It actually is. People who are serious about making games should take a bit of time to study psychology. If something is put in a game, a significant number of people will have a strong drive to find/collect/experience it, reducing their enjoyment of the game if they fail. Thus, I think it would be much better if developers focused on a high quality experience throughout a playthrough, rather than attempt to increase playtime artificially through filler content.
In other words, cut collectibles, grindy achievements and, where appropriate, secret areas.
Note that I assume there are very few, if any, players who would enjoy a game less if it had less filler content. There might be those who prefer quantity over quality, I don't know.
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No, you're correct. Pretty much everyone prefers quality over quantity. If the quality is high, they will want more quantity. If the quality is low, increasing the quantity will not increase satisfaction. Regardless, the OP has an entirely valid point: "filler" is the fallback of a lazy development team.
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I like the collectables anyway. I always got all the heart peaces in zelda for example. One of my favorite parts of oot as a kid was the side stuff. it was fun not a mindless grind, although theres probably somebody who'd disagree. but thats why they're optional.
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Then play other games if it annoys you. Lots of people like it.
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But it is. The quality of computer games has been dropping for a good while, now, and that is indeed a problem. We are paying more and more money for products of increasingly inferior quality. If you don't see that as a problem then I don't know what to tell you.
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You do know Batman was originally supposed to be a detective anyway right? That concept kinda got lost along the years. So really and truly the game is keeping true to how it should be. Then again I haven't played them so I can't fully judge it.
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Well okay then, I guess it's just an unnecessary feature then
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You don't have to do it, and I personally love it. There's really no downside to having them.
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They're always a secondary, unimportant objective, so you can skip them if you don't like scavenging ;)
BTW, I really liked hidden items hunt in Sleeping Dogs. If you do some side missions, you'll get the locations of hidden objects. So searching is more fun and less frustrating ;)
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There not so secondary if you want to rescue the hostages.
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Simple minds get distracted with little shiny things, i agree with your point, the idea of having other stuff non story related on the game is supposed to be fun, not a repetitive task which wasn´t inspired in any stretch of imagination to begin with. I just don´t bother with that stuff in those cases and go on to another game.
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fwiw, I agree.
but also, I agree with everyone else so far too.
Thing is, games have had these things forever.
Easter eggs are the easy one. I can't count how many versions of Max (of Sam & Max fame) I've found over the years in the old LucasArts games -- especially in Outlaws... there are dinosaurs in that game if you go looking hard enough.
Wolfenstein 3D... Doom... tons of secret hidden things.
It's only recently that they've been made a part of "the game". If you try to remember their history, and how they were more like rewards for the particularly investigative players, they're easier to stomach, and even skip.
[edit]
A couple of games that did it "right", imho...
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There's a few games which do collectibles right, the Crackdown games for example as you feel real reward for collecting orbs and powering up your character... if it's silly stuff like artwork etc. however though it really annoys me as well =/
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My problem is pretty much the same,i get nothing beside an achievement (a new weapon/function would be cool)
So i have no reason to get 100% progression
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Yeah i cant resist to find everything in a game i like - sidequests, easter eggs, secret powerups for example. But in most recent games its like "collect 200 hidden orbs" or something like that... so im ending up getting bored of searching and then i get annoyed enough to drop it. So if it was 10/10 when i just played - it becomes 9/10... 8/10... 7/10... "friends, im not recommending this game, its annoying". Hope you got what i wanted to say.
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Stick to linear games then why don't you? I suspect you'll be complaining about that in no time. Open-world is a lot better than linear game play imo. What exactly do you want?
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collectibles are mainstream in every open world games ever :P
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I liked the ones in batman, they weren't as simple as just picking an item up.
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Yeah.. Didn't complete Saints Row 3 because of that. Collecting everything in an open world is just boring and too time-consuming
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I'm a completionist so I usually do all the collectibles if I can. My problem isn't usually their presence in a game but their worthlessness. If they are part of the game somehow, then it's fine.
Collectibles only really annoy me when their only purpose is to be collected for the sake of having 100% show up on a stats screen.
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So I recently completed Arkham Asylum, It's a great game and all but one thing pissed me off pretty badly. The were too many god damn secrets/riddles scattered all over the map. A very cheap way to keep the player occupied for the game longer if you ask me. Too many games feature these collectible items and such that takes same amount of time to gather as completing the storyline missions. I don't mind side missions though.
/end rant
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