Gearbox Teams With G2A for Bulletstorm: Full Clip Edition Collector’s Edition

Congrats Gearbox, nice partners you got there. It's not that they had much cred after stealing memelands, butchering aliens aaaand Duke Nukem.

Anyhow, this is the edition.

https://www.g2a.com/assets/bulletstorm/69b99299/img/collectorsEdition/epic_trishka.jpg

:bbtcat:

7 years ago

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Are they?

View Results
Weren't they already?
Yeah
What are you on about?

"G2A is shit" -> Buys G2A Deal

7 years ago
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+1

7 years ago
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Can't exactly blame them fro Duke though. That game would have never released if it wasn't for them. It was shit, but at least it was available.

7 years ago
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But it wasn't shit.

7 years ago
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I personally never played the latest Duke so my opinion should be taken rather lightly but from the playthroughs I've watched of it, it seems like a rather average shooter. Certainly not deserving of the criticism and hatred it got upon release, fans just heightened expectations to obscure levels I think.

7 years ago
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Not as good as the previous games but still kinda good, kinda decent? I dunno but not the worst game out there, it was stuck in development hell so the end product was not what we were promised to get, shame. Atleast the girl interactions are lovely, just need to get them first for your multiplayer lobby...

7 years ago
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7 years ago
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That's good but the older ones are better though, well, in some aspects atleast like, gameplay, pacing? I dunno.

7 years ago
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7 years ago
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7 years ago
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G2A is like a mafia that stuck around for so long they are now doing legit business. Many mafias are like that. Isn't like 90% of Yakuza's shit legal now?

7 years ago
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7 years ago
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7 years ago
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+1 Everyone just likes to complain so they hop on bandwagons of hate.

7 years ago
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Raghav Mathur, founder of Black Shell Media, says he actually came to the platform because he felt he had no other options.:
Yeah, it sucks when someone takes a free key from a bundle/YouTuber blast and tries to sell it, but now at least we get a little share of the money they're making.” < moron, decides to sell in a bundle but then calls it free.

“I don’t have any problem with our games being sold with a lower price,” said Lisowski. “Somebody has bought them somewhere, so we already received our share for that sale.” < more realistic.

dont sell in a damn bundle if you are not okay with the share you get. simply. but dont complain after your own decision to sell in a bundle

7 years ago
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7 years ago*
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http://www.polygon.com/2016/6/20/11982544/indie-dev-says-grey-market-key-seller-cost-them-450k-in-sales

I can tell you that no compensation will be given. If you suspect that these codes where all chargebacks aka fraud/stolen credit card purchases I would be happy to look into that however I will say this requires Tiny Build to want to work with G2A

And basically they blackmailed the rest of developers in the same way. They let scammers operate freely in G2A meanwhile, because Chinese laws...

7 years ago
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Just saying, that Tinybuild gave away tens of thousands of free keys for exampel for speedrunners, yet they claim in the table in the article that it would be 367k USD in retail. But they just give the games away for free, then when someone started to sell the freely got keys, suddenly they started marking it as a loss. If I give away 10 free cakes, that's 10 cake's loss for me, but I'm okay with it. But when suddenly starts reselling them then I claim that a confectionery sells them 50$ each, so it's 500$ loss for me, that's just not okay. They had no problem for giving away the keys for 0 profit, but as soon as someone ELSE started making money on it, they calculated it as a full-retail price loss for them. G2A is shady indeed, but back in the day Tinybuild royally fucked itself over with that article because they wanted to get money from G2A for the keys that they gave away for free - for the users. Isn't it immoral as well?

7 years ago
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Polygon was able to reach Nichiporchik by phone, and learned that he was able to purchase his own games from G2A and reference key codes sold through his storefront back to individual fraudulent credit card transactions

They claimed that those keys were purchased using stolen credit cards, purchases which, of course, they were legally forced to chargeback. I didn't read those keys were from any of their giveaways, do you have the source that contradicts these tinybuild's CEO words?

7 years ago
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No source needed - I was actively follow it aroudn that time. Speedrunners was free and in humble bundle just before this controvery started. Also if people are trying to resell games by fraudulent cards, why do they buy the game that was available since years, and not the two new ones? More than 12 or 24 times as many speedrunners key than the others can't be accidental. (SG link about the free (not first!) promo, 15 days before the article: link)

  • the article itself lists the link: http://www.polygon.ctom/2016/6/22/12002444/g2a-tinybuild-fraud-allegations-igda-update where Tinybuild didn't answer anything why they claimed 15$ harm on a game that they were selling for 1$ so often. Tinybuild just hates G2A. This won't make G2A any better, but Tinybuild played the victim so many times using inflated values and/or numbers. Also TB answered none at all when G2A wanted to sort out their problem. Not to mention how much Polygon loves to blow up any controversy or drama. It's really not the outlet where I would take their word for granted. (Like it would be the journalist's job to ask why they measure everything at full retail instead of just writing about questionable info)
7 years ago
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Just saying, that Tinybuild gave away tens of thousands of free keys for exampel for speedrunners, yet they claim in the table in the article that it would be 367k USD in retail. But they just give the games away for free, then when someone started to sell the freely got keys, suddenly they started marking it as a loss. If I give away 10 free cakes, that's 10 cake's loss for me, but I'm okay with it. But when suddenly starts reselling them then I claim that a confectionery sells them 50$ each, so it's 500$ loss for me, that's just not okay. They had no problem for giving away the keys for 0 profit, but as soon as someone ELSE started making money on it, they calculated it as a full-retail price loss for them. G2A is shady indeed, but back in the day Tinybuild royally fucked itself over with that article because they wanted to get money from G2A for the keys that they gave away for free - for the users. Isn't it immoral as well?


If I have 10 cakes stolen from me, that's 10 cake's loss for me, but I'm okay with it.

Fixed. While TB did include games other than the 1200 never bundled, never free copies of Punch Club in their table, they explicitly note that they were just trying to figure out where the keys came from, so as to address stolen keys- they never made any assertion of any sort that they wanted to go after bundle or free keys in any way. In fact, at the very top of the blogpost, TB speaks positively about the resale of such games on G2A (calling the concept a "novel" one), following that with a BUT [G2A also encourages black market sales].

they calculated it as a full-retail price loss for them

You've made this claim several times now, and while I apparently never replied to you directly, I and others have corrected it several times now [>>].

Tinybuild royally fucked itself over with that article because they wanted to get money from G2A for the keys that they gave away for free

Also completely not true. Tinybuild wanted to verify if the keys were tied to the massive credit card fraud they'd just suffered, and G2A attempted to blackmail them by saying "Well, we CAN give you access- if you pay us. Oh, and you have to sell at cheaper prices for us, undercutting your other retail partners." TB also asked if any sort of compensation was possible [and given that G2A currently offers a 10% cut to developers through G2A Direct, it's clearly not something out of the scope of their considerations], given that G2A was making a noticable profit off of keys they blatantly knew were stolen.
In other words, it was TB's way of saying "Well, this sucks for us, but we don't want to push the matter too hard, so we're willing to come to a mutually agreeable arrangement, given that you're actively benefiting from and encouraging this sale of stolen goods without attempting at all to due standard due diligence for them [as every reputable market site does]."
Keep in mind, that was their casual either/or offer to G2A: "Do you want to let us go after the thieves, or just work something out?". Instead of flipping out when G2A snubbed their purportedly respectful interaction and attempted to blackmail them, they made a by-the-numbers blogpost on the matter, to allow us to form our own conclusions. It's a pity that so many people seem to have formed conclusions based on hearsay, without actually reading the post themselves.

This isn't only standard, it's a very respectable way for TB to have approached it- rather than outright calling G2A out for fencing stolen goods and blatant blackmail [who demands exclusive distributor rights as a requirement for putting any effort into weeding out stolen goods from their market? There's a reason G2A has a very well-earned, very poor reputation] they approached the matter in as respectable a manner as possible.

Again, it's impossible to say what kind of fault TB may have had in the matter- perhaps some part of their assertions is falsehood- but so far every negative comment toward TB has been filled with outright lies, while G2A's involvement is often notably downplayed, ignoring the narrative TinyBuild built against them (a narrative many other developers supported at the time, hence lending it fairly strong validity).

If you have a legitimate claim to make against TB, then by all means- but so far you've understated G2A's problems while grossly overstating TinyBuild's, proceeding to claim they're equitable. By any coherent evaluation of the information currently available, that seems.. a dubious conclusion to be able to come to.

7 years ago*
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Birds of a feather, man, birds of a feather.

7 years ago
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If you don't work with them, they won't do anything against others reselling your games.
If you work with them, they won't let others resell your games (there)
It's like a protection money

7 years ago
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This ^ It's like G2A Shield for publishers lol

7 years ago
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This is some Pablo Escobar shit going on

7 years ago
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"Gearbox is a gross crook dirty rotten lying sack of shit" - Louis C.K.

7 years ago
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I prefer his original quote:)

7 years ago
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Wonder if it comes with mandatory G2A Shield...

7 years ago
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If it hasn't been made mandatory in the last week, then you're just lying to make your argument sound more noble.
It's a hassle, sure. I hate that as well. But using hyperboles to make your argument look good does the opposite. You're hurting your own argument.

7 years ago
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Almost every company starts out good, they all turn to evil in the end.
Evil is simply more profitable.

I'm not defending Gearbox by any means, I still want my digital copy of Duke Nukem 3D: Megaton Edition.
Those fucking money hungry bastards want me to buy a watered down version.

I voted "Weren't they already?"

7 years ago
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View attached image.
7 years ago
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Yay! Who doesn't want to be one of these guys?
Maybe one day you'll get to shake hands with the boss.

View attached image.
7 years ago
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a chipcard with the steam key?

7 years ago
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Thats a shame ... i really liked gearbox ...

7 years ago
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Signed Certificate of Authenticity

You mean, signed by G-"we're a legit business, we swear!"-2-A?

View attached image.
7 years ago
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To be fair, the issue around G2A was that they were "stealing revenue" from companies. Obviously that's not true, those sales don't equal to lost sales, the value reported is a huge amount less (like the TinyBuild's ridiculous $450,000 claim) because of sale prices, bundles and, again those sales that weren't lost sales but instead were sales from people that never were able to buy their games for those prices. Also, those keys were required by legitimate means in most cases, it's just cheaper regions. Those regions, that placed most of Europe into the 1st region, which makes them pay as much as, for example, Sweden, the country where the citizens earn more in a year than a person in Poland does in their whole life. The bulk of sellers are people and sites that have sold more than 10k keys without a hitch.

Them working with the developers shouldn't be just angrily accepted. It shouldn't be applauded either. But pretending like what G2A or Gearbox did was bad or something is amazingly dumb.

Again, I know the faults of G2A, but I also know the faults of people like you. Those anti-G2A activists that think that everything that they do is evil and because of that can't accept the idea that the ground underneath your argument is slowly shattering. The new target is the G2A Shield, which, again, I agree with, but that "devs get screwed" thing is blown out of proportion, since those indie devs (like TinyBuild) love to play victim and get a bunch of sympathy and publicity. Yet, remember, TinyBuild's not known for having great games. At best, they're good. Punch Club is repetitive and people hated the grind, which was there to extend playtime. Party Hard, which had a randomization that made the game impossible at times and extended gametime. Plus, Speedrunners, which is pretty much dead now, because, like Punch Club, it's bare and it is repetitive.
So, what we have here is a positive thing with people whining about it. Cool.

7 years ago
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What the fuck does Tiny build´s product quality add to the argument?

7 years ago
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That's because of the bad quality of their product, which had been shown in reviews (Steam and others) it'll sell even less, meaning that the $450k value went even further down.

7 years ago
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You should take a look at their store page, where Party Hard has 90% positive reviews, Clustertruck with 90% as well, 76% on Metacritic, and the soon to be released MR. SHIFTY that looks amazing.
They have some of the best and most creative indie scene, right next to Devolver, while Gearbox is attached to borderlands, if they made anything else it has fallen into obscurity like Battleborn
Exactly why they need G2A so much

7 years ago*
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People always forget Half Life: Opposing Force

7 years ago
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Theres more, but how long ago was that?

7 years ago
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A long long time ago in a galaxy far far away, when the internet wasn't available in every home, and the mythical land of games known as arcades still existed almost everywhere.

7 years ago
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Well, the whole of 2016 saw Party Hard having mostly negative top reviews for the most part of it. It's gotten better now, so that's good. Maybe they've fixed it.
Clustertruck's a good game, but it has literally nothing to do with this. It came out after their complaints.
Mr. Shifty also doesn't matter. I doubt that they sold a single copy of Mr. Shifty in 2016. Doubt it was even available.
Yet... Party Hard (with it's former popular negative reviews) and Punch Club (with it still being disliked by popular reviews) were out at that time. Funny that.

They're creative, of course. No one's denying that. But their games lack in terms of gameplay, not creativity.

Battleborn was an unfortunate case. It wasn't because of the game but because of the minimal marketing and the high price tag though.
But sure, let's just complain about G2A working with companies. They used to be more shady, let's just not support them actually becoming less shady...
That's like if a weed dealer got out of prison and then tried to go legit... why would you stop improvement? Why ridicule that? That's amazingly counterproductive.

But, then again, we can keep bickering about a small detail instead of the actual issue.
In my opinion, TinyBuild's meh. In yours, they're great. Cool beans.
Have their new games got anything to do with this? No. But, let's say how their future releases look great, since maybe they'll start selling that game in the past now.

7 years ago
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Just like Duke Nukem was an unfortunate case. As Well has the Alien scam.
as usual the deal was about two companies who are always trying to benefit from others.
Its good they are working together, never said otherwise.

7 years ago*
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DNF wasn't that bad in retrospect. It was just hyped to insane levels. That's pretty much the opposite of Battleborn.
Aliens: Colonial Marines was a pile of arse though, I agree.

You didn't say that it was bad, but I'm generalizing this thread.

7 years ago
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A company doesn't need to put out a "great" product for their opinions and their complaints to matter, especially when in general their products are still well received, with only one game they've put out having a "mixed" designation on Steam, which makes your dismissal of them on a basis of their products even weaker. G2A still basically told TinyBuild that they'd have to go into business with them if they wanted cooperation, and as of only a month ago G2A, now apparently on the up and up, sent someone to the TinyBuild panel at GDC expressly to raise a stink, which is sensible business practice in no sense ever. These are problems with the business model and with a company that is not handling any level of even in-industry criticism of their model well.

7 years ago
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Didn't knew that. Such a desperate attempt only makes them look worse. What was he thinking?

7 years ago
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Oh, no. My point wasn't that "Their products are bad, so they don't have a point". Hell yeah they have a point. It's an actual issue.
It's just that they're blowing it out of proportion. $450k is not the real number there. It's just that with the games not being too great, the number of sales would be even less, making the number even smaller. That's all I'm saying.

Unless you really think that people will keep buying a product that is not well reviewed, as much as they would a game that's well reviewed?

Again. TinyBuild has a legit issue. It's the attention whore way, that bothers me. Blown out of proportion. (Fuck G2A as well for that, if people still won't understand. Trying to see the other side of the fence seems like suicide these days... )

7 years ago
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But the products AREN'T broadly perceived as bad, ARE well reviewed, and if that is the value of the amount of games G2A sold then how is it blown out of proportion? It's not a number they just made up, it's a reflection of how much product of theirs G2A moved. They didn't do anything that's "attention whoring" in this, while G2A went to a TinyBuild panel to start a public confrontation on an issue from a year earlier.

7 years ago
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Punch Club isn't well reviewed, bud. Mostly Positive (which is not a great rating for most games.) and a huge number of negative reviews that are actually upvoted. That does mean that it's not well reviewed in the end. It's like on IMDb. A 6/10 sounds like a good score, yet in reality, the reviews are extremely biased towards abnormally high scores. Same with Steam. People don't really press the "not recommended" button, even if they barely enjoyed it.
Party Hard was also filled with negative popular reviews throughout 2016.

"if that is the value of the amount of games G2A sold then how is it blown out of proportion?"
I've told this already. The original comment mentioned it:
"Obviously that's not true, those sales don't equal to lost sales, the value reported is a huge amount less (like the TinyBuild's ridiculous $450,000 claim) because of sale prices, bundles and, again those sales that weren't lost sales but instead were sales from people that never were able to buy their games for those prices. Also, those keys were required by legitimate means in most cases, it's just cheaper regions."

TL;DR for the sales aspect:
1 cheaper purchase doesn't equal a lost sale.

7 years ago*
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7 years ago
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Okay, let's pretend that Steam doesn't have the issue of the over-inflation of review scores, like IMDb.

7 years ago
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7 years ago
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... So we're going down the route of all or nothing? Either genocide or no deaths. Rape or celibacy. Sobriety or dying of alcohol poisoning.

No, we're not taking that path. I'm saying that you should take stuff like that into account and then make your conclusion. Don't just take the words "mostly positive" and just run with it.

If you have a game that's 20€ and you see it with a discount of 75%, making the price 5€, then you can't say that it's a great discount when you also have a site with the same game, which is 10€ and the discount is 50%, making the price equivalent.

It's a higher number that should be adjusted accordingly.
But of course, let's have a slippery slope. No reviews? Why even have reviews! People don't like games? Let's not have games then! Pfft, no games, no life. Let's all kill ourselves.

That way of thinking is frankly, just simplistic as all hell. Nuance is what this is about.

7 years ago
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7 years ago
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Though I agree with some of the sentiments above, I'm just gonna say Borderlands.

7 years ago
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Can't blame them. This forum is actually more retarded, by hating on G2A but whenever they see G2A deals they keep on buying it.

7 years ago
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This. SG has become more autistic than 4chan altogether.

7 years ago
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Its a big community, you dont know if the people who buy from G2A are necessarily the same people against it. Unless you have been gathering names.

7 years ago
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Well, then saying anything is pretty much impossible.
X: "Group A seems to overall support a bad event!"
Y: "It's a big group, can't say stuff like this!"

7 years ago
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Group A should support the event, they have nothing against it.
Group B on the other hand, did not pay for G2A deal or any G2A purchase, or rather, most of them.

you just cant pretend they are the same people, not without proof atleast.

7 years ago
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Well, the user base of Steamgifts is most definitely one group.
There's no such thing as "same people" anyways. For every group, there are different individuals. That's why t0b3berlin was generalizing it.
Not all. Most.

7 years ago
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This isnt even Faulty generalization.
Its to be expected that some discussions are against G2A and others are in favor, just like the ones in the deal section.
How does it make the forum...lol...Autistic. People with different opinion tend to respond in different discussions

7 years ago
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There are differing opinions for sure (I mean, we're the prime example).
But I think it's that you can still generalize the group. It's almost never a 50/50, especially in this case. The popular opinion here is that G2A is the Devil's lure.

As to autism? That's just a dumb meme, so don't take it that seriously :D

7 years ago
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So... the problem with SG is that some of its users like G2A and others don't?

7 years ago
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  1. There's no problem.
  2. I never mentioned that there's a problem.
  3. I only mentioned that you can make generalizations about this group, based on this topic, since one opinion's significantly more popular than the other.
7 years ago
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Yes, but the generalization zeroxx was making was "everyone hates g2a and buys from them". That is definitely not how the majority here are. The majority are one of those things are the other, but not both.

7 years ago
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That's a fake quote. That's not what he said at all.
"Can't blame them. This forum is actually more retarded, by hating on G2A but whenever they see G2A deals they keep on buying it."
Where's the "everyone"? Where did he say that everyone buys from them? No, he didn't say that. He made a simple generalization.
Yes, you can't have two majorities. We all know that. No one has even mentioned that. It has nothing to do with the conversation either.

7 years ago
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Are you being intentionally dense? The issue is obviously the apparent contradiction between hating on G2A and buying from them anyway. But there is no proof that anyone here does that. More likely certain people hate on G2A and others buy from it. How is that retarded?

7 years ago
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Oh... then we're screwed, aren't we... We can't say anything about the SG community anymore, because it's either "not everyone/most" or "unverifiable".... Plus, why are you taking the statement even seriously? It's a joke anyways. I mean, it's fun to poke at it (hence why I'm talking about it), but you seem to go way further with it. Calling me dumb and such...
I mean, go ahead. It's not like I'm offended. It's just that I find it a bit silly :D

7 years ago
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Honestly, I don't care much about the statement either, my first comment was half a joke itself. But your adversarial attitude is really getting annoying.

7 years ago
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I seriously don't know why you're getting annoyed. But, good luck with that. If something like that already gets under your skin... :D

7 years ago
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whee whee a gaming company is taking advantage of key reseller's popularity!!!111 SHIT COMPANY!!!11

7 years ago
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I don't understand why you mad?

7 years ago
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Gamesutra article about the Collector's editions - Do w/e you want GBX/G2A but seriously : 2 different CE editions and then you have 3 separate figures and no option to get them all unless you either: Buy 3 different CEs(doubt its possible with the limit) or you have to wait for someone to resell the figure for inflated price...

7 years ago
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People actually collecting these are being forced to purchase multiple copies, eh? Sounds like Gearbox was smart enough to milk all those idiots actually buying those shitty figures. It's just like a tobacco company raising their prices.

7 years ago
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And there arent even that many copies to begin with : 2 painted and 16 not-painted per character(3 characters) . And at least according to Gamestura's article both the figures and the T-shirts are made by G2A so probably they are enforcing the limit...

7 years ago
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Not quite, at least not where I live. Tobacco industries can hide their price jacks behind tax increases over here, Gearbox doesn't have a government sponsored alibi. ;)

But otherwise, this is not surprising for limited series collector's edition stuff.

7 years ago
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7 years ago
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I'm personally fond of

View attached image.
7 years ago
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Wasn't Bulletstorm, released like… half a century ago? It is a bit strange to get a collector's edition release for a game barely anyone remembers as it sunk to oblivion with its mediocrity.
As for the deal itself, we are talking about the company that essentially embezzled publisher funds to pay for their own IP; they butchered that Alien game on purpose by underpaying it and just channelled the money into Borderlands. It is not even a goddamn secret. Teaming up with a retail company continuously suspected for tax evasion and helping money laundering is not exactly a big surprise.

7 years ago
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but this one has better textures ¯_(ツ)_/¯

7 years ago
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And that is supposed to help with the restrictive corridor levels, the repetitive grindy combat, and the nerve-flinching voice acting? (I am not mentioning the writing, because I don't think anyone on this planet honestly expects anything from gearbox in that department. :D) Interesting business decision, that is for sure. ^^

7 years ago
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oh i see, you didn't quite get it.
This one comes with Duke Nukem, you know that character that was incredibly popular before gearbox put their hand on it.
If you didnt like that, they will release another remaster but with claptrap (fully voiced)

7 years ago
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Um... are you still talking about Bulletstorm? Because Gearbox did not make and was never involved (as far as I know) in the making of the original Bulletstorm. (Also I wouldn't call it repetitive or grindy but I guess that's just my own take on combat sliding an enemy's legs from under them and then blowing them in half with a shotgun.)

7 years ago
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They weren't? o.0 For years I thought it was some side project alongside the Borderlands. The world, the narrative style, even the jokes were pretty similar. Even some of the large monsters (although the battle mechanics were a lot more complex there, come to think of it).

7 years ago
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It was an EA game, made by polish developers. You know...the guys that made painkiller,

7 years ago
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It was pretty disappointing even more then. =( Painkiller, at least the base game and the first mission disk, was an awesome hoard shooter. I just had a small dream shattered. =(

7 years ago
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7 years ago
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It was not bad, but not good either. I expected a really laid-back, crazy arcade shooter based on the demo, but it the story kept trying to be so edgy and serious and even the arcade-y feel was hampered by the incredibly linear levels. It was… just a shooter. Something you'll quickly forget, not the memorable thrill-packed crazy fun ride the demo and the trailers promised. Heck, to this day I remember the promotional videos more than the actual game.

7 years ago
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7 years ago
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Linear in a way that felt restrictive. Some sections felt like as if they originally wanted a rail shooter. I just felt like being stuck on a long corridor all the time, even more so than when I played Final Fantasy XIII (which really is a very long narrow corridor for about two-thirds of its game time).
As for the tone, I honestly couldn't feel the whole underlying "this is not serious" vibe. Especially how angsty the whole "your comrade is essentially a zombie cyborg now and hates you" thread was. I get that the chick was meant to be some really strong parody on tomboys, but I swear I could just see how her voice actress rolled her eyes at some of her lines.

Dunno. The whole end product didn't click with me at all. Then again, it was about five years ago. My memory may be distorting some of the details.

7 years ago
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Heh... maybe I should give the game a playthrough. It seems like it might be kind of funny, but it may not be. I bought a copy because I pretty much expected the game to be removed from the store (and what a surprise.. it was)

Seems a bit annoying you need to use some sort of fix to play the game, though.

7 years ago
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As far as I know People Can Fly (the developer that made Painkiller) were bought out by Epic Games (the creators of Gears of War) at the time and that had the effect that Bulletstorm became kind of like a mix between the two games... But, I really don't know the details- I basically have all my info on the matter from Wikipedia and the Zero Punctuation video for Bulletstorm.

As far as I know People Can Fly are an independent developer again so who knows what they might decide to do now. :)
(Though personally I really want Bulletstorm 2! I really liked the first game and that cliffhanger hurts!)

7 years ago
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My biggest problem was I didn't even know that game existed.

How?

Simple answer: Region locked.

If they do this crap again, I'm gonna pirate it.

7 years ago
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It was fun, tbh. It's a nice shooter.

7 years ago
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I agree, it's fun.

If Gearbox manages to pull it off with the remaster AND not region locking it in my country, then yes I will certainly get it someday.

7 years ago
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I just realized that this situation is a little bigger than I thought.

I read that G2A destroyed certain indie dev studios because of the key reselling system.

I also noticed that certain youtubers that I watch will not cover Gearbox's games anymore. Some will still cover, but some won't and I totally understand why.

And seeing Gearbox taking this path of scum and dishonesty, I decided to not support them entirely as well. Shame really, gave them one more chance to redeem themselves, but meh... no longer. (Guess I won't expect another Borderlands game from them either),

Please, disregard my previous comment.

7 years ago
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7 years ago
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7 years ago
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At least there's good news for people who own Bulletstorm on PC already, since Gearbox officially announced that any customers wanting to upgrade will get a free copy of go fuck yourself.

7 years ago
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They only bought the rights to publish this game

7 years ago
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it's ok

View attached image.
7 years ago
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Whats wrong with G2A they have good deals

7 years ago
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i personally dont see the problem with gearbox they make some good games for a good price. I loved borderlands 2 and presequel.

7 years ago
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They emblezzed money from SEGA to fund Borderlands 2, they copied the whole Borderlands thing, Randy Pitchford's dumb as rocks, Aliens Colonial Marines (?) (?), Duke Nukem Forever.

They have a nice track record. Also the Presequel was made by 2k Australia, I think, not Gearbox.

7 years ago
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i know for a fact that presequel is made by gearbox but i still dont really see the problem you have with it if you dont like the studio dont buy the games and just act like nothing happend but i do find it stupid that you get a random stateu instead of a choice when you buy bulletstorm. btw i dont mean this just for gearbox but every studio in general

7 years ago
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i know for a fact that presequel is made by gearbox

"Borderlands: The Pre-Sequel is an action role-playing first-person shooter video game developed by 2K Australia, with assistance from Gearbox Software and published by 2K Games"

https://en.wikipedia.org/wiki/Borderlands:_The_Pre-Sequel

Whatever..

7 years ago
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So Gearbox have made a statement and it's quite interesting:

Gearbox Publishing heard loud and clear the concerns voiced by John 'TotalBiscuit' Bain. Gearbox was then provided with a lot of documentation on the subject, after which John was gracious enough to spend time across the last two days with our head of publishing Steve Gibson to put together a proposal and a deadline for G2A to act upon.

◾Before Bulletstorm Steam launch, G2A makes a public commitment to this: Within 30 days, G2A Shield (aka, customer fraud protection) is made free instead of a separate paid subscription service within terms offered by other major marketplaces. All customers who spend money deserve fraud protection from a storefront. To that end, all existing G2A Shield customers are notified by April 14th that fraud protection services are now free and they will no longer be charged for this.

◾Before Bulletstorm Steam launch, G2A makes a public commitment to this: Within 90 days, G2A will open up a web service or API to certified developers and publishers to search for and flag for immediate removal, keys that are fraudulent. This access will be free of charge and will not require payment by the content holders.

◾Before Bulletstorm Steam launch, G2A makes a public commitment to this: Within 60 days implement throttling for non-certified developers and publishers at the title, userid, and account payable levels for a fraud flagging process. This is to protect content providers from having large quantities of stolen goods flipped on G2A before they can be flagged.

◾Before Bulletstorm Steam launch, G2A makes a public commitment to this: Within 30 days, G2A restructures its payment system so that customers who wish to buy and sell legitimate keys are given a clear, simple fee-structure that is easy to understand and contains no hidden or obfuscated charges. Join the ranks of other major marketplaces.

Gearbox Publishing won't support a marketplace that is unwilling to make these commitments and execute on them.

7 years ago
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7 years ago
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Interesting

7 years ago
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Of course. No need to sanity-check your business partners for potential controverse before the shitstorm happens, right ?

7 years ago
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https://www.youtube.com/watch?v=cac0ACHux-Q

seems like Gearbox is not that bad :)

7 years ago
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This, uh, actually doesn't bug me; they can sell their goods how they want. Oh well, still trash for other reasons.

7 years ago
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