What percentage of your collection offers Steam Workshop support?
Don't care is my answer !
Also I use modes from nexus or moddb :D !
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I heavily use both of those (Nexus and ModDB) plus used Desura for indie games + mods, but Desura parent company went bankrupt and OnePlay bought them, just waiting to see if Desura is ever resurrected (it was an excellent site). Still a big fan of ModDB - they host my favorite 2 mods: [Star Wars: Thrawn's Revenge II: Ascendancy] an amazing mod for Sins of a Solar Empire: Rebellion, and [Westeros Total War/Game of Thrones] mod and submod for Medieval II Total War. Not to mention the thousands of Fallout and Elder Scrolls mods...
What are your favorite mods (and corresponding game)?
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Too many to count !
But I will give a try :
TES III Overhaul 3.0 : https://www.youtube.com/watch?v=8e451uV5-U4
TES Skywind : https://www.youtube.com/watch?v=PewuaPKnhnc
Gothic 2 - D3D 11( DirectX 11) + L'Hiver English Edition Graphics : Modhttps://www.youtube.com/watch?v=w723Bb-dGdI
https://www.youtube.com/watch?v=OGxLVObZpHY
Gothic 2: Returning 2.0 English : https://www.youtube.com/watch?v=BpBJwO60Niw
Gothic 2 4k - Ultra Modded Graphics Showcase 2018 : https://www.youtube.com/watch?v=weqEZINZa4E
Gothic 3 CP 1.75 : https://www.youtube.com/watch?v=SeLQQSkv6SY
Demo showcasing "Salieri's Bar" from Mafia 1 remastered project on PC : https://www.youtube.com/watch?v=NKvfCQh6plE
Mafia remastered mod V2 + gameplay | shadows fix : https://www.youtube.com/watch?v=6Qy9G8S84dQ
and so one :D !
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I’m gonna say that that’s completely normal
Most shovelware trash games don’t support steam workshop - too much effort for the creators, and no one would ever use it.
Therefore if upu don’t aquire loads of +1 garbage from dollar bundles, it makes sense you’ll have a disproportionate share of games that support steam workshop
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^ this.
There's over 13000 games released on steam in the past 3 years - more than half if the current library.
A good portion of that is Hidden Object games and Visual Novels, which were rarely seen before 2015. Those aren't the kind of game to benefit from Workshop support, so they don't get it. If you're not into those type of titles, you won't have many in your library., so that'll shift the numbers.
Another large portion is the no-effort asset-flip shovelware. Where the "devs" can't even put together a proper game half of the time, and the only feature they'd be interested in adding is cardz for profitz. Again, if you don't go hoarding that type of title, that'll shift the numbers.
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I tend to agree that's the most logical answer for the skew - wanted to see if anyone else came to the same conclusion. Although, Steam Workshop support isn't terribly hard to add to a game so the asset flippers - if they thought it would bring them more profit - routinely add support.
Not that I have any asset flip games...scratch that, I own Damned, Lethe, Bohemian Killing, and Malebolgia if any of those are considered asset flips (not checked, I just remember them being garbage and categorized them in my collection as such). Also zero hidden object games, and maybe 1 visual novel? I think one of the Humble Bundles included a visual novel about some girl and I tried it, was bored. Can't even be bothered to remember the name.
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Are there tools/websites to check these numbers for my library? How does the opening post not mention any of that?
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Use this: https://www.lorenzostanco.com/lab/steam/
It allows you to filter your library by tags and such
Also: Happy cakeday!
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Thanks! I realized it's my cakeday only through posting here :)
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According to this: https://www.lorenzostanco.com/lab/steam/
97 games (5%) . It's actually between 5,6 and 6,1 %, depending on if we count my library count (including free and removed games) or my profile count.
Which means I own 12% of all Workshop enabled games (according to your number of 808total)
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there is only a handful of games that would interest me to use the workshop
its nice to have it support every game to aat least collect the mods and have a distribution platform (since steam is already THE gamin platform)
still, i couldn't care less about mods
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Can someone explain why you think the numbers would skew this heavily for me: I own a fraction of the game library available on Steam (629/20564 ~ 3.1%) but I own nearly 13% of all games that support Steam Workshop mods (104/808). By contrast, while 3.9% (808/20564) of games on Steam support the Workshop, 16.5% (104/629) of my personal collection does. Those numbers seem high. This wasn't a purposeful choice like I was specifically out hunting for Workshop games or only buy a game if it's supported by Steam Workshop, nor do I have an uncommon subset of genres represented in my account. Not that it would matter, since arguably every genre can support mods.
So to pass the question off to you, what percentage of your collection offers fan-focused modding in the form of Steam Workshop support?
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