I like this idea, especially since it is extended to the different factions. The one thing that always bothered me about The Dark Brotherhood, was that once you finish all of your quests for them, you suddenly have no more assassination contracts. Even small repetitive ones will make it seem more complete.
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Agreed, I feel like I am gonna be doing a lot of Dark Brotherhood ones...
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I never played Clear Sky to a very large extent, but I've been through Shadow of Chernobyl and Call of Pripyat countless times. Their system wasn't really randomly generated quests, but endless repeat quests. Such as having to kill a specific mutant or assassinate another S.T.A.L.K.E.R., and it was always the same mutant or S.T.A.L.K.E.R. at the same location.
From what I gathered, this system will use a system similar to what games such as The Binding of Isaac use to randomly generate specific values to form custom dungeons, items, enemy encounters, boss order, etc. And make each mission unique in one way or another.
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This is an amazing thing to do. Even if the quests do start to feel repetitive or boring after a while (what quests wouldn't after a few hundred hours?) it adds a much more lifelike feel to the world that I fully endorse.
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Wohooo! I want to preload it now! I hate to wait for my key :(
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So this is like that water mission in Dead Island?
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It'd only be cool if the Dark Brotherhood quests inevitably had you kill off every character in the game.
But really, these things have been implemented in a lot of games and while sometimes okay (for instance if one happens to be in the direction you were already going for another quest) they tend to be bland and get old pretty quick.
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I'm really hoping that people eventually repopulate in the world since the article mentions dark brotherhood quests to assassinate shopkeepers. And even if you don't actually kill shopkeepers, the world would get really boring with nobody in it.
As for them getting old pretty quick, this is true (especially if you are doing nothing but them) but there are some times where it is very useful. Since the enemies don't level with you like in Oblivion, it's possible that you could get to a point where you just aren't strong enough to continue yet, this is where it's useful to have random quests thrown in to add some variety so that you aren't forced to get stronger by just going out and killing things over and over again (although you could still do that if you wanted to).
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Right, but you're looking at this the wrong way. It's not like the entire game is revolving around these randomly generated quests (like Oblivion revolved around the copy-paste dungeons). They are just an extra thing thrown in to add to the realism of the world.
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I actually have to agree with you there. Demon's Souls and Dark Souls both have dominated everything since Morrowind, in my opinion. We'll know in less 24 hours how Skyrim stacks up.
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Every second I get more and more excited for this game. I wish I got it on Steam so I could be pre-loading it right now, but I'll have to wait until Gamestop's midnight release. I cannot wait.
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Be glad that you get it even then. I don't have money for it right now so I have to wait until Christmas before I'll get to play it. It's gonna be a long month and a half.
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Are you guys kidding me? Endless? Infinite? Jesus, I hoped only for 100-120 hours :D
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This is definitely a brilliant idea, but I'm guessing it will be: Fetch Quests, Kill This Amount Quests, Take -insert number here- Quests, etc.
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By infinite quests you mean, MMO-like daily quests. Kill x number of y creature at z location.
Real awesome Skyrim.
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Sounds like a great concept but due to the previous Radiant AI flop I'm going to wait and see how it plays out first before I'm getting my hopes up.
Naturally I have the game pre-loaded and it will be awesome to play, can't miss out on this one.
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God, that makes me hot.
I don't even care if they're fetch quests, this is a brilliant idea.
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