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Just tell the truth, that you're actually your father who's telling the truth about son being an experimenter.

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ha! first 17 may have assumed a bot had already taken it

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Or already had the game, so could not register the key

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If they already had the game, they wouldn't have been one of the first 17 entries ;)

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View attached image.
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Top 10 anime plot twists.

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So, an accidental experiment?

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The best kind of experiments :)

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u better put somethin funny in da spoiler hah. question maybe.
experiment with key doesnt make sence. SG full of ninjas! hah
also as additional conclusion to ur experiment maybe first 17 ppl already have that game/

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ah. good point! I did not think about it

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Conclusion: I encountered 17 auto-joiners or 17 people who don't bother reading descriptions

well your conclusion doesn't take into account other obvious possibilities and even excludes them

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View attached image.
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Well most people use that script that puts the button to join. Most GA don't need a description?

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18:1 is a very good statistic.
Normaly you land by 50 - 80:1

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8 out of 10 researchers say that 90% of all statistics are made up.

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Sometimes I read descriptions.. sometimes I don't. It's mood based.✌
It's not always about being a horrible human being...or a robot.. scripter.. haxor.. :p

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thanks a lot for GA!

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Yes, you are right, many users just don't bother to read descriptions

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Accidental science is still science!

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About a week ago, I saw something like this... Instead of trying the key, I left a message to the giver to warn him/her of a possible mistake.

It turns out it was not a mistake, it was an actual key drop. Oh, well, at least I feel good. :D

Cheers!

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I don't blame the person either -- my story just confirms that expecting a key drop would actually be reasonable... :D

Cheers!

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By the time you've finished sending your message, someone will have already snatched the key anyway.
You might as well grab it for yourself and then inform the creator afterwards, as it will be too late either way, but in the latter scenario at least you benefit from it.

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Actually, it could just be that a lot of people use ESGST and have an enter button from the main GA list. Unless they've set things to auto-pop-up descriptions, they'll never see the description. So, it doesn't mean that you had 17 auto joiners first. There's a good chance that at some of them were, but you'll never know the true mix.

If you really want to prevent auto joiners, you have to use SGTools.

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Unless they've set things to auto-pop-up descriptions,

you mean unless they set things to NOT pop-up descriptions - general setting is to show description.

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Or don't even have that feature because they haven't updated ESGST for so long.

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Sure thing. Either way, I know that a lot of ESGST users enter GAs through the main list via the added button there, which save tons of page-loading time, and is likely how part or even most of the entries for the GA in the thread happened. And as I said before, we'll never know for sure.

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I saw something like this where someone put an invite-only GA link in the description of a public GA for the same game. I think only about 1/5 entered it.

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I've done this a few times, and the public giveaway entries typically outnumber the secondary giveaways (of multiple copies) by around 20 to 1. The best conversion rate I ever got was 16:1, and the worst, and most recent, was 36:1. Another user has a number of these active right now, as well as some recently completed, with the entry ratios of the two sets that ended today being 71:1 (965 public and 12 for the seven copies in the secondary giveaway) and 80:1 (853 public and 12 for the seven copies in the secondary giveaway).
ReadingFTW

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Jesus. Then I guess what I saw was pretty much a miraculous ratio :O

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Yeah, or you are remembering it slightly wrong. I have presented my story before as the proportion of people continuing from the public giveaway to the secondary one typically being 5%.

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Kinda sad.

Bump

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They might have thought it was a key drop for a different game they didn't want. I know I don't usually go redeeming random keys, as they're often junk tier games.

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For the "Key"ng! Coffee bump!

View attached image.
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TBF I rarely enter keys unless they say what they are, because a lot of times it's cheaper bundled games that I'd delete from my acc anyways, so don't wanna "steal" it away from someone unless I know it's something I want. Have seen about 5 GAs with a key + no description in the past couple weeks. Was pleasantly surprised how many redeemers posted what it was. (Oops just saw I posted the same as someone above. :D)

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I actually always read descriptions mostly when I see it is long and could be interesting, but most of the time I just read it after I join the giveaway.
Mostly because I have no scripts to join and so I try to be as fast as I can to go back in doing something else. I always check all the pages so yea, sometimes I feel like not reading a description!
Tbh, your result doesn't surprise me, because auto-joiners are kinda obvious in websites like this.
But your "accidental" experiment is still a good idea man! A good way to smile after an incident!

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maybe i'm doing it wrong, jims, but really can't find any key in your giveaway descriptions...

since you posted this, six hours ago, i checked every. single. ga. you've eva made... and no keys, jims, ...no keys!

D:

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So many times I almost made that "experiment" myself

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Did a similar thing a while back to see how many reads descriptions.

In my very scientific experiment (I will for sure be featured in next issue of Science Weekly, the next one for sure...) I found about 12% of entrants read or do anything you ask them to in the description.

However, as pointed out to me by some of the more clever entrants, the 'results' can be influenced by many things, for example perhaps all entrants did look, but already owned the extra games, or simply was not interested in them.

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so nice to chit-chat between scientists...

as i'm still publishing papers about "The New Scientific Approach to White Lists", i did a similar experiment, creating 10x giveaways (read Train) of the same game, with such scheme:

  1. whitelist (with "next" button)
  2. invite only (with "next" button)
  3. whitelist (with "next" button)
  4. ...-10 invite only (with "next" button)

targeting only whitelist, so, giving two chances of finding the next button. Surprisingly enough, YOU passed the test. even more surprisingly i had the exact same about 12% of entrants read or do anything you ask them to in the description result!

Really hope our work will lead to reach new awesome opportunities in the SteamGifting way of living our humble lives.

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Hahahahaha, told you I read.

But seriously, if we pool resources on this we can probably (very scientifically) end huge issues, like world hunger, achieve world peace, make H-L 2 Ep 3 happen, and make all internet trolls get along.

I se no issues here, the future is our oyster.

Hm, the 12% limit seems to be the thing then, interesting.
Now we just have to find out why.
Bots? Simply don't-care-clickers?
Something else?

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