212 Comments - Last post 3 minutes ago by CR7CAMIAO
17,148 Comments - Last post 20 minutes ago by pivotalHarry
384 Comments - Last post 37 minutes ago by GarlicToast
67 Comments - Last post 54 minutes ago by JonathanDoe
15 Comments - Last post 1 hour ago by Fluffster
4 Comments - Last post 2 hours ago by gameboy9725
512 Comments - Last post 2 hours ago by OldPup
649 Comments - Last post 12 seconds ago by Zolivv
1,227 Comments - Last post 27 seconds ago by Kyog
10,845 Comments - Last post 3 minutes ago by Hawk189
30,538 Comments - Last post 4 minutes ago by schmetti
150 Comments - Last post 15 minutes ago by Atilex
318 Comments - Last post 22 minutes ago by xXShurraXx
97 Comments - Last post 22 minutes ago by Vin3
So, I've been approached about working on a project for the summer in Unreal Engine 4. The problem is, my current rig is basically a toaster, and building anything takes hours. I've been considering upgrading my rig for a while, but this project changes the constraints of my planned build, so rather than being a gaming rig it also might need to be able to do lighting and stuff. I was wondering if any of you all had any advice on my build; I've started one, but I don't know what is best for doing stuff in Unreal, so if anyone has any suggestions for alterations to make it work better for working with UE4 (I'll mostly be doing some level design and reviewing builds made by the more code savvy people, but I may be involved with cutscenes and stuff, since our team has no dedicated artists and I'm consulting on writing and design). The budget is fairly tight, and anywhere anything can be trimmed without sacrificing would be appreciated. The point I insist on is RAM (need 16 GB), but anything else I'm open to suggestions. Thanks!
Comment has been collapsed.