Levels fluctuate way too much on this website, and I'm not even sure if it is as fair as it should be. I see several talking about their levels dropping after having a level for so long. I understand that prices drop all the time for Steam games, but it just doesn't seem right to keep losing levels based on prices changing after your giveaway was created and done with. Would it really be a bad idea to implement better rules involving our levels? I'd think it could be more dynamic and based on the individual rather than prices that happen in the future, and having it change for everyone. If there's an issue with someone trying to exploit a free game (or something along those lines), that should be something that is adjusted manually so it doesn't ruin levels that legitimate gifters have rightfully earned. Please reconsider the dropping levels and letting it happen so often to trustworthy members.

9 years ago

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Is this a good or bad idea?

View Results
Yep, it's good.
No, it would have a negative impact

Your poll needs a both option

9 years ago
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I'd rather have only the two, keep it less indecisive. But thank you anyway, since I can see how it falls into both. :P

9 years ago
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Hm, most of the times I see level drops, it's either due to a game being added to the bundle list or some bug...
Sure, there are some cases where games get permanently cheaper, but how often does that actually happen? I kinda thought that it wasn't so much a conscious decision to make levels fall as just a case of "too much work to implement keeping track of all prices"...

9 years ago
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some years ago I bought ETW for 50€, now it's worth 5. So if this happens with most games in a time-span of say 5 years... it's a lot of dropping

9 years ago
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Even if it's for those who rightfully earned that level and should remain on it? There's currently no rules in place from what I can tell that protects those who are actually generous gifters. It seems that all the rules are set based on everyone is trying to take advantage of the system which simply is not true. I hate having to see topics like this, not because it was posted, but simply because I do not agree with how levels are currently handled.
http://www.steamgifts.com/discussion/wkLEW/i-lost-a-cl-level

9 years ago
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9 years ago*
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Then why do members see a drop randomly weeks or months later? That just doesn't sound accurate.

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9 years ago
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That's horribly flawed, and demeaning to gifters. That shouldn't impact their level.

9 years ago
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-1

9 years ago
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Do you disagree with me or Sket? Sorry I have to ask, lol.

9 years ago
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This is wrong. If you have away game before it was bundled, you get full CV

But if you give it away after it was in bundle, but before the one person that updates bundle list here puts it there, you're in for CV loss.

9 years ago
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Why not use the lowest price recorded on istheranydeal.com? Almost no-one ever buys a gifted game at full price.

9 years ago
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Because that's not accurate for all gifters. That doesn't determine their actual value.

9 years ago
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I was a bit sarcastic there.. Anyway it looks like steamgifts doesn't records the price of the game at the time of the creation of the giveaway. I've also lost a lot because of this, for example Tomb Raider was $50 when I gave it away, now it's worth $20. Life is though :D.

9 years ago
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I made this reply below, but yeah, in that instance it sucks. I'd rather see delayed level increases so the prices are accurate at the time it's given away rather than it changing constantly down the road.

9 years ago
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Neither does the opposite because almost no one buys a full price game but still gets a full price CV. People nowadays drop levels because of the massive API problems. It's not something that SG can fix while they take the price from the game's current price.
As about games not being in the Bundle List and getting there later, there is only 1 person who adds the game there and he is doing it in his spare time. (We can't force him to do this as his full time job or something)

9 years ago
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I understand the API problems. Again, I would rather see a delay in levels rather than inaccurate ratios.

9 years ago
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This whole thing is debatable and everyone has their own reasoning for their statement. We can't end up unfortunately into a conclusion and say "Hey, that's the best option we've got" mainly because we have absolutely no idea how much work it may add to the Admin/Mod/Supports to implement that option.
These kind of stuffs have been discussed a dozen of times and I am sure that Admin knows about whole this. If he won't do it, he sure has a good reason. I trust him and the mobs/supports. If they really could improve the site with yours or anyone else's suggestion I can't see why they wouldn't. :)

9 years ago
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Contribution level will ALWAYS be based on the current price, and never the price when they gave it.

DLC price error of $80? Well, guess what, non changing values = ****ton more work for Support.

Deal with it. It effects everyone who gave the game. If someone isn't happy their level went lower, just give away more.

9 years ago
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Still a horrible flaw in the system. I would rather see a delay in my level increase here and let all price changes catch up in the API to sync here so the prices and level are actually accurate than have it be set the way it is now.

9 years ago
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It is not a horrible flaw it really is just a minor thing that noone should care about.

9 years ago
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And this is why there can't really be any positive changes implemented because everyone wants to look at any suggestion so negatively. I really do not get what the harm would be or how this would impact the website if it were to be changed.

9 years ago
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Delta already posted how this would have a bad impact.
I don't have a negative attitude towards every suggestion, I just personally think that this isn't a good and necessary one.

9 years ago
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Delayed contributor values to sync properly would clear up any issue that support will need to deal with manually beforehand. There's always a solution, just a lack of trying.

9 years ago
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If you delay the cv sync for 1-2 weeks there will be even more complaining about that since it affects everyone who gives games away.
The way it is now just affects those that are slightly over a level like 3.01 and drop to sth like 2.98.
If you really care about the level that much you can always just give away a cheap game to get it back in those occasions.

9 years ago
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You don't get that it means more work for Support? Really? No, you just don't care. Its all about your value, not about gifting.

If you can't live with it, feel free to log out and leave.

9 years ago
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As I just said........ ^ Delayed values will smooth out any temporary issues.
And no, I try to come up with ideas to lessen the strain on support while both making it right for members. I work in Support so I respect what they do. It's not about my value because I've never had this issue happen to me. It's about other members and how I disagree with it. So get off your mighty horse, because you're horribly mistaken.

9 years ago
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9 years ago
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View attached image.
9 years ago
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Good idea, it should stay locked to the current price you gave away, why would you lose level because price of game you gave away in the past has dropped? nonsense.

For example you gave away a game worth 10$ game, then in future it got bundled, you shouldn't lose CV because of that, since when you gave it away at that time it was 10$.

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Thank you for your post as well. This is why I like to bring up these ideas for discussions (even if it slightly goes into an arguing debate)... But I can respect your opinion here as well because I can see that. It's just unfortunate for those who give so much to lose it, without really seeing it be more rewarding for them. But I suppose that's truly what whitelists are for.

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It affects everyone who gave a particular game. Over time, game prices drop. So in general, that should mean people's levels are dropping more or less at the same rate.

What it really does it keep a cap on level expansion. If you kept the CV the same forever, then we'd be looking at people with level 137 after a while. The price drops tend to keep it in scale, making you keep contributing to maintain your level. People that keep gifting will be higher level than those that are just riding their level from past contributions. That seems fair to me.

9 years ago
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That's actually an interesting perspective. Props to your post, :) Thank you.

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9 years ago
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Just a question with your idea. If someone buys a game on sale should they still receive full credit for it (bundled or not)? If they set the price of the game at what it is when the GA is created should they use the lowest current price or still make it full price?

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9 years ago
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I'm more wondering if the people who are losing some of their levels, have their levels inflated by buying the games on sale to start with. They way I see it, SG is already generous in the fact it gives full value for the games whether bought on sale or not.

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9 years ago
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/Not amused.

9 years ago
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For the record. I'm not saying this to be insulting just offering up a different view point.

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9 years ago
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I'm a female... but thanks.

9 years ago
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I replied to the wrong person, whoops ;D

9 years ago
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SG should add a box when creating a giveaway "So, how much did you pay for this game?" and add that value to the gifter's CV after the game was delivered, no questions asked.

That will take care of the bundle key vs gift debate, the price decreases resulting in dropped CV, the retroactive bundling, and the high workload of mods.

(and at the same time show how pointless the whole thing is when everyone walks around with a contributor level of over 9000.)

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9 years ago
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Read OP twice, still no idea what's your idea. Care to use paragraphs and point out how you actually want it to work?

The only thing i would change about current CV system is to separate Public CV from Group/Private/WL CV.
I have mixed feelings about those high lvls with only 5-10 entries GA.

9 years ago
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Closing the discussion now. Thanks everyone who contributed to the topic.

9 years ago
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Closed 9 years ago by BlueDahlia.