We all have them. We all played through them. And we all HATE them.
Locations, dungeons and maps.

Be it an action game, FPS, RTS or RPG or other genre of game, there is always somewhere we can not stand to do.

Castle Darkmoor from Might and Magic 6 (the REAL franchise that is). That place pissed me off to no ends when I played the game.
Minoan Labyrinth from Titan Quest. Was messing with a new class and went through it again today. I HATE THAT PLACE!!!!!!!
The Aqueduct area in Darksiders 2. SOO annoying.

Might post more later, if anyone else replies, after my therapy sessions for remembering Castle Darkmoor. >_<

6 years ago*

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The Sand Caves from Beyond the Beyond. An absolute nightmare.

Also, there's the clock tower level in Rusty. If you think the clock tower in Castlevania is hard, try this: https://www.youtube.com/watch?v=ZPjcSEU7gls

6 years ago
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The final dungeon in the very original Final Fantasy game on the NES. You had to go really far through it, not sure how far to get to the final boss because I never completed it, but through lots of random encounters of enemies that poisoned you constantly.

6 years ago
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Every 1980s era RPG is like that.

6 years ago
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Oh.. I just remembered Project IGI has 2 spots that deserve mention:

  • The bit where you "escort" an arms dealer, .which features amazingly retarded NPC AI for the guy you need to escort. Best bet is to run far enough ahead to sequence-break the level and booby-trap the enemy spawn points well in advance, then go back to get said NPC.

  • Ekk, the final boss. Who's so stupidly overpowered compared to any other enemy you encounter that she can take an RPG to the face and survive. Yep. Tougher than actual tanks that appear in the game. Only realistic way yo defeat her is to cheese your way past her. Yay.

Those sposts stand out especially bad because otherwise the game's pretty solid.

6 years ago
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That reminds me!

Arkham Origins, Deathstroke battle. THE hardest battle in any of the Arkham games. The controls have to be so precise to get anywhere! >_<

6 years ago
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i forgot, i also hate this place

View attached image.
6 years ago
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I always hated playing against these people...

View attached image.
6 years ago
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No Kirov or mass prism tank though chronosphere? :(

6 years ago
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Absolutely agree with the Minoan Labyrinth, that place was confusing as heck, even after going through it a few dozen times or more. Easy battles in there though, and the Mino wasn't hard to beat if you had a good build.

Just ran through Hargate's Laboratory in Grim Dawn a few days ago. Even with full poison/acid resists, and high HP regen, the poison water everywhere, and being surrounded by Slith or Rift Scourge or both, and getting trapped in that water, makes it a royal PITA to get through on Veteran difficulty without dying from poison water.

http://grimdawn.wikia.com/wiki/Hargate%27s_Laboratory

The Boss fight at the end id fun though. She's one big, cold-hearted Slith, fun battle with her, every time.

Just getting to her room can suck.

After that would be The Sunken Reliquary challenge dungeon.

Don't hate either of them, just don;t enjoy either enough to farm them for mats or gear.,. Ever.

6 years ago
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I found out the reason for the labyrinth being so annoying is that they randomize the map so you can't make one.

6 years ago
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There have been maps out for it for ages. Nordic didn't change the layout, hell, they can't even manage to fix the Eye of Chaos bug, or many other 10 year old bugs. They sure didn't figure out how to take a static map and make it proc gen'd. Not sure who told you it was random , but...
http://titanquest.wikia.com/wiki/Minoan_Labyrinth
http://www.gamebanshee.com/titanquest/walkthrough/minoanlabyrinth.php
https://steamcommunity.com/sharedfiles/filedetails/?id=766485394

6 years ago
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Luigis mansion. Dark moon. THE FOURTH F&!*ING BOSS

(and the last regular mission)

6 years ago
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Mangar's Tower in the original Bard's Tale.

Let's see, anti magic, darkness, one way doors, teleporters, and best of all spinners in a time before "looking it up on the internet" was a thing.

I played so many hours, then ended up never managing to figure that shithole ( which was like the end game) out. So many years later I'm still salty over that tower puzzle "ruining" the game

6 years ago
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Original Rayman. Aprox 90% of the levels.

Little Big Adventure: Any of the dungeons with platforming sections.

Water chasing levels on Sonic games.

VVVVVV - Veni Vidi Vici (Doing Things The Hard Way)

6 years ago
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Let's see...

Wing Commander - Kurasawa 2

Where you have maybe 5 seconds once you enter the escort area to kill enemy fighters before they shred your escort craft. I still haven't beat the game thanks to it. No, I'm not going to just take a detour on the losing track to get around it. I'M GOING TO SAVE THAT RALARI DANG IT!!!

The entirety of Super Meat Boy

Dark Souls - Blighttown (because who doesn't?)

Dark Souls 2: Scholar of the First Sin - The Gutter (Blighttown but worse, though I loved lighting all the lamps), Shulva - Sanctum City, Dragon's Sanctum, and Frigid Outskirts (so beautiful, but I hate you so much!)

I'm sure I'm forgetting a bunch of others.

Edit: vanderdulle above reminded me of the Amnesia: The Dark Descent's water level, though quite frankly I could probably count everything else in that game

6 years ago*
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Trapezohedron in Wild Arms 2 was a rather unpleasant experience.

6 years ago
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But I like Minoan Labyrinth, it was a cool designed dungeon :P
You have map too, not really hard to find your way
At least better than Hades' Tower of Judgement

6 years ago
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any wow dungeon ever. violet hold already had me nope the hell out of the game right away on several occasions

6 years ago
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Everything about Half-Life was near perfection. Except for Xen. Xen was the worst.

6 years ago
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+9000

6 years ago
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To be perfectly honest, I wasn't really a fan of those conveyor belts either.

6 years ago
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As a kid I really hated the Bottom of the Well in Kakariko from LoZ Ocarina of time. Not even the entire place per se but the Redead moans were creepy enough as is, and the Dead Hand was like... NOPE.gif - though I should add that its German name, Gehirnsauger, translates to 'Brainsucker' and given that it always grabs you by the head with its disembodied hands and also bites in that general direction, I had a bit of a fridge horror thing going on with it XD

Not even the popular-to-hate Water Temple was as distressing as that little part to child-me. Ultimately it was more about the parts left to imagination in terms of lore around the place that made me repress the memories... XD But those were struggles I had as a kid, now it's not that big a deal anymore since I'm a big kid now! /shot

6 years ago
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Train station level in Painkiller.

6 years ago
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And talking about a new game: the Sable outposts in the latest Spiderman game. Sable troops are immune to webs, they love to attack all at the same time, have reduced damage from standard attacks and the jetpack troops counter aerial combos.

6 years ago
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Frigid Outskirts from DS2 DLC. For most of the time you can't see where you're going. And you're getting wrecked by those stupid horses. Coming out of nowhere and respawns even if you don't go back to the bonfire. Yep, they'll stop eventually if you kill enough, but it's tedious.

6 years ago
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Deleted

This comment was deleted 2 years ago.

6 years ago
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Mass Effect - Citadel's elevator.

6 years ago
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Gotta make sure your level loads on your 200 rpm hard drive.

6 years ago
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The water dungeon in Mega Man Legends 2.
The Salabog area leading to a boss with more HP than the next three bosses in Secret of Evermore.

6 years ago
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  • Tomb of Giants in Dark Souls
  • The last alien levels in the very first Tomb Raider
  • the snow level in RE6
  • China in RE6
  • Raccoon City 2.0 in RE6
    ...well, basically the entirety of RE6 lol
6 years ago
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Castle Darkmoor was annoying, but not as much as the Control Center. Those Terminator units that could eradicate your characters were incredibly annoying. I remember runnning to the temple in Free Haven to resurrect them.
The Tomb of Varn was pretty annoying too. I kept running away from the enemies and hiding in the corner.

The Ginso Tree in Ori and the Blind Forest.

The Temple of Darkness in Tales of Symphonia.

6 years ago
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As annoying as the last rooms in Might and Magic 3 which was wall to wall Terminators?

Or the Dungeon of Death from Might and Magic World of Xeen?

6 years ago
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I haven't played the earlier games, so I don't know what those were like.

6 years ago
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I'm going old school-- the Maggot Lair in Diablo II with two friends playing zookeeper necros, before they patched it so that you could walk through minions.

6 years ago*
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