I guess it's time to officially present to you, the amazing SG community, a sequel to Goblin and Coins (which was developed here, in front of your eyes and with your help with testing and suggestions).

Goblin and Coins II

It's a 2D pixel-art platformer in development... by me. I've took in all the comments, feedback, critique for GnC - from here, steam reviews, forum posts, emails, you name it - and tried to make a better game than the first one, while still being true to the roots of what it is - a simple and fast platformer with a silly story.

Now I feel like it's ready to be shown here, and I'll be thankful for your time and potential feedback.


Here are some videos. Not attaching any screens as there's many on the Steam page.


It's been a year since release, see the latest update about it in this reply.

3 years ago*

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preview of a new level puzzle (wip) https://www.youtube.com/watch?v=ZcwTpusliDY

2 years ago
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Last opportunity to try Goblin and Coins II (in development) this year, for a short, limited time

It's a steam playtest 1+, now with music and more levels/enemies/stuff.
More info here: https://store.steampowered.com/news/app/694990/view/3079893382671919013

See and play for yourself, make opinions, provide feedback or just have fun I dunno... everyone's invited!


https://www.steamgifts.com/giveaway/qliF7/plankton
https://www.steamgifts.com/giveaway/TlYh7/mobius-front-83

2 years ago*
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2 years ago
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Will there be a xarabas reference or an easter egg anywhere in the sequel? It is a deciding point on whether or not to prepurchase it

2 years ago
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Yes. I'm also thinking, Δ‡evapi.

2 years ago
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A spellcaster enemy preview. This level is still under construction, so some details are missing and so on. Character might get some details too later.
https://youtu.be/VnS2Z4ssh-c

2 years ago
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GnC2 demo will be available in the steam next fest in June, for anyone who might want to try it out and see what the game will look and feel like when released in the future.

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2 years ago*
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1 year ago
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If you missed the demo you can watch this showcase video instead https://youtu.be/6kZ1QU4gfsk

1 year ago
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Some recent gifs, I'll post them together so I don't spam too often:

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1 year ago
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added to wishlist.
i wasnt paying attention during next fest or i would of tried it out.

1 year ago
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πŸ΄β€β˜ πŸ¦”( ο½’'-')🚡🏾πŸͺ™πŸ°πŸͺ™πŸ₯•πŸ°

Hm..Hm..

1 year ago
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If anyone might be willing to support the game by translating it voluntarily to your language, let me know here or in discord.

I have an xls file with phrases (without the end game story spoiler, and without future level names, for now... so the translation is not urgent, or if you translate what's there now, you'd have to check it out later and maybe add something at the end) ready, there's 100-something entries (most are menu phrases, only some are full sentences).

There are free automated services I might use in the end for the languages without a real person to cover them, but if someone is willing to help out, I'd rather trust a real human being with this.

Any language supported by Steam is a welcome (German, Portuguese-Brasil, French, ...), though I can internally add languages that are not supported (example, game already has Serbian).

1 year ago
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I can translate it to Yugoslavian, Bosnian and Croatian. So that's like three languages for the price of one

1 year ago
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I can do those myself. Thanks anyway. Btw, you forgot Montenegrin.

1 year ago
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I'd love to translate to brazilian portuguese! Feel free to add me if you'd like me to.

1 year ago
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Added.

1 year ago
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if you need german i can help out :D

1 year ago
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Added.

1 year ago
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Deleted

This comment was deleted 1 year ago.

1 year ago
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1 year ago
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1 year ago
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1 year ago
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So it's ”leap over eight boats”(hasso-tobi) there.((´Θ`))
πŸ“

1 year ago
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1 year ago*
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A short update/recap on the latest levels and new things since August. https://www.indiedb.com/games/goblin-and-coins-ii/news/end-of-the-year-update3

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1 year ago
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Nice to see the development continues!

1 year ago
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1 year ago
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Voted for the game on indiedb and tweeted about the game
Wishing you all the best with your Game! πŸ‘πŸ‘πŸ‘

1 year ago
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wow thank you.

1 year ago
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You're welcome! 😊
Keep up the good work πŸ’»πŸ’»

1 year ago
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A brand new trailer for 2023: https://www.youtube.com/watch?v=u-DVAzLCTy0

The game is slowly coming together, so I've uploaded some new screenshots to the store page and made a trailer to follow. There's some new mechanics hidden inside, if you can spot them.

1 year ago
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Development looking good :D

1 year ago
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I'm really hoping I can finish and release this year. That said, it's not just regular levels (20/25 done) but also secret levels (1/5 done) and boss fights (3/5 done)... and then there's additional testing, some "spit and polish"... Can't promise anything yet, as it doesn't actually depend on my motivation and intentions, but my day job as well (in larger amount, actually).

1 year ago
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A better storyline would be, if you night job as Batman was hindering development.

1 year ago
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A new boss fight

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1 year ago
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Looks good. Got some Valhiem sort of vibes going there.

1 year ago
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Planned release: April 2023

You read it here first.

Coming soon trailer: https://www.youtube.com/watch?v=u-DVAzLCTy0

Article: https://www.indiedb.com/games/goblin-and-coins-ii/news/goblin-and-coins-ii-coming-in-april-2023


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1 year ago*
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Great news :D
Weekend bump.

1 year ago
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Thanks. Hopefully people who'd like it will manage to run into it somehow, as my marketing skills are 6 years old.

1 year ago
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Constantly reading your topic. Good luck! 😊

1 year ago
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Thanks. And thanks.

1 year ago
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A wild confirmation that the game indeed will lead you back to the volcano caverns that you remember oh so fondly!

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1 year ago
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German language support added (thanks to great work by Christian T). Still looking for volunteers to translate the game into Spanish and other languages (so far there's English, Serbian, Russian, Portuguese - Brazil, Turkish and German). If you're willing to help out, message me.

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1 year ago*
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It's that time of the week. A Closer look at the gameplay menu in the settings.
Also, don't forget to enter all the open giveaways, I've been updating the post lately.

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1 year ago
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Final preparations for the April release.

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1 year ago
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Good luck with the last polish.

1 year ago
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Thanks. A lot of things have been happening recently. Achievements, Linux build testing, more translations being finalized, adding hidden levels that player can unlock and such.

1 year ago
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May I ask approximately how many lines need translation?

1 year ago
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Some 150 cells in excel, most are 1-2 words, there's ~30 that are full or multiple sentences.

1 year ago
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I can help with checking the text in Russian, if you need.

1 year ago
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Thank you, but Russian is translated and checked.

1 year ago
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Is there a way I can take a look and try to translate it in my language?
Total discord noob, here.

1 year ago
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What is the language?

1 year ago
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Greek.
I know that with 2 people the translation will be safer, so I will understand whatever decision you make. :)

1 year ago
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I don't have anyone translating to Greek right now. If you're willing to do it, join discord or add me on Steam to talk.

1 year ago
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I have sent a friend request on steam. Whenever you can, leave me a message there.

1 year ago
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April 11th 2023. I was waiting to have the build approved and all before revealing the exact date.

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1 year ago
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First really good stream of the game pre-release (in Serbian, but you can watch the gameplay): https://www.youtube.com/watch?v=SbjvNlYnHWM (no spoilers, maybe the first 30% of the levels shown)

1 year ago
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Game is releasing on April 11th, if you're interested please visit the page and click follow so 1) you get notified when the game releases, updates, there's a discount... and 2) steam knows there's some interest for the game.

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1 year ago
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And its out. I just bought it. Was I the first one?
I'll give it a go on my steamdeck late tonight. I have stuff on after work but I will test it out before bed.

I replayed the entire first game on my deck. Looking forward to this one.

Congrats on putting another game out. :)

1 year ago
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You're the first one that I know of yes. I hope it works on deck. Thank you for the support.

1 year ago
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Out of the box, the controls on the deck don't seem to fully work.
It looks like it has a default but you get stuck on the start menu. I don't think this was an issue in the first game but its been awhile since I played it.

Basically there is no "enter" key mapped and the touch screen did not do anything. D pad only goes up down by default at this point and you cant select to start the game.

Once I mapped the enter key, I could get past the intro menu to start the game. At that point the left d pad worked for basic controls. "space" is still missing at that point. Only the D pad works, no joysticks or buttons do anything as by default they are all mapped to stuff your game does not use.

At this point I remapped all the keys to where I wanted them using steam input and it was all fine and plays great.
I like the left joystick instead of the d pad for left right down and the A button for up/jump. I also mapped X Y to space and Enter.

The deck normally uses A for select/enter on various menus so with the remap to UP/Jump for the game I kept pressing "up" instead of "enter" for the various in game maps and menus. I may remap that to another button and the "enter" to "A" so I stop using muscle memory wrongly when in game maps/menus. lol.

I can see some steam deck users thinking the game does not work if the are unfamiliar with what they can make the deck do with steam input. For the rest of the players, once they map the keys they will be fine.

I know as the game dev you can set this default steam deck input map for new users. Setting it to include all the keys needed to play the game would be a good idea so its playable out the box without any tinkering by the user.

I'd make the d pad the same as it is now. left right up down. And I'd also set the left joystick to the same. Then put space and enter on a couple of the buttons. If that was the default then everyone would be playable out of the box and those who want the controls in different places could easily move them.

I don't think the template has anything to do with your game code. I think its a separate thing you can define for your game in steam. I don't know for sure, just going off a vague memory of something I read.

As for gameplay. Its very good. I only played for about an hour including time messing around with mappings so I'm not to far in yet.

Congrats on publishing another game. 😁

πŸͺ™

1 year ago*
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The issue is with gms2&linux for some reason. I dunno if the same issue would appear through proton. I know I can upload a default template but I don't know how to make one without a steamdeck. Will have to look into this.

Would it be possible for you, when you create the perfect input scheme, to somehow download it as a file and let me try to upload it as default for everyone? No it wouldn't work as it would overwrite the windows controls too.

1 year ago*
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I believe I can upload my settings as a community layout. Once I have something I like, I'll let you know. I don't think it will affect any non steam deck players if you take it and set it as a default. I'll play around with it more tonight.

1 year ago
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That would be great.

1 year ago
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I have uploaded a Community Layout.
Its called "Cal - Goblin and Coins II"

Take it and do whatever you want with it.

This is how its setup.

Buttons is a "Button Pad"
A, Enter
B, Escape
X, Up Arrow
Y, Space

Bumpers have stuff set, but it was default stuff and does not do anything in game, I made no changes.
Back Grips default to nothing set. I normally like to put weapon changes and quick save/load back here but that does not apply to your game.

Menu buttons, Default. Tab & Esc. Only the Esc has an effect in your game.

Dpad is a "Directional Pad", I never changed anything here and this was the only thing that did anything when I first installed the game. I guess the Esc above worked, but I was missing an Enter key to get the game started.

Up, Up arrow
Left, Left arrow
Down, Down arrow
Right, Right arrow.

Triggers have stuff set, but it was default stuff and does not do anything in game, I made no changes.

Joysticks
Right Joystick, None.

Left Joystick is a "Directional Pad", Its a duplicate control of the Dpad so both work depending what is preferred.
Up, Up arrow
Left, Left arrow
Down, Down arrow
Right, Right arrow.
Click Joystick, Enter key.

Trackpads both have stuff set, but it was default stuff and does not do anything in game, I made no changes.
I like to set the left as a Radial Menu and put all my weapons in it. I like the Right as a mouse. But none of that applies here.

Gyro is off.
No Virtual Menus are defined
No Action Set are defined.

I think with this set as a default you would get a "Playable" rating as everything would work out of the box. You have a couple places where you reference what keys do what and you show keyboard controls. You would have to show the Deck controls if it was playing on a Deck. That would be a code change however. But I think that's all you would need to get a "Verified" rating. The game plays perfect once the steam deck controls are set to emulate the keyboard keys you used in game.

Hope that helps.

1 year ago
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Congrats on the release. \o/

1 year ago
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Thanks!

1 year ago
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Ah damn, wanted to finally play the first one on release day of the second but messed it up :D But will do on the weekend :)

Congrats and good liuck with the game =)

1 year ago
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Thank you! Yes, definitely try the original game first, if nothing else, then for comparison. I'm sure even reaching the swamp levels will give you enough material to appreciate GnC2 more ;)

1 year ago
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Is there a xara cameo in the game? If yes, then I'm buying it

1 year ago
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There's a secret level where you can pet the cats and dogs. One blue cat is called Xarabas.

1 year ago
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R-really?......

1 year ago
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1 year ago
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EDIT

Ridiculously unfair, I quit. No xara dog for me then

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1 year ago*
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Um, thank you for your support. I don't know what's unfair, I didn't even add the Δ‡evapi level yet.

1 year ago
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