One thing is in games, when you touch an enemy you take damage. I'm not talking about games like Mario, where you are supposed to avoid enemies, I am talking about games like Rogue Legacy, where the enemies have their own attacks, but you running into them still hurts you. Another thing is when the sides of spikes hurt you.
Comment has been collapsed.
A few others are one-hit kills, bad camera angles, and no indication of boss fights (which cause you to walk into a boss battle).
Comment has been collapsed.
You'd probably hate Max Payne 3 :3 Like you i love games with great storylines. To me, a cutscene can last for a while if it's well made ... But if it gets boring then i skip. This is for Metal Gear Solid 4 for example, if any of you played it, they really get into explanations about the system they created and all. It's cool but it's so fucking boring XD
Comment has been collapsed.
MGS IV made me so angry. That game took cutscenes to a ludicrous extreme. You'd sit through 10 minutes of cutscenes, play for 4 minutes, then have another 10 minutes of cutscenes. You'd have 20 minutes of cutscenes at the end of one chapter, only to have a 15 minute and a 20 minute cutscene waiting for you at the beginning of the next chapter. At least cutscenes at the end of the game are a final wrap-up for the story. The cutscenes in MGS IV were just repetitious droning.
Comment has been collapsed.
Yeah and count the time to install a chapter when you get out of a cutscene + when the chapter's done installing, the briefing and the next cutscene rofl. Thank god for the SKIP button XDDD
Comment has been collapsed.
Games with crappy levelling mechanics, where the character you roll at the start may not be the character you wish to play as further down the line. Yes Morrowind, that means you.
Comment has been collapsed.
dark soules 1 wen u quit the game u had to watch the logos agin
Comment has been collapsed.
I really hate forced "action" missions in stealth games. It's OK if shooting your way through is an option, but if it's the ONLY option for that said mission or level, it's freaking infuriating.
Comment has been collapsed.
Checkpoint autosaves. No question about it. The idea of having to repeat something just because I couldn't play 5 minutes longer to get to the next checkpoint infuriates me to no end (especially because some of these checkpoints are only temporary for that game session in case you die, but if you actually quit the game because you had some other obligation then it makes you restart all the way at the beginning of the stage).
A game's playability goes up ENOURMOUSLY if I can save anywhere anytime and resume at that exact point. Bound by Flame for instance is just about the best game this year because of that, because no minute spent on it is ever wasted unlike other games that still save like they run on systems with minute amounts of physical memory barely able to contain a checkpoint save (like back in the PSX days).
Something like Shadowrun Returns NOT having anytime anywhere saves is absolutely unforgivable because it's not some AAA console port.
Comment has been collapsed.
No it doesn't. It kills repetition and as awesomely punishing as being forced to run back to your blood splotch in Dark Souls might be it's still repetition with no additional gain at the end of the day. Time doing something I've already done which I would have much rather had available for my multitude of other hobbies or to move forward in the game so I can finish it and move on to the next one rather than having to shelve this one if I want to move on to the next one. (yes I know Dark Souls features persistent autosaves so it would perfectly record my progress, not checkpoints, but it still has those bonfire checkpoints for when you die as well).
It allows me to make optimal use of my time as I see fit rather than being forced to find chunks of time big enough to finish an entire stage for instance, which becomes rarer the older you get (and I'm not even talking old man old, just moving from high school to university for instance typically gives you less free time and so it goes as you take on more responsibility in life).
If people want to exploit the save system then let them, it's their problem, and it's not like there often aren't other exploits already (even in Dark Souls).
Comment has been collapsed.
For me it is about playing the game and my main goal is not necessarily to finish it or doing things "optimally". It is not a like a job or an assignment that needs to be done.
If you cannot wait to finish a game so that you can move on with your life why are you even playing the games? It seems to me that playing the game already feels like a time-waster to you. Why not play a short or easier game instead of Dark Souls? If repeating 5 minutes of gameplay is a waste of time for you then I don't know what to say, really.
Comment has been collapsed.
you've misunderstood most of what I said, I meant optimal use of time, not playing the game optimally
what I meant is it allows me to utilize all of my free time rather than having to give a game a pass because I only have 20 minutes left and that's probably not enough to reach whatever will actually save my progress next
or it prevents me from wasting an hour just treading water in the game because I died twice and had to repeat 20 minutes of gameplay every time
I never talked about repeating only 5 minutes, I talked about having just 5 minutes too little to reach a point that will actually save the progress from the last half an hour
And lastly I only mentioned Dark Souls because I'm sure that's a game where everyone thinks they shouldn't be allowed to save any time anywhere (something the game actually does...providing you don't die).
All my free time should be spent moving forward in the game (not in life), advancing the plot or goal, not treading water doing EXACTLY what I've done already. If I want to repeat everything I've done then I'll replay the game later.
this is far more an attack on things like Darksiders (well most games that take place in stages) and Borderlands and Assassin's Creed because they often suck at maintaining my progress thanks to their checkpoints, than Dark Souls
Comment has been collapsed.
Ok, I will counter your argument. Check-point saves kill gameplay for certain titles. Or better yet, I will just say, stop telling other people how to play their games.
YOU don't have to use it. If YOU think it kills the gameplay, then again, YOU don't have to use it.
There is no reason devs can't have check point saves, manual saves, autosaves, no saves, save on death and quicksaves all available to the player. Let gamers play the way they want. If I have five minutes and want to play real quick, let me. If I want to save right before that boss fight, let me. If I want to play straight through with no-saving, let me.
Saying "but, but, but! That totally ruins gameplay in certain games" is a selfish and weak ass argument.
Comment has been collapsed.
Backtracking.
I don't mind when you get that ah-ah moment realizing that now you can go over that one ledge you saw earlier 'cause you found a new item/skill.
What I don't like is when you are forced to go back for some random silly reason just because they needed to squeeze 20-25% extra hours of gameplay.
Similar: delaying new relevant stuff in the game on purpose. Like Alan Wake: it could easily have been one of my favorite games ever, but instead they put 3 hours of useless corridor levels in which you just do stuff you already did, waiting for the next relevant event/situation.
Comment has been collapsed.
Being fair with this one, backtracking is awesome sometimes to make the "fell of power" more relevant, like the first time that yoy go in the zelda castle in link to the past, and when you comeback and kick ass like a TRIFORCE MASTER!!! :D...
Comment has been collapsed.
akward and wonky animations.
incredibly awful graphics (i mean depths of fear kind of uglies.)
A.I doing stupid shit that breaks inmersion.
Comment has been collapsed.
I usually enjoy all of those things. They make me laugh. I love immersion-breaking bugs in games. This is one of my favorites.
Comment has been collapsed.
Comment has been collapsed.
Games that play out like action movies, call of duty etc, why can unscripted gameplay be mastered?
Comment has been collapsed.
17 Comments - Last post 3 minutes ago by AManOfLetters
178 Comments - Last post 16 minutes ago by dadel
1 Comments - Last post 28 minutes ago by Vasharal
1 Comments - Last post 43 minutes ago by combatbeard
3 Comments - Last post 1 hour ago by Sh4dowKill
1,039 Comments - Last post 1 hour ago by sensualshakti
16,404 Comments - Last post 1 hour ago by KASS
17 Comments - Last post 23 seconds ago by Fluffster
235 Comments - Last post 1 minute ago by Zarddin
414 Comments - Last post 1 minute ago by Chummy
6 Comments - Last post 3 minutes ago by LieEater
14 Comments - Last post 3 minutes ago by LieEater
79 Comments - Last post 5 minutes ago by LieEater
2,110 Comments - Last post 6 minutes ago by canis39
I'm not talking about technical things. Obviously, things like bugs are awful, bad graphics/textures and the likes can all take away from a game's playability, but I'm speaking more to gameplay elements.
My biggest pet peeve is repetition. I absolutely can't stand things like grinding in RPGs or games like AC1 where its just the same gameplay over and over again. At least the later AC games rectified this.
Comment has been collapsed.