That's why I like gifting ALOT more than key giveaways.
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I wonder that they will do in this situation, like "Hey bro if key is dup get your key here http://pastebin.com/kjnmSg12 and mark as received, good luck"
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Bot is written in C# using SteamKit2, running natively on Debian GNU/Linux through Mono.
It has many other features, redeeming a key is actually only for me to farm cards (as you can see). It started as simple project to automate my group and now it's very complicated and advanced. Come to our 2hu chat if you want to get more info.
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Wait you can redeem a code on the bot with a command? I through SteamKit2 doesn't have access to redeeming keys or at least that's what I got after a short google search haven't tried doing it but I wanted to add it on my own bot some time ago.
And can I have the name of the steam skin you are using, it looks really nice!
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SteamKit itself is only a set of reverse-engineered functions and other methods to interact with Steam Network. It makes it easier to program an app (or bot) which does interact with that network in the way you want it. However, the amount of reverse-engineered functions is rather small compared to whole protocol and consists only of the easiest and widely used functions mostly for chatting purpose.
If you're clever enough, like me, you can reverse-engineer and implement anything that is directly possible to request through steam client, for example a method responsible for activating a steam key, and many other things.
No, it's not easy, it's not straight-forward, and you won't find a tutorial for that. That's what differs McGyvers like me from guys who think they can program stuff :3.
SteamKit is good start if you want to make a bot, but if you want to make something advanced you'll very soon notice that you need to extend it with your own methods, functions and requests, unless you want to make a simple hello world bot. ArchiBoT is so complex right now that even I do get lost from time to time. If I followed general OOP code guidelines I'd have like 3x more classes than I currently have.
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In general, if you want my tips regarding making a bot then it would be wise to add me to friend list and ask once you're stuck. It's not easy and it took me some time to guess the right way to do something, especially because Steam network has no documentation or references and you're pretty much on your own.
I spent like 3-4 hours (and this is much for me as an experienced programmer) to reverse-engineer Valve method to authenticate to Steam Web from logged in Steam Client. This may sound obvious but it's not, as some methods (such as RedeemKey) are only available to Steam Client, some methods (such as LeaveClan) are only available to Steam Web (steamcommunity), and some methods are available here and there.
This way I'm able to interact with Steam Web from logged in Steam Client, the same way original client does do that to allow you e.g. accept a trade, or edit your profile. And it wasn't easy so I'm proud of it. After that I consider myself some kind of "steam bot master" because I learned much about steam and everything next to it.
Everything what you see below comes from tough reverse-engineering of steam client.
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Thanks for the info!
Sounds a little complicated for me but I like trying stuff that are harder so I'll give it a try when I get home. I don't think I'm experienced enough with programming to reverse-engineer that (studied programming for 3 semesters in university and about half a year on my own) and I don't want to be a bother asking for every small thing I'm stuck at, but I'll still try and see how much of it I can make
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Nobody was born with programming knowledge. That's why I offer my knowledge to ambitious people who want to write something more complex but do not have enough skill to do this alone, especially when there are no tutorials, documentation or other references.
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Managed to get key from
http://webcache.googleusercontent.com/search?q=cache:ZmdgUKE3X10J:www.teyon.com/steam/heavyfirecodes+&cd=1&hl=en&ct=clnk&gl=en
also key for robot rescue revolution
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Certainly looks that way. I can confirm that the last 5 IDs from the dump match the last 5 from the membership list at http://steamcommunity.com/groups/RobotRescuers#members/?p=111
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here
The game will be avalaible to download and play somewhere this day or in the worst case tomorrow (timezone differences)
please keep in mind that you need to be member of their steam group to be eligible for a key
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