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I'm taking up game development and am curious to know what everyone's perfect game would be!
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I don't know that a perfect game exists. One that I think comes pretty close is Slay the Spire. It has a beautifully elegant and focused design, which you begin to appreciate as you play more and more and begin to understand the strategy better. It has a huge skill ceiling, and lots of room for you to learn. At first you may try to build a deck for synergies, or focus on what the best cards are, but as you play you discover that the "best" cards depend on your situation, and that success comes not from building towards a set synergy or by chasing the best cards but by building towards the challenges awaiting you based on the strengths you already have. At first, you may struggle to get through Act 1 without stopping to rest at every opportunity, but with experience you won't have to rest, or if you do, it'll be because you're proactively trading health for an even bigger benefit.
Another is Dishonored, for creating an amazing and intricate world, and for making stealth feel interesting, involved, and powerful.
first or third person singleplayer with a good story, many quests, openworld, NO boss fights ( i hate them), a fresh theme (hard to find), discissions are irreversible, growing up the character with backdraws during game - always linear leveling is boaring. Why not getting trapped, wounded or something else to loose a lot of everything, not to short, free way to get good or bad during game because the bad are the good at the end maybe, german language - good games with a lot of story and only subtitles is not the way i like to play, many many sidemissions with effects the main game - not playing a sidemission can block a way in the main game later and makes it harder, but not inpossible, to go on.
Metal gear solid 3: Snake eater i can past a lot hours playing it.
I am not sure how useful a survey like this is. All you get is information on some SG users, it's just not representative to people in general. Also as a creator it might be better for you to choose an audience, study those people and make a game for them. And don't forget to make something you'd also want to play.
Why wouldnt it be ? This is exactly how brainstorming sessions happen. OP or whoever reads this can find out what random people like in games and incorporate it in their own projects they are working on or are planning.
This isnt scientific survey that will be used as base for some claims or research..
Sure, I guess it's good for gathering inspiration.
Diablo 2 uncapped levels, more skills available to be used at a time.
Its been made already for me, its Dark Souls 1, whole interconnected world, w/o the ability to "teleport" at the beginning forcing you explore, oh and also challenging combat, not hard just challenging.
Perfect games are most often the ones made by developers who didn't listen to their players opinion about perfect games. ;)
Asking around instead of relying on your own vision is the best way to ruin the game (or any creation really), so if you're serious about gamedev you should take this into consideration.
Resident Evil 4 with a better last 3rd (Island level)
A roguelike crafting/farming game with turn-based combat 👍
I don't think there's one perfect game because there are many genres or varieties of games that require different things.
That said, what I crave is a complex RPG. And I think the future of RPGs will be all about world simulation.
Now if you go into the realm of multiplayer, the ability to commit large amounts of text is something almost all multiplayer games resist. Let people write and give them the ability to compose documents and notes.
One thing I've been imagining lately is the ability to have your character exist in a persistent world without your input. So in the example of an MMO, your character is doing things while you're offline, and if you essentially quit, you're just an NPC from then on. I guess that takes persistent resources on the part of the developer, but it's a nice fantasy nonetheless.
There are no perfect games but I love RPGs and FPS :)
Something like Okami, where the story is strong, the design is very charismatic and unique, with cool gameplay features that are somehow fresh or unique. Also, a game that whatever ends up being, let's players decide how to battle, like in Okami, where players have so many options but you can pretty much use whatever you want!
Good luck on your game :)
GTA V without all the swearing and arcade driving
Resident Evil 3 without all the swearing and feminism
Assassins Creed Odyssey without all the propaganda, atrocious leveling mechanics and watered-down gameplay.
Need for Speed back in Europe...with all the beautiful scenery, and no more Michael Bay nonsense.
...you get the idea.
I would really like a game that does not pander to the ideas of an oblivious, unappreciative and propaganda riddled world.
I play a lot of older games because those were the days developers let their creative juices flow and each game was a unique treat in its own way, rather than a competition in cash-grabbing conformity.
Okami, Metal Gear
1-Witcher 3 Wildhunt
2-God Of War
4-Red Dead Redemption 2
6-Devil May Cry
9-Batman Arkham Origins
11-World Of Warcraft Battle Of Azerath
12-Assassins Creed Etzio parts
13-Prince Of Persia (like it cause im a persian but the game is a lie)
Tomb Raider 2013 scratched all of those itches for me. I absolutely adored it, and the Arkham: Batman games are amazing, as well.
I loved Donkey Kong Country because of all of the hidden things to find, and fun gameplay.
DK64 was frickin' amazing to me at the time, and I still love it to this day. The story was fun, the gameplay was awesome, the way the characters each had abilities and you'd have to switch out to get to different areas; it all just worked.
Ori and the Blind Forest was really good, but frustrating gameplay. The gorgeous graphics really added a lot.
ENSLAVED: Odyssey to the West could have been much more, but I still absolutely loved it. The story, the graphics, the gameplay, the challenge of getting all of the baubles...
Hellblade: Senua's Sacrifice was amazing because of the story, the graphics, and the care the devs put in to exploring mental illness. Just amazing. This is a game that didn't need collectibles.
The Swapper was amazing because of the thought-provoking story and innovative gameplay. Even the fuzzy-ish graphics added to the ambiance.
If you want more examples of games that did it right, let me know... I just know that's not what you were asking for. ;)
Auntie Pixellante said it best: we should make the games that we want to play. That said, I understand the value of something like this, because you can get some great ideas from others.
For me, it'd be Action-Adventure; something like the first Darksiders. Keep in mind that I'm being extremely fussy and an unpleasable jerk, because you said perfect; I know this is borderline impossible, but if this is my fantasy game, then this is what I want:
Thank you for giving me the chance to be a demanding, impossible jerk. ❤
Awesome. 'Nuff said.
I'm glad that you enjoyed it! Often, I find myself just ranting into the wind... Of course, that's fine, too. :D
My perfect game is this: I put on a suit made from 100% Italian dog leather, tailored to my specifications by the ritziest tailors in Italy and Savile Row. The fit is just fantastic and the materials are second-to-none. Then I put on a pair of the most expensive headphones you can buy from Hammacher Schlemmer, they're noise-canceling by Bose, and they are playing the fanciest most expensive music you can buy. "World Music". Then my real fantasy begins. A game about an all-expense-paid safari hunting trip where I get to kill my own elephant. There is nothing more luxurious, nothing finer, nothing more fun than to take on an elephant in the heat of the hunt, just you and nature's finest beast. The tamtam (native helper) whips a stick at the tall grass, back and forth, imitating the sway of the elephant's trunk, to entice my prey out into the open. Then I see him, the majestic creature, with its giant grey head. The elephant becomes incensed and charges. I push the tamtam out of the way and it's only me and the elephant now. I quickly raise my golden .600 Nitro Express handgun with both hands and take aim right between her eyes. And as soon as it all began, with one pull of the trigger, it's all over - the great beast has been bested by a great new elephant hunter. That's the reason I do what I do, that's how I stay motivated, why I work so hard because I dream of a game where I get to kill an elephant with a handgun while wearing a suit made out of dog skin
Stardew Valley. I truly believe it's a game everybody can enjoy. ♥
Return to Krondor (but with updated graphics and controls)
I'm taking up game development
I'm taking up game development
If you really are new to it, I would suggest not trying to make the "perfect game".
Do yourself a huge favour by not biting more than you can chew and start with something simple - being ambitious is good, but trying to take on a project that's very hard and complex will leave you out of breath, and you'll likely give up barely after getting started. Start small, learn from what you create, and once you're confident you have the ability to start working on something bigger, plan it out then go for it.
I'm only saying this partially from experience (I've made a few basic unfinished games/projects, all of which I've kept private) but I'm just repeating what mostly all game developers have said in the past, since by the sound of it, you seem to be new to game dev and also looking to creating something rather impressive.
If you're just trying to get an idea of what's enjoyed by people though, that's cool. Here's one thing I really enjoy:
Games (possibly dungeons/rogue-like) where you constantly progress a bit further every time thanks to gear/perks/upgrades. Basically I would love games like Enter the Gungeon if it wasn't a perma-death kind of thing and you would get to either keep weapons or earn something that gives you a significant boost in your next run. Other than that, pretty much any games with the same "grow in strength with every little bit further you go" mindset, including most RPG games, are very fun for me.
Long cRPG with choices that matter, good combat and no filler quests.