For a change I can give away a game I have already played. It's a pity I can't really recommend it. But on the bright side I don't think I should recommend against it.
It is basically a visual novel that uses the RPGMaker engine. Due to that engine it also incorporates a few traits of a walking simulator, like walking or interacting with a few select items. Those are used sparingly though, and most of the game is determined by dialog choices. While playing I was curious where the story is going, but ultimately I wasn't all that thrilled by it.
Like many visual novels this game has multiple endings. Since each playthrough is short it doesn't take long to find them all. There is one little gripe I have with those endings though: There are two kinds of endings. One type of ending is what I would call a 'soft ending' where you automatically load back into the latest autosave, and there are 'hard endings' that display the credits and throw you back to the title screen where you can either start a new game or load the latest autosave. The way the game early on probably will have you experience that one option leads to a soft ending followed by an automatic load into your last autosave, while the other option lets you progress into the game some more and creates a new autosave, it kind of invokes the feeling that the 'soft endings' are bad endings. That is, it feels like the setback to the lastest checkpoint in other games when you die. That isn't helped by the fact that they probably are just that, even though they count as one of the multiple endings of the game. Now there is nothing problematic with all of this of course. My gripe is that at one point you end up in a situation that has multiple 'soft endings' but no 'hard endings'. So at that point you likely will believe for some time there is some other way to progress you haven't tried yet although there isn't.
The game is very short, has cards and achievements, and is easy to 100% if you care about that.
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Thanks!
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