Hello Steamgifters! :)

I would like to present something I've been working on for quite a while: A whole new level of making Puzzles and sharing SteamGifts giveaways - sWords Puzzles!


sWords Puzzles are part of my Game of sWords project. I believe many of you have played at least one of three Games of sWords (one, two, three) before and know what it is :)


Playing sWords Puzzles has the same feel as playing Main Game of sWords, but Puzzles are unique in a way that they totally focus on exploring, solving puzzles, finding clues and revealing secrets... AND, they can be made by anyone using sWords Editor!


Each of you can now create your own unique little world with your own rules: full of secrets, dangerous monsters and, of course - treasures (private giveaways). Make your dungeon, share a link to it and let people explore it and solve its mysteries to find the hidden treasures!

It is a really enthralling and exciting way of making giveaways! There are lots of creative ways to design your dungeon. Constant exploration, search for hints and clues makes puzzle solving engaging and fun!


Check out the "Introductory Puzzle" to see what sWords Puzzles are (and find some treasures).

A huge thanks to Paprion, MonoTheKing and Dr3w who helped me test the Puzzles and sWords Editor!


Get sWords Editor here and look through the Editor Guide to learn how to make your dungeon!

Join Game of sWords Steam Group to learn about all the updates and share your thoughts and suggestions!


The project is constantly being developed, new features are added based on your suggestions - so your opinion matters a lot!

Note: Even though both Editor and sWords Puzzles have gone through the thorough testing stage, you still might encounter minor bugs which me and testers haven't noticed. Please let me know about them and they will be fixed asap :)

Have fun!

8 years ago*

Comment has been collapsed.

Bump!

8 years ago
Permalink

Comment has been collapsed.

Guys, thank you so much for all your comments and feedback!

I'm really excited to see the dungeons you would create! :)

8 years ago
Permalink

Comment has been collapsed.

Awesome idea. Bumping ~ :D

8 years ago
Permalink

Comment has been collapsed.

Feedback:

  • Link in descriptions in the puzzle is a bit hard to see with the link colour being almost the same as the background colour.
  • The main description in this thread is a bit hard to read because of all the different uses of huge letters, bold, italics and so on.
  • When unlocking a door, walk through it automatically.
  • When using a scroll for a clue on a door and you leave. Make the effect stay when you come back.
  • Faster transitions (atleast for rooms you've visited before)
  • Settings panel, move Navigation method there. Perhaps transition and text speed options.
  • Energy regeneration is a bit too slow. 1 per 10 minutes. Or is that a setting of the puzzle creator? Just a feeling that having to search for clues on walls in big labyrinth, you will run out way too fast on energy so it might become boring having to sit for 10 minutes for each wall.

Overall, great tool, I just hope it doesn't become as overly used as jigidi to make it bland, but I doubt it since it will require a lot more work for the creator. :)

8 years ago*
Permalink

Comment has been collapsed.

Thank you for the suggestions! EP regeneration rate is set by the map creator. You can simply leave a puzzle for an hour or two to get enough energy to continue instead of waiting 10 minutes to get 1 EP :)

The point of Energy is to make you think about each check and guess instead of guessing and checking everything bluntly (e.g. the "number" answers could be guessed too easily by simply guessing each number in order if energy wasn't scarce). Waiting time is a kind of penalty, which makes you try to manage Energy wisely to complete the Puzzle before it finishes.

8 years ago*
Permalink

Comment has been collapsed.

The problem comes when the map creator creates randomly positioned hints on walls that you need to find to solve a puzzle. Then you have to check every wall. But I guess that lies more at the hands of the creator of the map than the creator of the tool. :) Paprion's map suffers from this, way too big and while I found the hints, I ran out of energy because there were too many spots where a hint logically could be in. And with 10 minute regen, I felt it was a bit too punitive. Again, not the fault of the tool itself. :)

But sitting around doing nothing, or having nothing to work on while waiting can be a bit of a concern. Perhaps add the possibility of minigames to recover energy faster after you've reached 0.

8 years ago
Permalink

Comment has been collapsed.

Thanks for an interesting suggestion. I might think about something like that. But as you mentioned yourself, the dungeon design totally depends on the creator of the map, he has all the freedom with the tool I provided. If people will start making these puzzles regularly themselves, you will be able to just switch to another puzzle when you run out of energy and it won't be a problem anymore ;)

8 years ago
Permalink

Comment has been collapsed.

Another suggestion:
Monsters Killed stat in the lower left corner.

8 years ago
Permalink

Comment has been collapsed.

Yes, I believe I might add more stats sometime to make the Top more interesting :)

8 years ago
Permalink

Comment has been collapsed.

Interesting way for solving puzzles :)
Bump!

8 years ago
Permalink

Comment has been collapsed.

Nice..I'll test it out sometime this week. Are you planning on adding mechanics like the levers from the main game or multi-level puzzles (stairs)?

8 years ago
Permalink

Comment has been collapsed.

Yup, these 2 things are in "to do" list ;)

8 years ago
Permalink

Comment has been collapsed.

Can't figure out the color secret word

Edit: Nevermind. As always it was in front of me all the time

8 years ago
Permalink

Comment has been collapsed.

Glad you figured it out! I believe there aren't any difficult puzzles in the introduction, just some small tests :)

8 years ago
Permalink

Comment has been collapsed.

Bump!

8 years ago
Permalink

Comment has been collapsed.

Bump because this is Awesome!!!

8 years ago
Permalink

Comment has been collapsed.

Is there a deadline for this or speed matters? I was thinking of checking it out in the weekend...

8 years ago
Permalink

Comment has been collapsed.

Έχεις χρόνο. 4 βδομάδες συγκεκριμένα.

8 years ago
Permalink

Comment has been collapsed.

The tutorial giveaways end in 4 weeks so you have plenty of time. As for Paprion's test puzzle, it says in the top left corner how many days are left (2 weeks starting yesterday). The giveaways aren't limited unless the creator specifically chooses so.

8 years ago
Permalink

Comment has been collapsed.

Bump

8 years ago
Permalink

Comment has been collapsed.

bump!

8 years ago
Permalink

Comment has been collapsed.

Im lost with your puzzle, Im not worthy :( i have the 3 lockets but dont know where to go from here and ive checked every possible square i can!! :D

8 years ago
Permalink

Comment has been collapsed.

doesnt help that i cant answer 2 of the q's either haha :D

8 years ago
Permalink

Comment has been collapsed.

Its very close to where you found the Sky Locket!

8 years ago
Permalink

Comment has been collapsed.

i think i know where youre talking about its just the answer to the q that has me stuck! ill persevere i cant be too far off :)

8 years ago
Permalink

Comment has been collapsed.

If you're talking about the doors from the final corridor, check if you found all three lockets in your notebook. They have the answer. Sorry for taking so long to come back here. @_@

8 years ago
Permalink

Comment has been collapsed.

If its the first door, then the answer is also in your notes :)

8 years ago
Permalink

Comment has been collapsed.

cool i have all the clues and lockets so as long as the answer is in my notes ill eventually get it, just actin a fool at the moment ! :D

8 years ago
Permalink

Comment has been collapsed.

Bump for excellent work (๑•̀ㅂ•́)و

8 years ago
Permalink

Comment has been collapsed.

Thank you! And thank you for helping me test the Editor! :)

8 years ago
Permalink

Comment has been collapsed.

Are energy regen and death timers fixed or can be changed? Imagine how confusing it would be to solve several of these puzzles at the same time cause of limitations.

8 years ago
Permalink

Comment has been collapsed.

They are set by map creators.

8 years ago
Permalink

Comment has been collapsed.

Amazing puzzle! Definitely will use it to give!

8 years ago
Permalink

Comment has been collapsed.

Can't wait to see your creations! :)

8 years ago
Permalink

Comment has been collapsed.

Yes!!!!

8 years ago
Permalink

Comment has been collapsed.

I love this game!

8 years ago
Permalink

Comment has been collapsed.

This needs more bumps.

8 years ago
Permalink

Comment has been collapsed.

Bump, found a server in there also i was not able to reverse correctly.. i even used a scroll for that damn chest dunno what i did wrong :(

I like the game a lot.. but i liked the stats and weapons and armors and buffs/un-buffs also.. i hope u don t get ride of those :(

8 years ago
Permalink

Comment has been collapsed.

Of course all those things will stay in Main Games. sWords Puzzles are a separate "game mode" with its own peculiarities (including possibility to be made by anyone).

8 years ago
Permalink

Comment has been collapsed.

Yay! Finished both dungeons :D

Thank you Server and Paprion for your hard work! I had a lot of fun :D

When is the next? ;)

8 years ago
Permalink

Comment has been collapsed.

Congrats and thank you!
The Editor is there and anyone can make a game. I wish more people would at least give it a shot ;)

8 years ago
Permalink

Comment has been collapsed.

I used my keys around Easter and I don't have anything to give away now... Kinda pointless to make a dungeon lol

I don't know when I will have any keys again... might be as late as next Christmas >.<

I'm just wondering... How about making a different subpage, something like Archive, where people could try out they skills at making dugeons but the Treasures would be GAs that already ended. Of course, old dugeons that had active GAs could go there when the GAs end too. Do you think anyone would check that page or would it just be a waste of space?

8 years ago
Permalink

Comment has been collapsed.

This is a very good idea, thank you! Yes, I believe I could archive created dungeons, and allow to make new ones just for fun (without actual giveaways - though I will surely separate them). I believe over time there will be a nice "selection" of dungeons for all dungeon lovers :)

8 years ago
Permalink

Comment has been collapsed.

You can already make one with a GA that has ended, you just have to include a link in the treasure chest. I don't think it checks to see if it is still running.
But if you do that, best point it out in the dungeon itself(start location description). :P

8 years ago
Permalink

Comment has been collapsed.

I know but I don't want to waste Server's server :P space for it until he makes an archive. Also... some people don't read description and I could start a real storm by it ;) Better play safe :D

8 years ago
Permalink

Comment has been collapsed.

If they don't read the first screen when entering the dungeon, they deserve to wander about for an ended GA(if the GA was their goal) :P

8 years ago
Permalink

Comment has been collapsed.

Badabompda-bump.

8 years ago
Permalink

Comment has been collapsed.

This is awesome dude, I don't have much time right now but I'll definitely make some gibs using this. >:D
Bookmarked 4 later

8 years ago
Permalink

Comment has been collapsed.

Great! :)

8 years ago
Permalink

Comment has been collapsed.

Nice! have a bump:)

8 years ago
Permalink

Comment has been collapsed.

Loads of fun! Thank you! :D Bump!

8 years ago
Permalink

Comment has been collapsed.

Bump for solving the introductory puzzle.

8 years ago
Permalink

Comment has been collapsed.

Closed 4 years ago by SErVER51.