I didn't really love the first 2 Witcher games, the third one though. Gotta say those devs really improves from each games, the first two has got nothing over the third. My advice, buy the game in a deep sale if you're not sure you're into it. Would be a shame if you skipped the game without giving it a chance.
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I only played the first so far...tried to make myself like it for like 26 hours but then abandoned it because it's a horrible game, and I completed without problems much lower rated games like Risen and Two Worlds, both really enjoyed to the last minute (open world though, but I do like linear rpgs so that's not the problem).
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CS:GO - I kinda enjoyed CS back in the days but community, skins and the excessive hype just ruined it for me.
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My favorite indie game ever, I am having a stroke!
I detest Braid
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Make sure to publish lists of your other favorites, as a seizure warning aid. :-P
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Haha, that's the only one. If someone were telling me that video games are not art, it would be the first game to come on my mind to present it as an example. I would like to elaborate more, but it's not easy for me to describe Braid just with words.
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I could give you lots of words to describe Braid, but it's probably not the words you want to hear. The fact that it was clearly being ART is another thing I really didn't like about it.
If you asked me for a video game that I'd call art (beside the fact that video games are art in and of themselves, of course) the first one to come to my mind would be To the Moon. That's barely a game, though.
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COD: Any of them, as none of them feature an actual cod fish
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Cod fish lovers are an increasingly overlooked demographic.
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Why didn't you like Undertale? I mean, I'm aware of many reasons people have for not liking it, but what's yours? I thought it was fine, if not as great as it's hyped to be.
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Ouch about the music! That's pretty much the best thing it's got going for it, so if you disliked that, yeah, it's pretty much game over. :-P
I think "Hopes and Dreams/SAVE the World" is one of the best final boss themes ever.
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Actually, almost no music in Undertale is 8-bit or anything close to it (I just went through the soundtrack again to confirm, the most bitty thing is probably the beginning of Spider Dance). If you mean you don't like digital-sounding instruments of any kind, then yeah.
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I just tried Jotun this morning...it's not a good game :(
Love the hand drawn animation, but the gameplay lacks nuance and fluidity (very clunky), and the environments are very boring to transverse.
I might play a little more just to see more of the nice animations, but not much hope for the game itself to get any better.
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I thought you meant games where you could earn a high score.
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LIMBO for me, too. I know that it's a favorite for many people, but I didn't find it to be immersive enough to get past the annoyance of the gameplay.
Stardew Valley. I played for an hour and just wasn't able to get into it. I'll give it another try someday~
Will be back later when I have a chance to think about it.
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Dark Souls II - horrible port from consoles. I preordered it and it was my biggest disappointment of all time. Awful controls and graphic/physics, corridor gameplay. There's lack of hardcore games these days, but it's not a reason to praise such games/ports (devs haven't fixed xbox icons even after 2 years). I enjoyed DS III though.
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If you want a hardcore game, might enjoy RungunJumpgun . That game will make you want to break your keyboard in half :p
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Never Alone - people were praising it like hell, how beautiful and educational it is etc, I hated it. It is beautiful, that's a fact, but whole educational part was done in worst possible way. In good educational material it would be incorporated into gameplay itself, you'd be learning new intresting stuff as you play. In Never Alone you get chopped documentary movie, you unlock new part, gotta pause the game and watch 5 mins of non-interactive documentary which totally kills game immersion. Add the fact that while game is beautiful it plays like shite - unresponsive clumsy controls, weak level design, boring puzzles - there's nothing good about it gameplay-wise.
Also kinda-dislike:
Mass Effect 2 and 3 - for most ppl ME2 is best part of trilogy, for me it's much worse than ME1 which in turn most ppl fing the weakest one ;p I love RPGs I don't hate but also fdon't love shooters. ME1 was much more RPG, ME2and3 were more and more shooters and less and less RPGs. Less skills, less unlocks, less inventory fun, less levelling up and creating builds - they were removing parts of the game I loved in 1st one.
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Yeah, I've seen the Mass Effect complaints before. There seems to be a split between the people who think ME2 was streamlined and overall better than ME1 for getting rid of things like inventory management, and people who think that made the game worse. I'm firmly in the former camp, though.
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Yes it was, so as a fan of RPGs i preferred it more ;) ME1 for.me was an RPG with combat having shooting mechanics instead of usual swords and magic (thus we had "magic" as well ;p). ME2 was a cover shooter with rpg elements, ME3 the same. Andromeda is not even cover shooter but rather classic action shooter. Not to mention even further removal of RPG mechanics.
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I have to agree, Never Alone failed as an educational experience. You could play the entire game without learning anything since all the learning material you had to watch from the menu, it didn't feel like it was part of the gameplay. Pretty game, but didn't live up to what people were praising it for.
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Yeah there are kind of two sides with the Mass Effect series, either people loved ME1 and didn't like ME2 & ME3 and vice versa. I personally didn't like ME1 at all but still rushed through it in 11 hours to get the story down. ME2 I LOVED, it was just SO good. ME3 was good but not as good and with the ending I actually didn't think it was all that terrible.
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+1 on Never Alone...
In the spirit of the Steam Awards, I gave it an award as well. "The Worst Game I Played". I was really excited for it, had it wishlisted and then got is a gift from an ex, so I don't feel too guilty bashing it ;). Played it during Christmas and really, really, really, really hated it. The gameplay sucks the living daylights out of the beautiful art. It runs poorly. The story is fragmented and goes off in irrelevant tangents that never get tied in at the end.
I did enjoy the documentary to some extend, though even if it did have certain bits told twice and have to disagree on it breaking the immersion: you can not watch it as you unlock new chapters and keep playing instead. For me, the documentary bits offered nice breaks from the tedious gameplay.
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Yes, you can not watch it, but if you don't watch it then suddenly this "educational" game has verry little of that education left. If you say just unlock it all and then watch it later then it's still not an educational game, if I wanted to watch it whole movie later I could as well just watch some doccumentary without playing a game, so it cannot really be counted as game element then. And ok - it could work the way you describe, aka giving you a break from horrible gameplay, but same you could just step out of PC every now and then to grab a drink or snack, there would be no difference, you got a break, break that had little to nothing to do with game itselt and both of these things would thus break your immersion. Especially because of how different (beside topic) the documentary is from the game. You could have in-game engine cutscenes telling the same story as documentary does, they would let you to take a break, but they would fit together with a game itself thus not breaking immersion ;)
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Oh yes, if you approach it from the educational game standpoint, it really fails. To me it was more like a collection of things, related by theme. More like an interactive exhibition. There was the game, there was a documentary and an animation (the story cutscenes). That's one of the design choices I didn't get, actually: why have a game storyline, an animation storyline and a documentary storyline running concurrently? If I remember and understood correctly, at some points there were even multiple animation storylines going at the same time the drum thing comes to mind. Also, I felt that the structure of the document wasn't as well-planned as it could have been...
I'd much preferred if the game was just a collection of the Inupiat short stories, all told inside one umbrella story, maybe even inside the arch of the documentary. Like 'community and sharing are important values, as is shown by the story of...' and then you fade into a game segment where you uncover the story.
Oh well, nice idea & art ruined by shoddy gameplay & bad design choices.
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Every Bethesda open world game kinda has this problem. They are great at making huge interesting worlds with lots of stuff to kill, explore and collect but the story is always so lame that you will do 80 hours of stuff before you even remember there was a story.
And F4 is just so bland. Boring main story (safe that family member that you saw for like 30 seconds which is why you totally don't care) and mostly forgettable NPCs and companions....
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I did finish though Fallout 3 and Fallout New Vegas - although its funny that most fun I had was with Fallout 3 DLC missions (like being kidnapped by aliens). Except Detective Valentine, I found nothing of interest in Fallout 4 and also all those settlements and shit...
So I already knew they could do a good sandbox (never finished Skyrim and Oblivion, did finish Morrowind but it wasn't as fun as F3 and F:NV...I guess I have a type ;p).
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Hitman Absolution. Hated it with a passion, and cannot understand how anyone in the world would feel differnt about it.
Gladly the new Hitman is very fine again.
As for Limbo, that game won me over the moment my little guy got impaled by a giant spider leg :D
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That's amazing, that's the same point where I gave up on it. I think it was after a few such impalements, though. And I may have continued after that for a bit, but that's where I realized it was going to be like this for the rest of the game.
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I REALLY dislike Braid.
I was a big fan of the first two BioShocks (though I wish the Big Sister had been handled differently, ie. more like she was in the original drafts of the game). Unfortunately, BioShock Infinite came off like a really stupid lifeguard who had just taken his first rounds of philosophy and sociology 101 - gorgeous but dumb as hell who nevertheless has BIG IDEAS about how the world works that he really wants to tell you about.
also the Last of Us isn't nearly as good as everyone made it out to be, Joel is a monster pls stop empathizing with him, I wish the Left Behind DLC had been the entire game instead.
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The Last of Us is one of those games that I'm still hoping will get a PC port some day (along with Left Behind). I've seen and heard a lot of good things about it, except of course the actual game.
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Spoiler___
That is the point of Last of Us, you are basically meant to question the validity of Joel's actions (among other things)-
For me Joel did the right thing, because the Fireflies are incompetent idiots, that didn't get one thing right during their appearances.
Last of Us simply an achievement in storytelling and game narrative. It's not the best game ever. but it's close.
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WRONG. It's the second best part.
The level design is the best part. You know, when you have time to look around after killing the same friggin guy for the 403rd time. (Action/shooters have just gotten very stale for me.)
(also I'm biased bc I am a huge sucker for jazz so i loved Rapture's soundtrack much more)
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To be honest, I can't think of a single one. Depends if "High Scoring" is just limited to praise by critics, or also includes being liked by the audience, i.e. the gamers, dare I say, us. Because critics often fail, but to quote Wilder/Friedkin, "the audience is never wrong".
Personally, I would restrict this statement a bit to "almost never wrong", because I think there are exceptions. Especially when it comes to movies.
But games, I don't know. As I said, I can't think of any right now. For example, I don't like MMO-RPGs, so I never really played WoW, but some friends did and I still saw the appeal and recognized the quality of the game.
Also not a fan of sports games, especially soccer/football, but games like the FIFA series etc. are still fun to play in multiplayer, so I can't really say that I don't like them, I see nothing wrong here.
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I specifically included the audience as well, because yes, there are plenty of instances where critics are "wrong". Or not so much wrong as "lazy" and/or "bribed". The opposite also happens, where something is just fun and enjoyable for your average pleb but massacred by the experienced critics (although that tends to happen with movies far more than games).
I don't like sports in real life and I don't like them in game form either, but yeah, if you dislike a genre on principle you can't really judge any games in it. MOBAs don't do anything for me, for example, so I can't say one is better or worse than the other. Likewise, I'm not a good judge for horror games because horror just isn't my thing. Atmosphere is great, but if your game is primarily about scaring the player it's not going to do much for me.
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Good point...
What I find interesting, keeping your last sentence in mind:
Remember, it's not just bitching about games you don't like, but games that are widely seen as great that you don't like.
Any game that can be considered as great here by that definition, has, in my opinion, valid reasons for that appreciation. I thought a while about it, but I still wasn't able to think of any outlier. Two caveats, though. Great meaning actually great, and not just very good. Great is above very good. And it's not just the context that matters, it's also the time. Kids of today, if they are pretty new to this whole gaming thing, and experience something like Half-Life for the first time won't be really impressed, I guess. Understandable, if you grow up with the FPS games that we have today, for example. The same thing is true for Super Mario 64. While technically not the first real 3D platforming game (I think that title belongs to Jumping Flash), it nonetheless set a new standard, making it one of the most influential games in history, defining the experience of an 3D game, setting precedents for many others to follow. But again, a kid today would probably barely shrug. They have seen more and better 3D worlds by now.
Too bad that such a transformative experience like playing something like Super Mario 64 for the first time, when it is something new and original, a novel milestone in gaming history, can't be recreated. Probably never again in the same way.
Genre is also a fundamental part of any game, that is true. You can't just ignore it when understanding or judging a game. Just like anyone else, I'd assume, there are genres I play more and like more, and others I don't play and like as much. But here's the thing, a great game is something that offers more than just the expectations dictated by its genre. I really believe that. But there is a small catch, you have to get into it first. You have to be willing to learn the game, to invest a bit of your time to learn and really grasp what is going on, because otherwise you won't be able to cherish it.
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Legend of Dungeon
Spelunky
Megaman series
90% of Rogue-lites...
I don't like games that feel like wasting my time and requiring me to learn things through trial and error rather than giving me enough information to act correctly on the first run.
Dark Souls series (I was stubborn enough to 100% Demon Souls and Dark souls): The combat is too slow and stunted for my taste, and the 3 hits before running out of breath and "animation locking" mechanics I really dislike, it screams I've never tried swinging a sword. In contrast, I love Dragon's Dogma.
Boring and derivative JRPGs.
On the other hand, I enjoy the Dynasty warrior games which are pretty bad, but only because I only buy one every year or so and play each with a different coat of paint.
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I have a love/hate relationships with roguelikes/lites. Yes, it's true that trial and error is a big part of mastering them, but I think it's OK because it's more or less part of the genre. I actually feel cheated when I play through one of the modern AAA snoozefests that seem designed to make everybody feel like a hero by allowing you to play through the whole thing without dying once -- or even feeling slightly challenged. Is it wasting time to actually learn how to play the game? Sure, having you die horribly and starting the game all over again is probably the least amusing way to do it (hence the hate part) but if the gameplay itself is alright, and you do feel that you're getting better in every run... Many games now have wikis where you can look up everything before you even start, if you're so inclined, though that's arguably against the spirit of things. A good roguelike is punishing, but the kind of punishment that should feel good, like your muscles aching after a long run.
JRPGs though, hoo boy. I don't think there's ever been any that I liked. And I've tried quite a few. But between tons of grinding, overly abstract, convoluted storylines and characters with enough emotional baggage to keep an academy of psychiatrists occupied, there's always something to dislike them for. This may mostly be a cultural thing, so like sports games or racing games, I'm just not the one to rate JRPGs.
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CS:GO... for me feels luckbased as hell i know many will not understand it but for me, Valve has done everything wrong with this game which made 1.6 so great they have continued the mistakes they had already made with CS:S It is not a bad game of course but not what it could and should be Apart from financial view of valve there they did everything right
Bioshock ... so boring and repetitive gameplay
Diablo 3... not nearly D2.... just casual crap
not the highest rated game but i hate Dishonored too nearly the same boring stuff as Bioshock
But nowadays all AAA games actually get extremely good reviews (expect call of dutys^^)
Almost everything is purchased form Ratings over Reviews...
And in the private area the people dont even understand a simple rating system for them is practically everything 9/10 out of 10
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CS:GO really depends on your point of view. I have some experience in 1.6 and i played on pretty high level in CS:S, but both of these games were fun to play as a casual player too - i played a lot on public servers. In CS:GO i enjoy only matchmaking, but from my experience competitive part of the game in GO is better than it was in 1.6 and muuuuch better than it was in CS:S. As a cybersport it's nearly as good as it could be.
Diablo 3 was awesome in first 3 weeks after release - before nerfs, i'm glad that i had an opportunity to play it those days. First mob in II act oneshotted people after I act on Inferno. But yes, after first 3 weeks game actually became casual crap.
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Fallout: New Vegas. It takes forever to get anywhere, and I hate how the game pauses as you just switch weapons and eat food mid battle. I haven't played it in a while but I remember disliking, not because it's a bad game but it just seemed more slowly paced that the other RPGs I've played.
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Have you played / finished any Zelda or any well-praised Nintendo game for that matter?
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Finished a Zelda? No I got too bored with them. I played a lot of the pokemons and mario games and that party game where everyone fights (Smash or whatever). Some of them were fun when I was a kid but I'm at a point where they all just suck to me now. Zelda has always sucked to me though. I never found it fun.
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Oh ok, I was just wandering whether you based it on your personal experience or not.
I guess because it wasn't obvious all of the times where to go or what to do next in the game, it could be discouraging for some players nowadays, since they have get used to compasses pointing the direction and more hand holding, etc. But since you played them as a kid there wasn't such an issue for you of course.
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I remember it seeming so basic and dull for its time compared to other games at the time that I had played. Kind of like if you compare Empire Earth to Age of Empires. The former has a crazy amount more content and capabilities than the latter. It then causes me confusion was to why the latter is so popular and the former isn't.
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I don't recall the names cause it was a decade ago at least. I tried two of them. I think they were both on handheld systems.
The newest one though is exclusive to a console I can't afford so I can't try them. I've shifted entirely to PC gaming and they don't want PC gamers playing their games.
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Deponia: Uninteresting characters, puzzles sometimes make absolutely no sense, meh story
The Witcher: Can't stand the fight mechanics, absolutely hated it.
Shadow of Middle Earth: Nothing specific feels bad about it, I just found it very boring
The Talos Principle: Tedious busywork
Borderlands 2: Even though I loved Pandora and it's inhabitants the respawning enemies in a free roam world in an FPS was a big no-no. If I wanted an MMO I'd have played an MMO.
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I really loved that about him, it was so fun to hear his negativity.
But maybe you need a certain kind of humor to love them
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the respawning enemies in BL2 are how you grind up levels to face new areas, though... if you want to be disappointed in Borderlands, try playing BL1 after playing BL2. And if you really want to regret playing Borderlands, try the oxygen-sucking, gotta-make-another-one-even-if-we-shouldn't trash heap called BL: The Pre-Sequel!
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Have there ever been games that are loved by the public at large (reviewed highly and praised by both critics and users) that you just didn't like at all? If so, why?
I'll start us off...
So, any jewels in the crown of gaming you didn't like? Remember, it's not just bitching about games you don't like, but games that are widely seen as great that you don't like.
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