I mean, that's just the annoucenement, when the game code was opensourced ^^
But the github project / developement was active 5 days ago :)
https://github.com/cortex-command-community/Cortex-Command-Community-Project
I think it's a cool info, when the developement stopped at Steam / from the side of the developing company,
but the game still was very popular, but somewhat unfinished and now fans / skilled programmers can finish it in their free time. (if they like)
I like many of these opensource game projects: OpenTTD, OpenMW, Julius/Augustus(Casaer III opensourced) etc.
Since the steam reference, i think that the thread is worth it.
But maybe we should open a thread for cool opensource projects/games? (+freeware, which isn't discounted, but not opensource like the oldschool cli / ascii dwarf fortress :P)
Comment has been collapsed.
Not sure if in the latest build, but doors in fortified structures were always way too easy to break down - now you need explosives. To be honest I am experimenting with it, myself.
They preserved the nature of the game well, and the AI still inanely walks through a kill-box 😊
Comment has been collapsed.
1,927 Comments - Last post 2 hours ago by shauntmw
3 Comments - Last post 3 hours ago by Golwar
6 Comments - Last post 6 hours ago by AllTracTurbo
154 Comments - Last post 6 hours ago by hoangmarcel
5,799 Comments - Last post 12 hours ago by Calibr3
1,507 Comments - Last post 16 hours ago by MeguminShiro
2,187 Comments - Last post 21 hours ago by AdJ
44 Comments - Last post 12 minutes ago by Noodles91
71 Comments - Last post 28 minutes ago by wigglenose
294 Comments - Last post 1 hour ago by 0xA1EF
80 Comments - Last post 1 hour ago by SaintEmerald
450 Comments - Last post 2 hours ago by bidosia
119 Comments - Last post 2 hours ago by Snake994
298 Comments - Last post 2 hours ago by NoctuaVentus
Heya folks,
This gem of a game, that was originally released in an unfinished state on Steam, has since been released to the community for free, with the intentions that the community finish development.
Development continues, the original steam release was janky, absurd and ridiculous - but in a truly unforgettably brilliant way. The game had genius design for game-mechanics.
It is a 2d realtime strategy game, where you compete against enemy factions in turns, where you can allocate some funds to 'capture' a planet, at turn end, if other factions put any funds to the planet you are targeting, you enter a 2d sidescrolling battle where you are a brain attached to a robot body. You dig underground gold for additional funds in the battle. You use funds to purchase units, weapons, items, tools etc (HUGE variety, all brilliant fun to experiment with) and drop them in from orbit using one of a few orbital-drop methods. The AI is stupid, but an absolute riot to watch - once you destroy the enemy brain, that planet produces funds for you each turn, and you can use remaining funds & additional funding allocated in subsequent turns to build up fortifications and units to defend the planet.
To understand any more, you'd have to check it out. The Cortex Command Community Project page can probably confer more about the game than I can in this post.
Here's info on the announcement regarding the source code being released to the community. (https://steamcommunity.com/games/209670/announcements/detail/1617272666792666330)
✌ -Minipac
Comment has been collapsed.