Oblivion. Yet I love Skyrim. Fallout 3/NV sit somewhere in-between. But Oblivion for some reason, bored the heck out of me, had almost zero desire to follow the story or even explore the world.
Modern Warfare 2 - Loved MW1, but 2 was when it all started to feel like Fifa 20xx instead of a new game.
Gears of War and Halo series - Cannot understand why either of these are preferable to watching paint dry. I tried, I really did, but nope.
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y do soo many ppl say bioshock is bad, the 1st one has an awesome twist, and the other 2 are really good, im still playing through them, anyway the worst games ever made are all of the cod games, they used to be good at the start but then they got money hungry, doubt they even have developers, and only have map makers :P, another terrible game saints row 4, saints row was awesome at the start also, then they just got stupid
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The Last of Us, CoD:BO2, and GTA 4. The Last of Us has a good story, but the gameplay is just so linear and repetitive. GTA 4 was just bland, and the "OMG I'M SERIOUS" nature of it was off-putting after only playing GTA 2. BO2 is just... a mess. Lag compensation is the worst it's ever been in a CoD game I've played (though I'm not big on them anyway, so maybe I just haven't noticed in the others).
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People are probably getting tired of me posting threads, but things are getting interesting and you're all interesting people, so here I am shamelessly ripping off somebody elses idea.
Boffo97's Games you love with low Metacritic scores thread got me thinking, and I have a bone to pick.
So, without further ado, what's the game that reviewers/everybody loves that you particularly hate, and why? Try and get games with a score of 80+.
My rant (feel free to ignore):
I absolutely hate every single Need for Speed game after the original Most Wanted. ESPECIALLY the Criterion ones. I would rather play ProStreet than be forced to go through the new Most Wanted's clunky handling, moving-brick-wall cops and dull voice acting over again.
With ProStreet, EA had reached a peak with Most Wanted (Carbon didn't do as well and nor should it), then A) tried to reach a market that Need for Speed didn't cater for (realistic GT simulators) and B) focused more on graphics so they could sell the game with eye candy. And I suspect in the wake of that, the few sane people at EA Redwood, later to become Black Box Studios, quit and left the rest of the team to fumble over some poor ideas for new games which have never reached the height that MW did. And now EA thinks that pulling Criterion off the Burnout franchise (REMEMBER, EA OWNS BURNOUT! CRITERION SHOULD STILL BE MAKING THE AWESOME BURNOUT GAMES) will inject some "new life" into the NFS franchise, when all they're doing is tazing a dead horse.
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