Some of the texts used are directly inspired by (read: ‘copied from’):
Fallen London is a great browser game that’s well worth playing. If you get hooked, feel free to add me here and send me a message in game.
If you like spoilers then a synopsis of the adventure can be read here.
Most of the adventure takes place in rooms of a mansion and all rooms have their text ordered in the same way:
The adventure uses the Pathfinder Sanity rules.
There will be quite a few sanity checks, so depending on the party it might be wise to only have a madness occur when the damage is greater than the sanity threshold, instead of also when it equals it. The Will save DC and Sanity damage for the creatures in the mansion have been tweaked to better reflect their appearance.
It is up to the DM if any of the sanity damage lasts after escaping the mansion.
Should the party sleep inside the mansion they will suffer the following effects unless they sleep in one of three specific rooms:
The adventure as written should be fine for four characters of around 6th level. If they do not have a cleric or other access to healing magic then you might want to add some healing potions to the loot found in certain rooms.
In most cases monsters can easily be replaced by less or more powerful variants or they could just be bolstered/weakened by changing their hp. Skill checks can also easily be changed.
The adventure is nominally set in the Forgotten Realms but is only reflected by the gods used and the mention of two town names. It should be easy enough to use the adventure in any setting; the mansion can turn up anywhere.
Hesenamuntal was a city in Calimshan (even though this is never stated explicitly); if you have any Egyptian-like country in your setting then that should fit fine as its home.
The gods mentioned in the adventure have their portfolios listed so you can easily find gods from your campaign that fit.
The adventure starts here!
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Thanks!
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Enjoy!
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