Well It felt quite slow for me I taught I would like it yet I did not, my preferences in games may be changing I don't know but ask other people don't go from my comment, I think a person will either love it or hate it, what do I know I loved Brink while no one did.
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As was said I think it depends on person. For example I really like Don't Starve, it's even better with dlc, I spent 57 hours on the game (I got dlc much later), and I'll play it some more for sure.
I didn't have occasion to play much with friend in Together, but it looked interesting for first look.
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Me and my friends play it. It's functional and awesome, i don't see how you can't like it!
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I liked it too, though I dislike how the new game is basically the same game, maybe a few new features!
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Hate? Don't Starve just for felling slow to you seems pretty harsh
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Well I used slow because it is one of the main problems I had, other than that there is no feeling of self-accomplishment, and as far as I've seen no challenge at all and it didn't feel like it had anything innovative the only thing I liked about it was the quirky kind of graphics.
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I've never really understood the appeal of the Half-Life games, either. They're linear FPS games with dull characters. What's the big deal?
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I played the first one—as well as Blue Shift and Opposing Force—when they were released. Personally, I didn't think they were all that special even back then.
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I did played the original HL when it came out. It introduced alot of things that seem much more normal today.
Cineastic feeling. Yes the game is conceptual a single direction FPS. It could deliver a believable surrounding and atmosphere. The idea of the transfer of a new employee into a research base was executed well. It did introduce scripted sequences which added to actually form a really comprehensive story. That was new. Back to then the norm was games like Quake / Q2, Duke3D, Hexen2. While Hexen tried to actually run a storyline it was pretty thin. At best some hints told by signs / and popping up notes. DukeNukem 3D actually was pretty good at being atmospheric but a real storyline was not to be seen. Q2 actually tried to convey a story too just archieved soso results. HL1 succeeded where others only were so-so sucessful.
A good portion to it being atmospheric was its hub system. Never felt the idea that it would load levels and those would be disjointed. It almost felt natural. All together a well orchestrated story integrated into a game :)
As for anything beyond. No idea. Didn't buy the addon (BlueShift) nor its sucessors: HL2 & Ep2 - though actually i'd really like to know how the story continued after the cliffhanger @end of HL1. Think that must been coincidental with my initial no-go attitude towards Steam. Ironically i later gotten the orange pack in an unresistable offer but i never touched HL2.
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The idea of the transfer of a new employee into a research base was executed well. It did introduce scripted sequences which added to actually form a really comprehensive story.
Yeah, I agree with this.
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same here but with a little difference
i liked half life 1 and opposing force, but half life 2 and the episodes no at all
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without Half-Life, would so many Games never exists. ;)
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I didnt knew it was that bad but knew it was not a good game either... but the game i though was epic was Microsoft flight simulator X, but it was very hard and it looks ugly... imo not very beginner friendly?
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FSX is a great game, but the learning curve is indeed really steep..... Like most pc games add-ons makes everything better, add-on where you have passengers, a program where you kind of run a freight company, mods planes, sounds, real time weather, real shacking like you are in the cabin, bettter graphism etc... But i have to admit at first if you don't look too much into it it's rather meh, once you pick interest in it no other simulator feels the same.
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Hmmm yeah i havent played it for a long time.. It looked horrible so i quit playing.. maybe ill try later again maybe im gonna like it by then idk.. we'll see
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There are many more reasons for hating Dragon Age 2 besides being a letdown compared to its predecessor. It represents the downfall of Bioware after being assimilated by Electronic Arts.
And don't sugar coat it by calling it an interquel. It's a sequel, a rushed, botched one at that. It deserves hate despite having an enjoyable moment here and there. And the sequel after that suffers from the same thing Kingdoms of Amalur does: MMO-nitis - "grind it like an asian gold farmer!"; only, for some reason, it wasn't quite bashed for it like Kingdoms of Amalur was.
They had a formula and it worked, but for some inexplicable reason they think it didn't and keep trying to change it.
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It doesn't obviously lead to anything, not intentionally at least.
You don't consider it because it fails to live up to what they intended, thanks to Electronic Arts rushing the game out after a measly one year or so of development compared to Origins's eight year long development period; but it is a sequel.
It is incomplete with bad level and gameplay design. The story, while decent enough and the voice actors were good, failed to live to its full potential, because it was rushed out the gates and by the time they started filling out the game with downloadable content, it was too little and too late; they even cancelled an upcoming expansion. The publisher had no patience for the studio to try and fix their game so they cut their loses and moved on to the next game. All of these marks it as a bad game.
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When the hype was going, I really though of The Witcher II as a game to get me into RPGs - I was heavily disappointed, honestly. Let aside the setting (I dislike these mideival-fairy-elf-dragon-settings) I hoped that the gameplay would compel me to appreciate the genre more.
What I found instead was a heavily complicated skill tree (seriously, the UI is just terrible) and generally, for me, boring and repetitive combat. I still don't get what others love about it, but whatever.
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IDK what this mans saying but Witcher 2 is 1000000000000000000 times better than the first one, combat was heavily improved graphics were the best i've ever seen at the time still up to par now a days and it's a good length with a great story i dont know man i recommend it and since you enjoy the 1st one so far well then the 2nd one will surprise you on how much it improved in my opinion i still need to play the 3rd one. If it's the combat your worried about with the 2nd game thats what they fixed by far the most. P.S i loved the 1st Witcher also
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Only really horrible thing in Witcher 2 is sell/buy ratio. In 1st one that was normal 1:5 or something and in second it is almost 1:20 - it's ridiculous.
But game is good. To be honest I like whole Witcher franchise and I read all books a long time before games were relesed.
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I wouldn't say I have any title that I absolutely hated, but a game that disappointed me is The Incredible Adventures of Van Helsing III. After spending over a hundred hours in the first 2 games, I bought it a few minutes after release only to find out they downgraded almost everything - customization, not being able to continue with your original character, no more replayability (unless you make a new character), tons of bugs (they could be fixed by now though). On the bright side, the voice acting and humor were still as great as the previous 2 installments and owners of all 3 games will receive the "final cut" for free, which will basically be the 3 games merged together, so I can't say buying it was a total flop (unless they somehow manage to screw that one too). If it ain't broke, don't fix it would've been a great motto to follow when Neocore made VH3 :)
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Hell I just won it and can't even get the Damn thing to even start.
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It was 4 am when I wrote that so I read your post a little wrong. Anyhow I'm not the only one having problems getting it to work. It just stays stuck on the loading splash screen.
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Hmm, yeah just googled it a bit and there seemed to be quite few people with that problem (although posts were ~1 year old). Did you try launching it in windowed mode? The game does tend to start a bit slow, but once it starts loading properly (the blood splatter on the bottom - not sure if you see that or it gets stuck before it) there should be no issue. Also, just started the game to check if it's a more recent thing but I got in just fine.
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Heh I can't even get the bar to start filling. I also have like 7 executable files. Three for x86 (I think) and three for x64 and then the normal executable. There was something about changing the executables names or something but I haven't really played around with extensions and file names since I used dos and win 3.1 running on a 486ax processor with a 340mb hard drive. Now it's simply to confusing to fuss with.
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Yeah, the game does have a bunch of executable files (not sure why but eh..). Honestly can't tell you why it doesn't work for you, but I suppose as a last suggestion I could recommend simply verifying game integrity through steam or just simply reinstalling. If that still doesn't work, well, it's not the end of the world. Just because it's one of my favorite games it doesn't mean everyone's gonna find it amazing - taste is subjective after all :p
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But but it looks so good. Tried that didn't work. Oh well.
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BioShock and Metro 2033.
Having heard all positive stuff about these games I was quite eager to start playing them, when I got them. I hated terrible shooting mechanics, annoying controls with limited options. They seemed to be very linear, especially Metro. Story was ostensibly great in both games, but other features discouraged me to even get into it.
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The air canisters got annoying in Metro and Bioshock is a little overrated to me personally, the mechanics got me the most also.
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Whaaaaaaat? I can't believe Bioshock was even brought up in this thread...
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I actually enjoyed the implied story of Dear Esther quite a bit, and that game helped me to introduce a friend to the world of gaming. She didn't like any of the action games I usually like to play, but Dear Esther showed her that video games are able to tell a story in ways that books and movies cannot. She has continued gaming since then, and has also loved Gone Home, Papers, Please, and a few adventure games I have shown her.
Dear Esther is not a conventional video game, certainly, but that doesn't mean it's not a video game and doesn't belong on Steam. It just proves that gaming still has frontiers of story-telling left to explore.
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She gets frustrated with the quicktime-like events in Telltale games, but loves to make choices in the games, so we play them "together". I handle the controller, and she tells me what choices to make. I've also been introducing her to classic LucasArts adventure games that she can play on her own, since they aren't nearly as frustrating as some of the Sierra adventure games I remember.
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I hadn't even heard about the game before now. But I'm a fan of other games made by Dejobaan Games, and the Steam page makes it clear that this game is definitely unique. And this AV Club review just sold me on it. Elegy for a Dead World is now on my wishlist, and I hope that I will soon have the funds to share it with my friend. Thank you very much for the suggestion!
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I rather liked Dear Esther, though I understand why some people did not. I was getting frustrated that there was no 'run' button until i realized that the point was to make you slow down and think about the tidbits of story and come up with what you think is going on so you can be surprised at the twists. If you try to run through it you get nothing. It's kind of like at the end of Bastion where one choice results in you moving at half speed through the next (and very dangerous) room. Slowing you down gave you the chance to feel and think about the consequences of that decision.
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Still Life 2. One of the worst sequels I have ever seen.
WarCraft II: Beyond the Dark Portal. I have seen some really bad RTS games, but the sheer amount of bullshit and cheating that went down in the single-player campaign was beyond proportions. The only thing it was good for to make me ready the even more biblical amounts of worse cheating in StarCraft: Brood War, years later.
Some Sega motor racer game very long ago. Can't even recall the exact name. Rubberbanding got new meaning there and the amount of cheating with opponents taking hairpins at full speed without even a brake animation was almost funny, if it wouldn't have been tailor-made to piss the player off.
Neighbours from Hell 3. Most people outside Eastern and Central Europe don't even know it exists– with good reasons. (And it went up to NfH 10…)
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The most prominent in the Craft games is how the AI disregards all the basic limitations. I generally disdain when an RTS resorts to infinite resources– moreso when they just add a multiplier to the AI's income to balance out its inefficiency.
The second is how the AI in later maps and in most expansion maps not only starts with 2-5 times the unit limit, but even if you kill everything, it can produce an infinite amount of the factories, so it really does not have any unit cap, not like the player.
These are the two cheapest and laziest tricks to prolong game time and turn every map into nothing but a perpetual grindfest. Many RTS games copied this sadly, turning such gems like Ground Control into a never-ending uphill battle against a giant map of enemies in its sequel, but this blizzarditis for a short time even infested Command & Conquer (which has its own load of problems, but at least the maps are generally designed around them, not on them) with Generals. (Thankfully that was a one-off thing which they never touched… they managed to come up with something far, far worse for the last two games in the franchise.)
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?.? Kinda confused as well, both sc and wc games were pretty simple for me on the single player but unless im playing against a friend i know in multiplayer....well some i did well but some i just got my arse handed to me lol but thats how alot of multiplayer rts are. So again what bs and cheating would you be speaking about in the single player campaigns?
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I replied above. :)
SC may have been a better experience in multiplayer (although the fact that it has probably the longest list of patches and changes would indicate it had quite fundamental design flaws the developers had to constantly adjust and re-adjust for over a decade with little success), but for SP all it had for itself was the exceptionally great story.
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Burnout Paradise the Ultimate Box. Misleading title for a shitty port
Dota 2. I Don't like Mobas, but dota pissed me off because it didn't have 1366x768 resolution.
Beat Hazard. was really hyped up, but to me it was an average game with poor controls.
Surgeon Simulator. I just didn't get it's novelty and it wasn't fun to play.
X-blades. Loved the demo, game was super repetitive. It' honestly less repetitive to play the demo over and over again.
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it's like they made the controls crazy just to make the game funnier
I thought it was quite obviously their intention, yes.
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I like Burnout. Once you stop crying over the missing content from the console version, it's just a pretty fun arcade driving game.
Also Beat Hazard - so much fun (played on gamepad), just like Audiosurf.
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yeah, it honestly isn't that bad, I'm just kinda pissed that "the ultimate box" doesn't have the dlc, because i sounds like it would, and you can't even legitimately get it because you can't connect to the servers.
As for beat hazard, the PC controls were frustrating,, but maybe I'll comeback when I find a receiver for my controller.
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I hate anything that is popular and/or deserves the praise it gets because as an anonymous Internet user with no credibility and with different taste, I am hip, stir, and 2kool4skool.
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The Bioshock series. I wanted so bad to like those games because they were so highly loved. :/
I still plan on pushing through them just to say I did. Haha
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you should. Infinite is absolutely amazing. at least as good as Bioshock 1, if not better, if you ask me.
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I kinda liked Bioshock (second one in progress, somewhere in a dusty corner...) but I've also felt it somehow lacking.Though, as I've sait it here and there, it was maybe because of the easies difficulty, it was utterly boring because of it. But, to be hoenst I could really enjoy a big arena, spawning splicers while I kill them with every possible plasmids :D
Sadly the I played it way too late, the internet spoiled everything for me, because of this I found much more joy in the voice recordings and history then in the actual story :\
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Again Bioshock being mentioned in this thread, I just can't believe it! How's this possible? :P Well, that's the beauty of the world we live in: so many different people and taste. For me, Bioshock was the most immersive and engaging game I ever played and really became a benchmark for FPS, amongst others (like Half-Life).
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I hated Dark Souls, but I didn't hate it nearly as much as the people saying ''You just don't like it because it's too hard!'' Bitch, I friggin' LOVE hard games but Dark Souls was hard mostly because it's a shitty game. That doesn't count.
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Wow I've never even heard of that game but from what I'm seeing it looks epic, this one is going on my to play list for sure. Thanks for the tip dude!
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why not recommend Boshy, the master of all rage games. ;)
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The game isn't hard per se. It just requires repetition. Most of the time, you're supposed to die multiple times, so you can figure out weaknesses and strategies to defeat bosses. I enjoyed it because it was a bit different from other games, where you can ace bosses in a single try. Bosses here required experimentation and a lot of areas drove me mad. But when I finally ended it, I felt a sense of achievement. But I can also understand why some people might dislike it. :P
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Trial and error is fine, great even. But Dark Souls mechanics just plain ruined it, don't get me wrong. I wanted to LOVE it, I saw the cool bosses and designs and I tried to get into it multiple times but I always ended up bored to tears.
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i agree with you mostly, at first i liked the game until about the third time i died about 5 hours into a mission just to realize that i had to waist another 5 hours just to get back to were i was because of the crap save system implemented,a lot of people say its supposed to be that way to make it harder but the truth is it just feels like they were lazy it does not make the game harder it just waists more of your valuable time to get back were you were hours before.
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I do think it's completely intentional. That's the exact reason a lot of people enjoy it. Since the game is constantly being saved whether you want it to happen or not, everything you do matters. You're supposed to feel like you want to ragequit and smash your PC when you die and realise you'll have to fight your way back there again just to get your souls back. That's why it's such a relief to finally find a shortcut, and that's why there's such a huge sense of achievement when you finally get past those difficult parts.
"Mission"? What do you mean by that?
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Agarest: Generations of War
I was so hyped for the games, that I even bought all the other titles on steam. However, this game is just...gah!
Took me over 100h to realize that this game is more grinding than actual content. This wouldn't be that bad if a fight wouldn't last about 5 minutes. Even though there is the possibility to toggle auto fighting, the friendly AI is just stupid as hell and most of the time your whole party wipes against enemies way below your level. I got to Gen5 and then I just couldn't bare the grinding anymore.
It also doesn't help that your best fighter leaves the party at some point or that depending on who you married in previous generations, you may end up with a totally useless main character in Gen5.
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Super Meat Boy and They Bleed Pixels xD
I thought they looked nice plus lots of people likes them... but it turned out I don't really like time-platformers where you have to press buttons like crazy xD
Still I like Bit Trip Runner 2, but it's slightly different type of game.
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God, Super Meat Boy, I love it! that and Hotline Miami!
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Ditto, SMB is the good stuff. I play some of the levels that I already finished just for the fun of them, e.g. the boss level from the first world.
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I don't know if I "despise" any of these games, but these are all titles I wanted for a long time, watched gameplay videos of, and was really looking forward to, only to end up playing them for like 2 hours or less before getting bored / frustrated:
Betrayer - I really liked the look of this game when watching videos of it, but on starting to play, I found the controls frustrating, and the story/gameplay just not that interesting.
StarMade - I watched multiple videos of this, and it looked like a ton of fun, but on getting the game, I found the controls and instructions lacking, and once I kind of got a handle on how things worked, it just felt like there wasn't all that much to do. It's an EA game and looks to have had a lot of updates since I played, so maybe it's different now, but just wasn't what I was expecting at the time.
Dungeon Defenders - I'm not really sure what it was about this one, I know it's very popular, but it just didn't keep my interest at all
Dear Esther - Admittedly I hadn't watched much gameplay of this one, and was mostly interested based off of strong positive reviews. I found the story uninteresting and semi-confusing at points. The scenery was nice, but there's basically no actual gameplay beyond walking. I finished it because the game is so short, but didn't really enjoy this at all.
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Half Life 2 seriously what a let down... it was somewhat bearable until I encountered a bug which wouldn't let me go beyond the elevator
Call Of Duty Modern Warfare the first game which was so boring that I fell asleep while playing since then I have a hatred toward this franchise
Team Fortress 2 I wouldn't say that I hate it but its really annoying how this game gets so hyped up while its nothing but market hats
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Half-Life 2 is great imo and Call of Duty 4 is one of my all time favourite games.. ha
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For me to "hate" a game, I need to have had some expectations for it to begin with.
One prime example is Global domination. The box made it sound like it was some form of deep strategy game on a global scale. What it was was a messy super arcadey game with no redeeming qualities. They decided that combining missile command with a rotating globe would be a good idea, so you could easily be blindsided by something happening on the other side of the globe.
Thiaf (That's Thi4f, not Thief the Dark Project). My expectations were not super high for this one to begin with, but had they been low enough to not be met by this game, then I would not even have looked twice at it. I had fewer problems with Daggerfall, and Daggerfall is one of those notoriously buggy games. During the course of 2 levels I:
Got stuck in windows (twice, when trying to enter)
Got stuck in a doorframe
Got stuck in the level geometry 2 times (barrels & a roof)
On top of that, they also somehow made the AI worse than it was in the first game (the first one had a relatively good AI for its time, but considering "its time" was 1998, making the AI worse is simply inexcusable), and the level design, oh the level design, let's be kind to it and just stick with "terrible". Also, they originally managed to name it Thiaf, but that's something I probably would have forgiven it for had it not been terrible.
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Also, I guess Eternity's Child belongs on this list. The game had an interesting art style (it's not great, in my opinion, but it's at least interesting). Sadly, floaty controls, bullet sponge enemies and a level design that felt hap-hazard just made playing it painful
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The Stanley Parable. Most overrated piece of shite I've ever played.
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It's a methaphore for sexual intercourse, some people say. So it is probably the closest thing you can get to sex simulator on steam :D
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