Someone who is used to linear games like COD where you just walk down a hallway until you reach the end.
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I have no problem if you can turn this off. Just like Deus Ex HR, I turned of all the shit.
In Crysis 2 it irritated me that the 'tactical options' couldn't be turned off.
The only game I remember having help on was Mirrors Edge on my first playthrough.
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It's not TURNED CASUAL , they just added some hints. Ok, maybe tester were just stupid, but i don't think they gave the game at 14yo kids, to be a tester you have to know a lot about videogames.
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I hear anyone can be a tester.
I heard it's also one of the worst jobs ever.
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No and kind of. You'll have to do basically everything you can do in the game while checking for bugs, using every piece of equipment on every object to see if there are some problems, check the map in every inch possible and stuff like this.
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Doing everything isn't hard, anyone can do it. It's just a pain in the ass.
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retsukun got the point.
Anyway, everybody can test a game, but let's not forget that you have to know when the game is easy/difficult for gameplay reasons rather than player's skill, you have to know if you just encountered a bug or the game is doing as programmed, if skill or weapons are balanced and so on. Most people don't know what "balancing" means and then we've got totally unbalanced games, like MW2, Counterstrike's AWP or the noob combo from Halo 2. That's just bad testing.
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And that's exactly what I'd expect from play testing, so I find it weird that people who are supposed to be looking at every nook and cranny of a game are "CoD casuals" who "can't do nothing if the game isn't linear or feeding them with hints". Either this isn't actually playtesting, or the game IS cheap hard but the internet can think of nothing but "lol CoD" and "lol casual" type of insults as a response to this situation (and as an extra, mention games like Deus Ex or Thief just to show how hardcore they are).
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From reading the link it seems that it's nothing to do with being 'cheap'. It's not difficulty from dying, it's people not knowing what to do or where to go. Basically not using any kind of intuition or exploration. Not taking advantage of all the available options/ possibilities etc.
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A hint system that provides clues to the more basic and linear paths is not "turning casual." Turning casual would be if they removed all the extra approaches you can do so you have to follow that one path. I do still hope there's an option to turn it off, but this thread is a bit hyperbolic.
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Back in the day for people who couldn't beat the game developers provided cheats for developer console. That way they managed to beat it but with no false thought that they did it in a fair way.
Nowadays developers don't leave cheats cause the games are easy enough without them, and modern gamers beat those games and think they are cool and stuff. And then they encounter something like that Dishonored situation and angrily shout "WTF STUPID GAEM".
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That's what I hate about the average "gamer" nowadays.
Anyone who plays COD thinks they are a hardcore gamer.
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Yeah, these testers were probably dumb CoD players... I loved gaming more in 80's and 90's than now... This generation of gamers are just retarded... They're crying about the graphics etc... And I hate their stupid CoD... Horrible game. Today generation don't even know what good game is. Sry for my english.
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“We try not to lead the player by the nose, but at some point we found that if we don’t give a little information, people just get lost and don’t know what to do. It’s just overwhelming,” he said. “So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible.”
Why dramatize so much? It'll be like shining hint or when you stumbled the text box will appear...
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Oh fuck you, testers! We figured out how to play Thief with most vague instructions and a static hand-drawn map ffs, why are you so lazy?
A guard tells you not to go somewhere and you think you simply can't? Screw you all, this is a game about a criminal, why the hell won't you think a litlle bit.
That shit makes me sad.
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fucking graphics, they casualized gaming. text games now thats what real gamers play.
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Yeah, every time guard saying "you can't go there" he means "go there". Just like in Half Life 1, when I jumped out of train and tried to go to second part of base without starting experiment and guard was "shoo, you can't go here", and all he meant is "there's hidden way to go there".
But at least those guards had an excuse of being in linear shooter. In this case, it was dumb devs that hired 'dumb-shooters'-players as stalthy-RPGy-game-testers - or at least allowed testing-teams to hire that kind of people.
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If there is a difficulty level à-la Hitman bloodmoney, it would be n problem to give hints to lower difficulties, and absolutely none to higher ones.
This problem is one that comes with "evolution of gaming" where many new games, and AAA ones, now use the quest markers, highlighted items... which dumbs down the gamer brain habituating us to a pernanent aid. For example I know many who played Oblivion first and tried Morrowind after, and simply couldn't find their objectives because of the lack of quest markers.
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Matching to the topic: Chainsawsuit on objectives in today's games
Let's just hope that the hints are toggable.
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If you think about it, Its not the "Dumb play testers" fault...
Usually games are not that open, Theres not ONE game were you can enter every house, Open every door, Interact with everything.
You learn that when a door doesnt open, Its not meant to, its just a texture. You learn that when something is locked, You need to find a key, Not break the lock open, You learn that when an NPC tells you something its usually true. You learn that when theres a wall/steep slope you cant go there, You learn that when something is blocking a door (Boxes, Etc) that the door isnt meant to be opened.
So, Lets say I get sent to a building with 5 floors and I gotta kill someone. IDK where my target is, But theres this guy telling me that the 5th floor is closed. IM GONNA GUESS that its just that, Its not meant to be entered, its not part of the map unless I somehow can see into the 5th floor. (Camera that says "Floor #5" or a ladder leading there, Some guy saying that the target is there, Etc)
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What? Have you never played Thief, Deus Ex, Hitman, the Elder Scrolls series, or any of the many other titles where you're not led from start to finish in a straight red line? If someone tells me the fifth floor is closed, I don't assume you can't go there. If anything, I assume that there may be something special on the fifth floor if I can manage to break into it.
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Haha, I'm the same. I wasted hours in dozens of games with reloading older save states after I chose the wrong way (or rather the right when it comes to the storyline) in a crossroad and couldn't go back, so I could investigate the other ways as well.
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As a matter of fact Ive played all of those (besides Thief)
The Elder Scrolls has nothing to do with this... Its got the same things like Cant go in 80% of places, Cant go up steep slopes, Etc. Not to mention that the whole game is a big fat hint, Quests tell you what to do and where...
Deus Ex I played long ago, I dont remember well, But the mechanics were pretty straightforward (You can go in all/most vents, etc) If a place was blocked You had to do other missions first unlock it, The MAP was locked. Its not just a guy telling you "Dont go there" when you were supposed to go there. If you were supposed to break through a wall, it shows you, But if not... You cant. Thats it, Theres were the map ends.
In Hitman (Blood Money) theres a Vegas Hotel mission, You get the key to go to a floor in the hotel. But guess what? The elevator has 2 floors you can go to. 6 and 7. Thats what I mean, You are basically told: Floor 2,3,4,5,8+ dont exist, These are the mission floors.
If another game shows up & It lets me go to floor 5 & 6... Then Im gonna asume those are all the floors I can go to, Unless somethign else shows me that a floor 7 exists.
We are used to the limitations of games nowadays, And thats what people see as "Dumb players" players that got used to the limitations. If this door doesnt do anything when I press F/E on it, Then its just a texture in ALL games. Then a game shows up were this isnt the case & Youre gonna call me stupid? No. Gimme a hint, Maybe a "locked door" sound or whatever, SHOW me its part of the game.
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You had a guarded Staircase in 007: Nightfire.
There was this guard infront of a door that told you its off limits (And also those VIP line thingies covering it) BUT! Theres 1 difference, Before the guard shows up there, You see the bad guy entering the room. So you KNOW that youre supposed to go there.
When you try going there the guard tells you to leave, Sure... But you SAW that its part of the map, You SAW that youre supposed to go there. You cant enter untill you do the objective there (Take pics of girls) though.
Now, Imagine nobody had entered the room & The guard doesnt leave when you finish the objective. You go there & The guard tells you to leave. Sure... You leave, Now... You take the pics of the girls & Ermmm.... What now? That guard told me to fuck off, The door is blocked by a VIP line anyways, The other doors are also blocked. WTF do I do?
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I dont think they should give hints on WHAT to do, But they should hint on WHAT you CAN do... If you see the guard on the stairs & Nothing up there then I guess its just a fancy "Map wall". If I see people up there or whatever, Im guessing there IS something there. I can go there, And now that I know Im gonna try.
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Preciesly. There's more ways to do hints than a big text box saying "TRY GOING UP THE STAIRS!" Merely adding a couple of people that you can see using the stairs is a hint that they're usable..
Oh and incidentally, to all those mentioning Deus Ex. Hells Kitchen (if I'm remembering my map names right) had 100's of doors that were just wall textures that you couldn't open. How did you know not to try and open them? Visual hints such as steel lattices over the doors.
*OH NO! DEUS EX WAS DUMBED DOWN FOR THE CASUAL CROWD!!!!!!" -_-
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I watched this video more than 5 times already. Not sure why.
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"People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say ‘Okay, I can’t go upstairs.’ They wouldn’t do anything,”
I love COD! That means I love video games! I want to play video games for a living! Wow this game is a lot harder than COD :/
That's how I imagined how this all happened.
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