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This really is a good game. I 100%ed it. It has a unique art style and vibe...really wish this developer had done some kind of follow-up to it, because I would go back for more. :)
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Unfortunately, the game didn't sell and it was delisted from Steam :/. You can't buy it there. Only from 3rd party re-seller sites, like Fanatical, sell keys for the game.
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I don't get it, why didnt the devs just keep the purchase option. Does Steam require monthly fees for game to stay on their store ?
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Having a look it seems the company has disappeared, and all the devs have gone their own ways, as such there is no central place for the money to go.
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As far as I'm aware, Valve doesn't charge anything but a sales cut and an initial listing fee [which'd be required to generate keys, as well, and thus isn't relevant to the current topic]. In theory, the only real distinction is that the Steam Store cuts into the developer's profits a bit more (Where Steam charges a 30% cut [an industry standard], Humble charges 25%, GMG takes sale deductions out of their 30% cut first, etc). But heightened visibility generally makes up for any loss in that regard- moreover, if that was the aim, you'd presumably either delist & disable the store page or just disable all sale options on the page, and not remove the page entirely.
Seeing as Black Powder Games by all appearances went under several years back, it's possible that the eventual removal from the Steam Store was part of the arrangement agreed to by whomever took over control of distribution following that collapse (or had become a necessity, due to expiring rights). Or perhaps prior to this final disolution the group decided that maintaining sales would be too difficult, but that massively generating and bulk up-front selling to various storefronts was the way to go.
Or perhaps whomever was taking control of the developer management until now had been dispersing keys regularly to the various storefronts, allowing the storefronts to generate stockpiles- but the management's ability or willingness to continue handling sales of the game finally stopped, meaning that we'll see keys on various storefronts dry up quite soon as well.
Basically, there's no real way to tell what led to such an odd arrangement [Google'd results indicate the game was removed from the storefront as far back as May or June] without asking the developer directly- and as far as I'm aware they've been silent for around half a decade, now. :S
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The videogame industry is pretty fragmented so licensing and royalty issues are often rather complicated (as opposed to other better established industries where most things are standardized). That, and rights are semi-often split.
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Thank you!
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you're welcome, hope you enjoy the game!
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