This was my first Monkey Island game. I got it (as a pirated version) from a friend in Jr. High school, on a set of floppy disks, and it's one of the most memorable adventure game experiences I think a person can have. Great characters, great dialog, great artwork, and great music. This, and the first game in the series, is LucasArts coming into its stride right at the start of the 1990s. X-Wing, Rebel Assault, Shadows of the Empire, Jedi Knight and Dark Forces, as well as all of the original adventure games like Sam & Max, The Dig, Full Throttle, Day of Tentacle, and Grim Fandango would all follow within the decade. It was a great time to be a gamer.
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Nice ! Thks
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This comment was deleted 5 years ago.
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oh the memories... :)
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I'm just glad adventure gaming is definitely not at all dead as the critics used to predict. :)
I've got an old game magazine over here (which has a feature about how online gaming is probably going to be big), that says that RPGs might be dying in the wake of all the action shooter games like Quake ...which is now owned by Bethesda... the company that now makes some of the best-selling western RPGs! :) Critics are funny.
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I remember those predictions... They came out around the time I was full into hero's quest, king's quest, police quest, space quest... (mmm, come to think of it; they were not really creative with the game names back then....) Luckily the was also days of the tentacle! I was kinda worried about the predictions back then since I really really really liked those games!
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Unfortunately, I missed out on most of the Sierra classics, but that made me a classic LucasArts fan for life instead. :)
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https://store.steampowered.com/app/10100/Kings_Quest_Collection/
https://store.steampowered.com/app/10110/Space_Quest_Collection/
https://store.steampowered.com/app/494740/Police_Quest_Collection/
https://store.steampowered.com/app/388210/Day_of_the_Tentacle_Remastered/
:D
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Where's the thumbs-up icon when you-- oh right, cg added unicode stuffs... 👍
(Also, thankfully, own all of those already! Just need to find time to play them!!! :D)
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I'm gonna invite you to a group of mine. bonus points if you figure out from what game the group avatar pic comes... :P
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Well, I can't argue with that! Umm, thank you? :D
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invite sent.
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Hmm, no bonus points for me (at least not without doing an image search), but thank you very much! :)
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it was my fav point and click adventure... :)
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Yeah, I loved LucasArts games. That studio was probably one of the few good decisions Lucas ever made (even Star Wars trilogy was then marred by Lucas' firing the actual team that made the TOT, resulting with every movie after ESB getting worse and worse). Pity you didn't mentioned their best game, though, the TIE Fighter was by far the best 'villain' game ever made - here, you don't engage in doing evil for lulz, you're a member of the military unit that genuinely wants to provide peace to the Galaxy... by force, if they need to, fighting dozens of enemies out of which movie rebels were just a small part. The writing here alone would be excellent SW book, alas, we never got a hinted sequel :(
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Hmm, don't think I knew the TIE Fighter story was actual that well thought out. I played a ton of X-Wing and all the X-Wing expansions, and X-Wing versus TIE Fighter later, but my loyalty to the Rebellion means I guess I never really gave TIE Fighter a fair shot. Sounds like I'll definitely have to remedy that sometime! :)
Thanks for the info!
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See, my issue with X-Wing was it's a bit same-same game. You fly X-Wing, fight the Imperium. That's it, there is little variance through the game (other starfighters feel similar, missions tend to look same too, the only big difference is the final Death Star run). In TIE Fighter, though? You start piloting cheap, mass produced TIE, end up on black research fighters that show extreme difference from each other. Every ship in the game has unique traits, every short campaign is fought against different foe, and I really liked the irony in the fact the Imperial black research program that ran out of control was more dangerous to the Imperium than rebellion, though no one would ever know that due to the secret nature of the war waged in game.
Also, I just liked the plot wasn't 'oh no, the Imperium is building superweapon #38850583' like in every other SW game, the development of the fighters in the game is quite organic, and the plot gives a good reasons why Imperium didn't crush the rebellion between episode V and VI, plus reasons why we didn't saw most of the ships featured there at Endor. All in all, I have no idea why no one ever made a sequel or spiritual successor from another genre to this, TIE Fighter shown you can have a game where you play 'bad' side without needless mustache twirling villainy :(
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Nice. I don't know how they could have back then, but they definitely should have hyped the game more along the lines of what you're telling me, instead of just the "be the bad guy!" novelty impression that I got from it. Definitely will be installing TIE Fighter instead of X-Wing the next time I'm finding the urge to play! :)
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Monkey Island 2 remastered! Thank you godprobe :)
Even if a woodchuck could chuck wood, and even if a woodchuck would chuck wood, should a woodchuck chuck wood?
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A woodchuck should chuck if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.
You're very welcome! :) Enjoy!
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