 years ago
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NOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

10 years ago
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I feel like this is only relevant to skyrim.

10 years ago
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Not just Skyrim/Elder scrolls.
Deus Ex, Dragon Age, Knights of the Old Republic doulogy, Vampires: The Masquerade - Bloodlines, Fallout, possibly Hitman. Those are just from the top of my head, I'm sure there's more.

10 years ago
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Look at games you mentioned. Almost all of them are older titles. It means that anytime save is quite uncommon feature nowadays but 10 years ago used to be a standard. Since multiplatform games became so popular we mainly get checkpoints system and most older players don't like it.

10 years ago
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"Look at games you mentioned. Almost all of them are older titles"
But these games have had modern sequels, and I'm not talking about the single games I'm talking about the series in general.

"It means that anytime save is quite uncommon feature nowadays but 10 years ago used to be a standard."
I'm not talking about every game I'm just talking about games that have branching story paths, tons of sidequests, and consequences for your actions.

10 years ago
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Fallout also. I loved it because it was my first time playing fallout and I was a stupid lv5 who had no idea wut a deathclaw wus....but I had a gun DAMMIT I was unstoppable....till I got one hitted by the deathclaw

10 years ago
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Oh wow, you came up with 6 titles in about as many years and you still feel it's a problem? That's just sad.....

10 years ago
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Why are you so anally anguished over my opinion?
If you're going to be over sensitive maybe communities where people have different opinions aren't for you.

10 years ago
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Off the top of my head that had it for sure: Fallout, Fallout 2, Fallout Tactics, Duke Nukem 3D, Blood, Shadow Warrior, Doom, Doom 2, Doom 64, Morrowind, Shadowrun Returns: Dragonfall, Baldur's Gate, Baldur's Gate 2, Planescape Torment, Icewind Dale, Icewind Dale 2, Serious Sam First Encounter, Serious Sam Second Encounter, Legend of Grimrock, Quake, Quake 2, Quake 3, Quake 4, Unreal, Might and Magic X Legacy, Wizardry 8 (probably the whole series), Starcraft, Starcraft 2, Far Cry, Half Life, Half Life 2, Dragon Age Origins, Dragon Age 2, Crysis, Jagged Alliance: Back in Action, XCOM: Enemy Unknown, Command & Conquer, Command & Conquer Red Alert, Command & Conquer Red Alert 2, Command & Conquer Tiberium Wars, Command & Conquer 3, Command & Conquer Generals, Max Payne, Max Payne 2, Operation Flashpoint: Dragon Rising, ArmA 2, Rune, Aliens vs. Predator, Aliens vs. Predator 2, Counter-Strike: Condition Zero Deleted Scenes, Gothic 2, Gothic 3, Company of Heroes, Delta Force 2.

Not including games where you can save anywhere but it takes you back to some sort of hub.

Basically every RTS and Western RPG I've ever played and most PC FPS have save anywhere.

10 years ago
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So you've brought the tally up to about 70 titles in 20 years and think you're proving a point? All you've done is strengthened my position because that's a pathetically small amount VS all the games released during that period.

And yes I know there are still (even in the 6 year list originally mentioned) more but not enough to make the odds change a significant amount.

And save anytime anywhere specifically means that you resume at that exact spot, not 5m away, and certainly not at some sort of hub which usually means repeating a stage so you would have been daft to mention those.

10 years ago
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That's just off the top of my head and games that I've played and for sure remember them having save anywhere (a lot of them I can't remember for sure). As I said, most western RPGs, RTS, and PC FPS have save anywhere, even today. Though FPS is starting to use checkpoints more often, RTS and RPGs still maintain the save anywhere function on the whole. Old school FPS on PC was basically nothing but save anywhere.

And as I said, I didn't mention any where it takes you back to a hub.

And if you think I'm making a point against save anywhere, I'm not. I prefer that system, but I'm simply pointing out that it is a huge percentage of games that use the function and dismissing it because he only listed 6 (or mine because I didn't start googling lists of games to argue with you) is silly. If you are only a console gamer, I can understand you having that perception because save anywhere was (and to an extent still is) a largely PC-only feature.

10 years ago
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I'm a PC gamer and ever since console ports became the norm games which allow you to save anywhere anytime have almost entirely vanished. And it doesn't matter that you never mentioned all titles (and I'm aware of a whole bunch you didn't) that use the function because you extended the range all the way to 20 years and beyond to try and prove your point also introducing thousands of titles which relied on checkpoints so it's still far from a huge percentage.

I will give you that pretty much all RTS games do though, but checkpoints would be ludicrous there because there is nothing you could hang them on and you might be losing an entire day worth of progress if you didn't build this or that which. I'd never play another RTS again if they used checkpoint auto-saves because my time would be spent more constructively trying to juggle a tractor given how much gameplay I'd keep losing.

And I'll give you CRPGs as well but they had to because you could spend decades exploring and never doing anything of note in them and thus not being anywhere near a save spot, they'd need about 2 billion checkpoints to try and give you a reasonable chance of only losing 10-20 minutes of progress thanks to a checkpoint.
So yeah, their saves can be exploited, but it's up to the player to do so. These games always harp on about their decisions and consequences so they'd much rather you face the music after choosing to be a jerk but that too is one of their choices.

10 years ago
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It goes that far back because I replayed older games a lot more (because they were all I had) and they're more cemented in my memory. Recent games I tend to play through once and I have no real recollection of their mechanics. Like I played Crysis 3 somewhat recently and I can't remember at all how the save system works. Or Portal, which I kind of thought did but I really can't remember. Hell, I played through each Mass Effect game at least twice each and I can't even remember if it uses checkpoints or save states. There's dozens and dozens of recent games I've played that I just don't remember for sure so I avoided listing them.

10 years ago
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Because they all use checkpoint auto-saves :P...you can't really remember something that's not there.
(well not quite as far as your list goes since Portal and at least the first Mass Effect actually used almost anywhere almost anytime saves (certain stages have restricted saving)).

10 years ago
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Then you don't play very many games. This goes all the way back to DOS games.

10 years ago
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I like autosaving, but I also like having a separate no-auto-save file, just in case.

10 years ago
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is the one and only save system.

10 years ago
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Though i sometimes feel really nostalgic about games, checkpoint saves are are somehow lame.

10 years ago
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If you have played BioShock Infinite, you know what it's like to wait half an hour until next save.

10 years ago
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Understandable. In my opinion, save anywhere/time allows for a more progressive gameplay, rather than the need to redo a lot of content.

10 years ago
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PC games need manual saves

10 years ago
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I bet you kiss guys too

10 years ago
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10 years ago
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and you dont ? whats wrong with you ?

10 years ago
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I love being able to save when it's up to me.
As a parent we cant always wait until the next save point, real life doesnt wait 5 more minutes when your child needs careing for.

10 years ago
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^This!

I have 4 kids, a spouse, a job, real-life friends... and can't always play an extra 30 minutes to the next save point.

10 years ago
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What you said was for Fallout i guess XD Well about the path you choose, i think saving anywhere we want is actually a good thing, it allows you to see what would happen if you do things differently. It also allows you to go crazy and do shit that might get you killed just for the fun of it ! In other words, no fucking up your progress XD But then this kind of system fits some games, and it doesn't for some others. For example, in a game like Duke 3D, i think that this system is perfect. You can save before you've ended a level in case you missed a secret instead of doing the whole thing again ! Or before a dangerous room, a boss even. In a game like Resident Evil though, well that's different ^^ Save points are really for this game instead of saving anywhere, because it can be tough to reach them, it reaches the difficulty of the game :) But that also implies pissing you off, as you might die when going to a save point and you didn't save since the last hour XD

10 years ago
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No, I HATE checkpoint saves. Case in point: Halo and Halo 2 on Legendary. Having to redo the same section over and over due to one mistake, being flimsy as hell, or in Halo 2's case, getting insta-killed in the foot by a Jackal sniper. Once I get through half a section, I should be able to save and not have to do it again because I failed later.

Saving anywhere, anytime is the only way to go.

10 years ago
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10 years ago
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One time during an auto-save before the last boss fight in arkham city. The electricity went out and my save files became corrupted. So i had to start over the whole game. And it wasn't just a few hours because i almost had all the collectibles.
On the other part... i played dragon age origins a few years ago. I wanted to play it on my native language. The subtitles were usually incorrectly translated and when i thought i'm going to talk with someone i just sliced him up. Also there are path of dialogues like accepting a quest that doesn't allow you to talk to the quest giver again but you could and wanted to ask specific details.
Because of these i don't really like autosave. Autosave is for rogue-like games imo.

10 years ago
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One game that did it fairly well was Hitman 2 (not sure if the others had this too) on easy you can 7 saves, usable at any point but once you're out, you can't save anymore. Normal is 3, hard is 1 and think expert is 0 (though can be awarded a save in some spots rarely on missions)

While you can reload old ones to gain back your saves, even on normal you had to ration them.

10 years ago
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Also, in games like Elder Scrolls, you can save, do so some stupid shit such as putting a body in a door and closing it (glitches aww yess) then reload and just carry on.

10 years ago
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I like how Xcom EU had an Ironman option to prevent save scumming. More games should have an option like that, though it should also create a backup, just in case. :P

10 years ago
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What did XCOM:EU do?

10 years ago
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You can switch on Ironman mode.
That gives you exactly one save for the entire playthrough, and the only way of saving is leaving the game.

To further combat save scumming, the state of the randomizer is included in the save game. So no matter how often you reload, if you do the same thing you get the same outcome. (That is standard in all Firaxis games since around Civ 3 though).

It's also something more games should include ;)

10 years ago
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Ironman mode was beatable by actual save scumming, as in people would get out of the game and let it save after every move they were happy with, backup the save, go back into the game and rinse and repeat till they beat the game. I don't know how anyone can finish that game like that and not go insane or kill themselves, but I know one streamer on twitch did it.

10 years ago
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Urgh that would take a decade to get through!
You can do the same with FTL as well though (backing up your savegame that's created when you quit).

10 years ago
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Wow that seems right up my alley.

10 years ago
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I prefer the save style to be like this, because it allows choice.

For one player that doesn't like consequences, they can just save and reload over and over.

Personally, I like occasionally screwing something up, so I just don't do the save and reload.

With the save system as it is, it allows for both players to play how they like. Also, it's nice to be able to save whenever in case something IRL comes up. One of my favorite things about Savestates with my emulators.

10 years ago
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I like it, i want freedom to save when i want. But i guess it depends on the game.

10 years ago
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I you hate...you could... just (hold on to your seat) not use it

10 years ago
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I presume, real life is your favorite game...

10 years ago
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Harcore mode. You better don't fuck up.

10 years ago
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Instadeath as it is.

10 years ago
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Without Start a New Game feature. The most hardcore game ever and you can add blur if you have poor eyesight.

10 years ago
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Or with enough booze.

10 years ago
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Only if you can handle gravitational anomalies.

10 years ago
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But I don't like blur :(

10 years ago
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Oh hey, I worked for a long while, then screw up or die, now I gotta spend another half an hour just to get back to the same spot. Yeah, totally much better than saving anywhere anytime, right?

OP, I disagree. Sorry.

10 years ago
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Closed 10 years ago by Mozendo.