What giveaways should I make in the future?
Thank you for the train, and for showing us your wonderful artwork.:)
BUMP!
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I usually do public giveaways. I decide the level depending upon the type of game I'm giving away. I try and make them atleast level 4+, since I've had a few troubles with winners, especially level 0 and 1 ones.
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Heck yeah, wonderful train. Thank you!
And do what you want. You're being generous. Beggars can't be choosers.
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I had no idea how trains worked when I started here, so public definitely helps the new guys. But I think you do get quality winners with SGTools. I still have to figure out how to make it work tho. XD
EDIT: How to make it work for giveaways, I mean.
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For me, it's usually SGTools with loose restrictions. I've found two custom rules really help in this regard.
For making a time window on multiple wins so that old ones don't stop people from entering:
last_multiple_win <= date_modify(date('now'), '-1 years')
For users who have Steam trade bans:
!VAC_economy_ban
Using those plus 'activated all wins' is my basic set. If I include ratio stuff, it's just dependent on my mood. Sometimes I want to up the chances for people who don't leech as much. :)
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Edit - A common saying round here is 'ask a silly question and get a silly answer'. Clearly Brexit wasn't enough for me to learn that also applies to public votes, but here you go.
OK, obviously I know how to do that. But I'm going to have a bunch of games to giveaway soon and I find it stressful to decide the best way to do it (or at least the way that will get me into the least trouble). And I thought; "You know what, I'll just leave it up to other people. I'll have a poll and go along with what other people think is best for at least the next several months and then if anybody moans it'll be the fault of democracy." I'll add the train here in a few days if that is what is people voted for. The options are;
Public giveaways for level 2+ users
I started off doing public giveaways. I started trying other things because of the winners who didn't mark their games as received, the winners who complained they had won crap games, the winners who already owned the game, etc. But level 2+ isn't so bad, I guess because people at that level have had to run a bunch of giveaways of their own and understand what is involved, and I'd still be prepared to do that.
Pros
Cons
Poorly hidden trains in discussions for users of all levels
This felt like an upgrade to me in terms of winners - it seems people who are paying enough attention to notice a train in discussions also generally pay enough attention to mark their games as received. And also meant I could have some fun with simple puzzles, choose-your-own adventure trains and themed trains. But did also come with a few drawbacks.
Pros
Cons
SGTools protected train with lax rules
After a few bad experiences I recently experimented with an SGTools giveaway with rules of no unactivated wins and a minimum games given ratio of 0.2 - which I didn't think was unreasonable and overall seemed to work quite well.
Pros
Cons
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