So have save systems bugged you to the degree that you have stopped or even entirely skipped playing a game?
Every once in a while a really good game will lose me because of a save glitch. It's really sad, but trying to clear through up to a couple hours of content I've already cleared because there was a bad save/corrupted save/no save is annoying.
Comment has been collapsed.
Thankfully that hasn't happened to me. But it is a constant fear, every time I play a game that doesn't allow me to save anywhere anytime.
Comment has been collapsed.
Yes happened to me recently with Scourge: Outbreak, the game wasn't great to start with plus it has the most bullshit checkpoints/saves ever. I did beat a long level, and even a boss, I thought it would have saved and turned off the console, played it again I had to redo one of the most frustrating boss of the game, I've dropped the game for a few days before coming back to it. :)
Comment has been collapsed.
Ouch, that sounds painful. Luckily for me that game isn't my cup of tea at all so I'll never get to experience that, at least in that game.
Comment has been collapsed.
When I lose progress I tend to stop playing, at least for a while. It's not always the game's fault, but the save system of course plays into that.
Shadowrun Returns is one games I stopped playing due to checkpoint saves + bug. Played it on Android, and switching apps caused the game to be evicted from memory. Happened a couple of times, each time causing me to wait. When they finally introduced a save system the game update caused me to lose my hires and I didn't have enough nuyen to buy them again. So I plan to start again, one of these days (actually started creating a character the other day, but then decided to play something else and uninstalled to get some more space).
Comment has been collapsed.
Ah. I played Shadowrun on PC but it doesn't have all that many checkpoints so I never know when it's safe and simply don't have the time to play like that. Plus I didn't find the world all that interesting.
Comment has been collapsed.
I have stopped playing games for many reasons but the save system is not one of them, I have rarely run into a situation where I have had to repeat more than about 5 minutes of game play because I quit between save points. Personally I think this is a pretty pathetic thing to complain about.
Comment has been collapsed.
Oh well, to each their own. There was bound to be a few of you that found this whole idea petty or absurd.
Comment has been collapsed.
Being a casual gamer, I generally dislike the checkpoint saving system. It bothers me a lot, though I usually don't stop playing the game because of it.
In some games, checkpoints are done so well that even I don't mind (for example Mark of the Ninja had brilliant checkpoint placement and so had Nihilumbra). In some other games, the checkpoints are so bad that it makes me wonder if the developers even bothered to playtest their game.
To answer your question, there is one game that I remember I stopped playing because of the saving. Trine.
The in-levels checkpoints were fine I think, but when I had to quit the game, it never returned me to the last checkpoint I passed. To this day I'm not sure if it was meant that way or if something was wrong with my copy of the game :D
Either way, having to repeat the same part of the level over and over again, I was unable to make any progress and so I finally said "screw this!" and stopped playing Trine altogether.
Comment has been collapsed.
Hmm, I don't recall Trine being that bad but it's another game I never completed cuz at the time I had exams to study for and after that there was some other major title I got really into so Trine unfortunately fell by the wayside.
Comment has been collapsed.
No, it wasn't "that bad". It's just that when you had to quit to game and then came back to it, you always started at the beginning of the chapter(?) instead of being able to continue from the last checkpoint. So you could very well end up just infinitelly repeating the same stage. At least it was like this for me, as I said, I'm not really sure whether it was a bug or a feature :D
Comment has been collapsed.
It happened twice:
Comment has been collapsed.
Oh no, you mentioned Borderlands....gosh darn it I was hoping the auto-saves there would never get me into trouble.
Comment has been collapsed.
Happend twice:
Splinter Cell Conviction and Prince of Persia: The two Thrones
It was coupled with the game crashing too. I had to redo a passage 5 times and couldnt skip the cutscene in there so I decided I had enough and just clicked on the deinstall button. The next time I tried reintalling Uplay messed up and I couldn't even launch it. So it's further delayed until I'll try to play it again.
For PoP: There is a chariot-passage right before a boss fight and the autosave just was always at the start of that passage. Lost too much health during that ection and couldn't beat the boss because of it, so I quited. About 2-3 years later I treid it again and it worked first try though :D
Somehow I had no problems with Darksiders or any other (action) game I remember
Comment has been collapsed.
2-3 years later you tried again and were perfectly happy to continue? Damn. After 2-3 years I've always forgotten most things about the game and have to start from the beginning but then end up bored cuz I've done all this already and usually I end up dropping the game again and doing something else.
Comment has been collapsed.
I figuered I should give it another try since I really liked the other Prince of Persia-titles and had no issue with the controls whatsoever. Minimal damage on the chariot section and then the boss (it was a boss-battle consisting of 2 ennemies). It was the second to last boss iirc so I really wanted to finish that game.
Some day I'll return to Splinter cell too when it overcomes me (like recently 100%ing both darksiders games) and then I'll play through it even if the savesystem screwed me over multiple times :D
Comment has been collapsed.
Huh? But it's a sports game so saving shouldn't really be an issue? At leas on an offline profile?
Comment has been collapsed.
If you start playing online and one day can't be online because of your Internet or GFWL down: no access to your save file, please start from zero.
If you make some progress in an offline save and you are online when launching the game: no option to select the offline save, please start from zero. Also it sometimes deletes itself when this happens.
Only option was to have your Ethernet cable or WiFi off when launching, and you can see for yourself how that would suck balls.
Comment has been collapsed.
Huh? But when GFWL starts it prompts you to select the online or offline profile. Yeah it's annoying that data isn't shared between them, but within the profiles themselves there should be no issue selecting the save and profile that you want. At least I had no issues on my GFWL games.
Comment has been collapsed.
To be honest,
I've never completely quit a game because of it's stupid save options, or lack thereof. I've stopped playing for a while, but eventually came back and finished the game, if I was really into it.
My favorite Save option is the Quicksave / instantsave-at-the-press-of-a-button idea. I feel that you can't go wrong with that, as long as you know when to press the button. (i.e. it so often happens that I quicksave just a glimpse of a second before I die, and no matter what I do at the load, I can't stop the death, and so I have to start all over)
Other than that, I can understand why certain games only allow you to save at certain checkpoints or times. It just makes the game a little more immersive (I'm talking about games like GTA or Sleeping Dogs here). By adding the option to only save at certain places, for example, makes the game feel a little more realistic.
Comment has been collapsed.
Yeah, I can definitely understand why a lot of open world games don't return you to the exact same spot but rather a sort of homebase. I'm fine with that. But some games are seemingly too stingy with their checkpoints.
Comment has been collapsed.
I'm having much less of a problem with it these days compared to the old days.
That Lion King 2D game had no saves at all, you had to replay the whole game whenever you quit or failed. Tomb Raider 3 had limited saves, so I'd replay entire levels dozens of times without saving to conserve saves. Prince of Persia Two Thrones had me clear an area of enemies that kept respawning, then figure out a puzzle, then find a hard to see climbing path, then clear another area with tons of respawning enemies, plus several lengthy cutscenes, just to get to a sodding save fountain. Meanwhile my family was waiting to get the TV back, because I hadn't saved for two hours and didn't know how far the next fountain was.
Right now, Metro Redux is getting a bit on my nerves. It's hard to predict when it saves, and I like to search every nook and cranny since I'm playing on ranger mode. Too bad that whenever the game forces me to fight a mutant horde, I'll die dozens of times, resetting me to some point before when I was searching the area.
Then I must figure out which areas I hadn't searched before the checkpoint, and collect all this stuff again just to die again at the mutant horde. After five times, I just run around to pass every hidden stash as fast as possible. Discovering them for the first time is fun, but this is a chore and it ruins the experience. I just don't feel like playing where I stopped last week.
Comment has been collapsed.
Yeah, a game like Metro Redux that could jump scare kill you at any moment really should have an anywhere save system rather than checkpoints.
Ouch, luckily my family has never had to wait on me all that long and it's in fact usually shorter games where they have to wait for me. Like being called to dinner at the start of lap 2 on a 4 lap race that I'm finally doing really well in.
Comment has been collapsed.
Yes, there hare been a handful. Mainly awkward save systems just make me play the game less (i play the game when I know that I can fit in enough time to reach the next save point), but sometimes the save systems are just so annoying that I stop playing.
Silver is actually a pretty good game, with the exception of the save system. Not only do you have save points, that are about as far from each other as those in an older Final fantasy game, but the save points are single use only! You can only save at each save point once, then they disappear, and there is no "overworld", where you have infinite save possibilities.
Alien vs Predator from 1999. Unpatched, this game did not allow mid-level saves. And the levels were long. Luckily they fixed this.
Resident Evil Original version. I just found the way they spaced out save points to be infuriating.
Comment has been collapsed.
Only save once at a save point with no overworld? Damn that's harsh, thanks for the warning.
Comment has been collapsed.
Lol, I just bought Silver on GOG yesterday. If I ever paly it, maybe using an emulator would be better as they usually have save states.
Comment has been collapsed.
I think it depends on how saves relate to the game as a whole, not just the save system itself. The main question is generally "is there any value to replaying this section?"
Some games are designed so there's a lot of value to replaying parts. For instance, Hitman levels (at least the better ones) tend to be short if you know how to complete them but very 'broad' in terms of options, so restarting gives you a chance to explore different solutions rather than just tediously doing the same thing over and over again.
Heavily skill-based games (like rhythm games or certain kinds of Meat Boy style platformers) are mostly about mastering a specific skill. In a good one, you have to replay a section until you master it, but once you've mastered it, you can beat it in heartbeats. Games like these tend to have frequent checkpoints or short levels, forcing you to replay short segments repeatedly, but not forcing you to constantly redo stuff you've clearly mastered -- the ones that make you redo stuff you've already mastered (and which aren't designed so that you can get through it easily once you've mastered it) tend to suck.
Even infamously-difficult games like I Wanna Be the Guy or Dark Souls tend to fall into this sort of framework to an extent (in that it's often not hard to get past an area once you know all its tricks.)
Roguelikes send you back to the beginning when you die, but since everything is randomly generated, you're not forced to redo stuff. The good ones also tend to give you major options at the start that keep the early game from getting repetitive.
On the other hand, if a game is focused heavily on narrative, exploration, or getting into your character in some other way, redoing large areas tends to strike me as a bad thing. It's not just boring, it makes it harder to get into the game to go through stuff you already did -- story and exploration really only have their magic the first time. Making players redo large easy sections where they have few choices tends to be tedious, too (the worst GTA missions are guilty of this. Remember that damn train in GTA:SA? Boringly easy up until the last few seconds, when you could fail with little warning, making you go through the entire boring part again?)
This tends to be a particular problem in survival horror games. Yes, they make you replay areas because they want you to fear death. But the problem is that at the same time, a zombie jumping through a window isn't very scary when you know he's coming; if playing the game involves replaying large segments when you fail, then a lot of the gameplay is going to be boring, which will sap the fun from the whole thing.
I generally dislike the idea of "punitive" save systems. A good game should be fun all the time, even when you're losing; it might be very very difficult, but failures should let you leap right back into the meat of the problem to try and tackle it again.
Comment has been collapsed.
Wow, you've certainly put a lot of thought into this. I mostly agree with what you said. Ugh...those bits where one has to redo the whole traveling to the mission bit just cuz the stupid AI NPC you should have protected wasn't very good at staying in cover.
Comment has been collapsed.
Probably when I was a bit younger but I don't really quit a game anymore unless I just don't like it. If there's a lack of saves it's just more of a challenge.
Comment has been collapsed.
I was over the top excited when I discovered the first announcements of The Vanishing of Ethan Carter. I followed the development process closely, watched videos about the devs taking so much consideration about immersion, and what I heard and saw thrilled me. I was believing they'd be developing MY game of the century. I paid pre-order price, which I rarely do. And when it finally arrived it had the worst ever imaginable save system that broke ALL immersion for me completely. Instead of letting people roam around freely and discover whatever they liked you had to completely solve a riddle or else progress wasn't saved and you had to start from anew next time you started the game. I played about an hour, left, and when I returned to the game next time almost all I had done was reverted. I never touched it again. I'm still sooo mad about the devs. Infuriated even. Full of themselves a*holes promising things...... argh
Comment has been collapsed.
Oh no. That's terrible news. I thought the game looked pretty good and still wanted to try it sometime so that's really crappy news. Games which give you the option to spend hours exploring really should have manual anytime saves, or at least anytime saves even if they're automatic.
Comment has been collapsed.
Yes. I stopped playing Far Cry 3 precisely because of this.
It's even more annoying because I own Far Cry 2 on a disk and it saves fine, quicksaves work, little thumbnails of where you were, and then you have Far Cry 3, which only saves when it wants to save and never lets you do anything about it.
Comment has been collapsed.
Far Cry 3 saves on any quick-travel or mission start/completion. So just quick-travel to a safehouse and usually that does the trick. Of course that does mean you have to make your way to whatever objective you were heading towards all over again which can be a pain.
Comment has been collapsed.
the only game i remember quitting because of an issue with saves is assassin's creed 4. that issue is that they decided to stop cloud saving it and i hadn't manually copied my save when i reinstalled my computer, so i started it up again to find all my progress gone. i'll start it again someday down the line, but i had put in 40 hours and uplay makes the experience a lot worse but at least it used to mean i didn't have to back up my saves before reinstalling...
Comment has been collapsed.
OUCH. It's not like Assassin's Creed games aren't already repetitive enough to begin with. I'm so glad that hasn't happened to me. So are you done with AC now till you get back to 4 or have you just kept on playing the subsequent games?
Comment has been collapsed.
4 is the most recent one i own, so i'm done with the series until i start up with 4 again. i don't usually buy the next one until i finish the one i have, and then not until it's at least 75% off
Comment has been collapsed.
Dead Space 3 and Lego Harry Potter Years 1-4, both of those game's save systems deleted my saves a few times each, so I gave up trying them.
Comment has been collapsed.
I've got no problem with sensible auto-saves (like after each mission for most open-world games.) That's a convenience I've gotten used to. Same with JRPGs that now auto-save in specific room instead of using manual savepoints in the same rooms. 'course if a game doesn't use auto-saves and I'm really into it, I'll get used to manual saving quickly :)
'Course, it's also those JRPGs where issues show up - if checkpoints are too far apart, you tend to lose a lot of time as well.
Comment has been collapsed.
I'm totally fine with "checkpoints" but only with two conditions:
On that second point, I hate for example disappearing floors you can't know they disappear until you actually see them disappear (no hints on textures or such), same goes for traps (again without any kind of warning), or for example playing Valkyria Chronicles: in-field cinematic, new units spawn on my side, end of my turn, enemies attack and kill all my newly spawned units, game over... what about LETTING ME KNOW WHERE THE UNITS WOULD HAVE SPAWNED instead of reloading after 20m of perfect game?
Comment has been collapsed.
Ugh...yeah Valkyria Chronicles is an absolute killer in this regard. No way to save mid-mission and some can take quite a while so you better have somewhere between an hour or two spare. And then...the battlefield opens up so all your units are exposed and you have to start over.
Great game...but it really needs at least a mid-mission checkpoint save if not fully manual saving.
Comment has been collapsed.
Many games using checkpoints have problem with bad checkpoint placement. For example save before encounter and not after, so I don't have to do exploration again after every death. Ideally games should have quicksaves, at least when not in battle or whatever
Comment has been collapsed.
Yeah, those that save before should also save after.
Comment has been collapsed.
132 Comments - Last post 32 minutes ago by Etesan
302 Comments - Last post 38 minutes ago by fr0zenX
17,249 Comments - Last post 1 hour ago by CBlade
46 Comments - Last post 1 hour ago by BarbaricGenie
1,821 Comments - Last post 3 hours ago by PicoMan
9 Comments - Last post 5 hours ago by vlbastos
1,354 Comments - Last post 8 hours ago by CaspianRoach
11 Comments - Last post 5 minutes ago by ERROR989
705 Comments - Last post 5 minutes ago by CBlade
123 Comments - Last post 21 minutes ago by Mayanaise
35 Comments - Last post 21 minutes ago by macgamer
907 Comments - Last post 23 minutes ago by Fitz10024
8,940 Comments - Last post 23 minutes ago by Tucs
1,470 Comments - Last post 30 minutes ago by CheMan39
I know this is a pretty old and moot issue now but I still just wanted to bring it up.
Has a game's save system ever made you stop playing the game or have you ever entirely skipped playing a game because of how it saves?
Checkpoint auto-saves have become the norm and that surprises me because I find them to be so damn inconvenient and usually gamers give devs hell if they don't like something. Just look at the backlash due to paid mods. But we transitioned into check-point autosaves without so much as a peep. And that surprises me because I know we don't all have unlimited time and thus there must be others like me that have lost progress due their implementation.
My issue with them is needless repetition. The idea that have to replay a section of a game not because I was stupid or careless and died, but because I had to quit my gaming session due to it being dinner time or due to having to go to bed at a somewhat decent time as I need to be up early for school/uni/work, is utterly infuriating to me.
Now some games are pretty good at doing checkpoint autosaves. For instance Dark Souls or the Batman Arkham games usually leave me very little to redo when I get a chance to play them again. Or a game like Ryse is chopped into numerous little byte-size segments so I know my next definite save is always at the completion of the next objective 10 or 20 minutes away. But others can be pretty terrible like Shadow Chronicles which has a miserable save system that has often resulted in me having to replay quite a bit when I start playing it again.
Shadowrun Chronicles' save system is so bad that I've stopped playing (all my gameplay was offline btw so Steam won't show anything) and looking back at other games that I've yet to complete there have been a number of other casualties in the past like L.A. Noire, Splinter-cell Convition and Darksiders (in fact most Action games) to name a few. There are also titles I'm hesitant to start playing because of how they save like Thief and some other consoles ports because I suspect they won't do a very good job of saving my exact position. In fact Thief as a stealth game is really bad in this regard because I tend to play very slow and careful which often means I won't reach the next significant story point (which will likely let me save) within an hour so I need 2 at least.
In fact I find myself playing games less and less these days, not because I no longer like gaming, but because I can't find time chunks big enough to be certain I'll make progress meaningful enough to be saved. Instead I'll watch TV series or anime because I know that with those I can get enjoyment out of every available minute of my free time and I won't have to repeat anything I've already done.
I was just wondering whether I'm completely alone in this regard.
As an analogy just imagine playing a turn-based RTS which only saved at random turn intervals like turns 3, 9, 14, 25, 27 etc and gave you no option of saving manually. Or a real-time RTS which only saves if you destroy an enemy's building or when you lose a building. Could you accept playing those games? I couldn't.
Am I completely alone? Or have any of you also stopped playing a game or even skipped a game because of how it saved VS the time you had to play the game?
Comment has been collapsed.