So have save systems bugged you to the degree that you have stopped or even entirely skipped playing a game?
I dislike the system too, quite a bit, mostly because it is sometimes implemented badly and for being the only choice very often. I never gave up because of it, but I dislike it, especially if done badly. As you say, it takes you right out of the game if you have to replay a part you did not choose to. Time is an issue as well and let's not forget that you might want to go back and do something differently or see something interesting, which some auto-save using games ruin for you by not allowing you to roll back to a previous checkpoint.
I do like it when done well and perhaps in games where you can revisit locations and events, since you don't need to yank yourself out of the game world to save, but I do wish we at least had both options. So that we could have an immersive time without stressing over manually saving, but still be able to do that if we're in the middle of a chunk and need to bail out for whatever reason.
A recent game which annoyed me was 'Mind: Path to Thalamus', one of my two SG wins. I am not great with puzzles and my eyes tire easily. I had to give up mid-section sometimes and having to go back to the beginning next time, with that sloooow walking and time-consuming fetch quests for the items I needed to complete the puzzle was very annoying and ruined the pacing of my experience. Still loved the game, but that did frustrate me and make each restart tedious until I got back to where I was.
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Dark Souls......about threw my controller through my tv after playing for like 5 hours to get to boss, just to have him kill me in two hits and loose those 5 hours and have to do it again just to have the same thing happen a second time,i will never play those games again as fun as they were up til that point, mind you i like a challenge what i dont like is wasting hours of my life repeating the same thing i just did again and again because they are to lazy to have added checkpoints.
No checkpoints and no manual saves = not playing it!
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ive never quit a game before because of the save system, but i do hate games that want to do a little animation before saving.
One thing i do hate is changing save mechanics, i think once a game series has imprinted a save style it shoudl always be the case, like LoZ u ca save just about anywhere anytime, but majoras mask decided that the owl statue was a good idea, and although i can maybe see that as being a way to prevent bugs of sorts cus of the time repeat, they did it again in A Link between Worlds, and you have to save at stupid little weather vanes that have to do a spin and chirp annoyingly before it saves, takes about 8 seconds compared to the 1 second of past games. So its a pretty big deal
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I have trouble wrapping my head around the password save system that older games use. I could never get into Megaman because of it.
For modern games, no. I've never had a problem with saves. I've also never played a game that only used checkpoint/autosaves, though. It's always a combination of manual saves with checkpoints, and so long as I can manually save, no harm done.
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Once in Prince of Persia Warrior Within, I managed to kill some mechanical golem, or whatever it might have been, I can't remember, thing is, he is important to progress to the next part of the game, but i needed to go somewhere irl, so i went back to the fountain (that's how you save game), which is before the boss, not after, and saved there. When I started the game later, that boss was missing so I couldn't climb over to continue the game. I also had no other saves, I mean i did, but they were miles behind, so i stopped playing.
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I know this is a pretty old and moot issue now but I still just wanted to bring it up.
Has a game's save system ever made you stop playing the game or have you ever entirely skipped playing a game because of how it saves?
Checkpoint auto-saves have become the norm and that surprises me because I find them to be so damn inconvenient and usually gamers give devs hell if they don't like something. Just look at the backlash due to paid mods. But we transitioned into check-point autosaves without so much as a peep. And that surprises me because I know we don't all have unlimited time and thus there must be others like me that have lost progress due their implementation.
My issue with them is needless repetition. The idea that have to replay a section of a game not because I was stupid or careless and died, but because I had to quit my gaming session due to it being dinner time or due to having to go to bed at a somewhat decent time as I need to be up early for school/uni/work, is utterly infuriating to me.
Now some games are pretty good at doing checkpoint autosaves. For instance Dark Souls or the Batman Arkham games usually leave me very little to redo when I get a chance to play them again. Or a game like Ryse is chopped into numerous little byte-size segments so I know my next definite save is always at the completion of the next objective 10 or 20 minutes away. But others can be pretty terrible like Shadow Chronicles which has a miserable save system that has often resulted in me having to replay quite a bit when I start playing it again.
Shadowrun Chronicles' save system is so bad that I've stopped playing (all my gameplay was offline btw so Steam won't show anything) and looking back at other games that I've yet to complete there have been a number of other casualties in the past like L.A. Noire, Splinter-cell Convition and Darksiders (in fact most Action games) to name a few. There are also titles I'm hesitant to start playing because of how they save like Thief and some other consoles ports because I suspect they won't do a very good job of saving my exact position. In fact Thief as a stealth game is really bad in this regard because I tend to play very slow and careful which often means I won't reach the next significant story point (which will likely let me save) within an hour so I need 2 at least.
In fact I find myself playing games less and less these days, not because I no longer like gaming, but because I can't find time chunks big enough to be certain I'll make progress meaningful enough to be saved. Instead I'll watch TV series or anime because I know that with those I can get enjoyment out of every available minute of my free time and I won't have to repeat anything I've already done.
I was just wondering whether I'm completely alone in this regard.
As an analogy just imagine playing a turn-based RTS which only saved at random turn intervals like turns 3, 9, 14, 25, 27 etc and gave you no option of saving manually. Or a real-time RTS which only saves if you destroy an enemy's building or when you lose a building. Could you accept playing those games? I couldn't.
Am I completely alone? Or have any of you also stopped playing a game or even skipped a game because of how it saved VS the time you had to play the game?
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