https://steamcommunity.com/groups/RemGC/discussions/1/1743346190289663764/

https://segmentnext.com/2018/07/19/the-culling-2-steam/
"The Culling 2 rolled out on July 10, 2018, and had an unsuccessful launch. Unlike its predecessor, it just was not something that fans found amusing and that’s why the studio, has officially announced that they are shutting down The Culling 2. While they will be giving out refunds to those who have already purchased it, they will be working back on rebooting The Culling 1".

6 years ago*

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A sad reminder that we don't actually own our games.

6 years ago
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I can imagine how much you would love to keep a 20$ game without players and servers, instead of being refunded. Boohoo.

6 years ago
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It's an important piece of gaming history[that was forgotten in a week]that he will pass to his children![if steam is still here a few decades later]

6 years ago
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If we can even run Windows x games in Windows 50.

But steam doesn't allow passing on accounts, had that discussion last week. >.<

6 years ago
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My kids will have my passwords. Valve doesn't need to be involved.

6 years ago
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It's less about this particular garbage game and more about the fact that this could happen with any other game tomorrow, or the day after, or the day after that. Just imagine this happened to whatever game is your current favorite and then consider if you think it's a good thing that this is not only possible but entirely within their terms of service.

The same sort of thing happened with ebooks a decade ago, and they ended up giving them back and apologizing as well as paying out in court. It wasn't a good thing then, it isn't a good thing now, even if this particular game might have deserved being removed from history.

6 years ago
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That's exactly what I meant :)

6 years ago
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Tbh if we change the "sad reminder" into "reminder", I agree. Nothing is sad about this particular case, but it is a good reminder of digital distribution's and DMR's problem. (Like how PS4's PT was, that is literally available in limited copies for the same reason - forceful removal, though was a tad better and impactful than T.C.2) (sorry for the nitpicking about sad or not sad, but for me it sounds like a meaningful difference, like Steam removing shit vs dev rage-removes content)

6 years ago
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+1 This, this could open up for alot of others to just remove their game. Yet games with crypto miners they let us keep in our library..

6 years ago
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On the downside this is a travesty exposing the myth of ownership in a digital society for what it is. You don't own anything that others can take away from you without asking first. The value of a thing you own is not the same as the value you bought it for, so forcing a refund is straight up "stealing" value from anyone who actually wanted to keep it - for whatever reason. They could certainly have offered free refunds with a streamlined process, but to force it on people? Hell no.

Unless the game was literally a virus or mining bitcoin without telling you or something... but if it was we would have heard about it.

On the upside this was apparently a really shitty game that was pretty universally panned and removing it from the store was probably a net positive for humanity. And people did get a refund for it, so at least they're not out the money. The only real loss here is faith in humanity and trust in digital ownership, as well as a reminder to back up your steam games (many, maybe even most, can be played without steam at all if you do back them up.)

Which I guess is a good thing, because trusting it is what made things like this possible in the first place.

6 years ago*
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+1

Additionally it was only sold at the Steam store, so the refund is matching. But imagine it was a game sold by resellers or through old inventory gifts by traders with different prices than the Steam store one ..

6 years ago
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And nothing of value was lost.

6 years ago
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