https://twitter.com/3DRealms/status/1144125040952299520 for the official 3D Realms tweet.
Link to the twitter feed can be found in the tweet. The stream is currently LIVE and will last for 2 hours! over!

at 3:00 PM Central, I have a very special stream of Duke Nukem 3D alongside the man behind the music himself, @leejacksonaudio! He will be participating in chat during the stream. If you're interested, tune in at [Link Removed]

wikipedia.org/wiki/Lee_Jackson_(composer)

Lee Jackson is an American composer. He was the Music and Sound Director for the video game developer 3D Realms from 1994 through 2002. He is most well known for his work on Duke Nukem 3D and Rise of the Triad, specifically for creating Duke Nukem 3D's main theme titled "Grabbag".
[..] Games credited: Blake Stone: Aliens of Gold, Rise of the Triad, Wacky Wheels, Terminal Velocity, Duke Nukem 3D, Stargunner, Shadow Warrior, Duke Nukem 64, Balls of Steel, Duke Nukem: Time to Kill, Duke Nukem: Zero Hour, Duke Nukem: Land of the Babes, Duke Nukem Advance, Duke Nukem Forever, Rise of the Triad


I appear to be under some sort of voodoo curse currently, so I don't have the time, energy, or focus to actually set up anything special [eg, giveaways] within the thread itself at this moment. Instead, you'll have three chances at giveaways:

  1. Comment in this thread. Get whitelisted for a batch of giveaways.
  2. Post an invite-only giveaway [any restrictions] in this thread (y'know, to make up for the ones I didn't get a chance to post). Get whitelisted for a second batch of giveaways.
  3. Post a screenshot of you interacting constructively with the Stream [eg, such as by asking a reasonable question and receiving a reply]. Get whitelisted for a third batch of giveaways.
    [As an alternative option (for those disinclined towards Twitch or this particular stream), if you create a subtopic (related to game composers) within this thread and it gets enough of an engaged response from other posters, that will also qualify you.]

2 & 3 will naturally qualify you for 1 as well, you don't need to make an additional comment for that.

The benefits may change after I get a chance to properly think on the matter (and based on the level of response shown), but they won't be worse than what is listed. (Ie, I may give out things directly or accept people into my Holiday Hugs group.)

Giveaway related stuff has ended. :)

4 years ago*

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Is a game's music an important part of gaming for you?

View Results
Yes, always, and I prefer my game fully voice-acted as well.
Yes, always. It is an integral part of the experience for me.
Depends on the specific style of the games. Some game styles/genres I really prefer having music on.
Not inherently, but I do appreciate a game with solid music.
I can't remember the last time I didn't just mute a game's music right off..
I've got my own music I can listen to, why would I need to adjust myself to the music of some game composer?
Music bad. Potato good.
4 years ago
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The only thing you changed was setting it to the mobile version of wikipedia.
The issue is in SG's auto-parsing not handling special characters properly. :X

4 years ago
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Ah, ok. Sorry. I got an error message :)

4 years ago
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Yeah, it drops off the last ). I've switched to a shortened URL as a workaround. :)

4 years ago
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I See Thread, i click.

4 years ago
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Nobuo Uematsu
Koji Kondo
Harry Gregson Williams

For me, those are the holy grail of the best composers ever. If you don't know them, think about what music you think when you hear final fantasy, Mario, zelda or metal gear.

4 years ago
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final fantasy

The music for FFX is still probably the best of any game I've played. Though, Nobuo Uematsu was assisted by Masashi Hamauzu and Junya Nakano in that one, so the collaborative effort may be to credit for the quality of that particular game's audio. Uematsu actually left Square Enix in 2004; As such, other than the MMORPGs and the main theme to FF 12, I believe FFX was actually also his last work in the series. (Which also gives us the hypothesis that the music is so good because Uematsu wanted to go out with a bang. :P)

I haven't played 13 or its sequels or XV or the MMOs, but FFX-2 and FF 12 felt more in line with pre-X works. Apparently Hamauzu handled the music for 13, though, so contrasting that against pre-X FF games would be a good way to try and determine how much each of the two contributed to X. Nakano appears to have handled the composition for the Final Fantasy IV: The After Years mobile game, but I'm not sure how functionally one could compare that to main series titles. :P

(12 and 13 were too easy to confuse with one another at a glance, so I switched to arabic numerals for those. :P)

4 years ago
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Uematsu contributed 51 tracks, Hamauzu contributed 20 tracks and Nakano contributed 18 tracks to the FFX. Besides, even not counting final fantasy, the career of Uematsu is much longer and more important, IMHO

4 years ago
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i few years ago i had the chance to attend Distant Worlds and it was incredible.

4 years ago
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Duke Nukem Forever

View attached image.
4 years ago
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I mean.. that's definitely something someone could (politely) ask him about in the Stream. ;)

4 years ago
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Considering the gaming community, the hardest part will be the "politely".

4 years ago
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on a serious note though i love the duke nukem theme song

turns out Tavillion is the composer's son [by asking him another question ;p

View attached image.
4 years ago
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I mean, isn't having a well-matched spouse basically just like having an evil twin? :P
The trick is in sharing the responsibilities and in supporting & enhancing one another's diabolical schemes.

Pretty sure that's the key to success for marriage, yep.

4 years ago
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https://www.steamgifts.com/giveaway/klH3F/escape-first was meant as an invite only lol ;p

The music in Stellaris i really like a lot

4 years ago*
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i feel bad for dropping another composer into a thread for lee jackson but chris christodolou is one of my favorites. i still listen to the soundtrack to risk of rain on the reg. vidya music is a really important component for me but there are some good games out there that use lack of music to great effect. apology train for going a little off topic. (and pls no bully, im a lil broke right now so its just left overs :( )

4 years ago*
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How's the single player for Risk of Rain? I picked up a copy for the co-op, and haven't gotten a chance to drag any of my usual gaming partners into it yet. He seems like a comptent composer, in any case, though some of his tracks [going off the Risk of Rain 2 OST I pulled up on youtube] seem overly discordant, and that's generally something which is distracting from gameplay, even for those who appreciate such. Context really matters, though, so I can't say anything definitive without having played the games.

4 years ago
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i havent had much playtime into the second one and none in multi, my pc just isnt up to date enough lol its almost a decade old with little upgrades but single player seems plenty enough doable, just quite a bit more stressful as opposed to having a buddy or two catch your back. getting absolutely swarmed by enemies in 3d this time is incredibly daunting for me for single player since it really has the scale that the first one didnt.

but i will definitely agree. the music for the second one has an edge to it that im not really feeling as opposed to the first games score. but i believe even the music is in 'early access' as well. im looking forward to what the completed ost will be.

4 years ago
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No bully here. Tis a pretty good train imo :D

4 years ago
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choochoo bump :3

4 years ago
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Hey, no need to be worried, it's a great train , and thanks for the giveaways with wishlisted games.

4 years ago
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I'm currently writing a seminar paper about "The history of interactive music and their usage in compositions for games".
Conclusion: Gaming music is great, but I still hate it to write stuff :D

4 years ago
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Here's a chance to get some direct quotes for your paper, I guess? :P

I have nothing but appreciation for good gaming music, but I find that most games view music as an afterthought.
Even AAA games typically just license some random tracks and call it a day (not that that's inherently detrimental to a game's experience, but it also doesn't typically ndicate that the developers put much throught into the game's music).

4 years ago
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I don't know if they really view it as an afterthought or if it's just because of the lack of expertise.
I'm not a musician, but I think it's pretty hard to come up with an amazing game soundtrack....not everybody is a Jeremy Soule unfortunately :(
So as long as I'm not disturbed by the music and the rest of the game is good, I'm okay with it.
And if they somehow manage to create some great songs, I'll gladly listen to them even long after playing the game :)

4 years ago
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Thanks for the train!

4 years ago
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Bump.

4 years ago
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Yeah, music in games in awesome, helps set the mood for fun moments, epic moments, scary moment...

It's especially fun when the music is dynamic. I love it when for example when you go under water and then the music becomes muffled, or in some cases totally different instruments play. Another example I like is when you progress through a level or certain aspect of a game, the music gets built up with more instruments or a different section of the song plays.

4 years ago
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Bump!

4 years ago
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Game music is a hugely important part of the overall experience IMO. It's the kinda thing that you might not necessarily miss in every game, but when it's done right, oh boy, it can turn that cutscene into gold, that battlfield into a fight for glory, that... defining moment in whichever game you're playing into... something you will remember for a long time!

But I love music in general so I might be a tad biased

4 years ago
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thanks for the giveaways. sorry, i missed the stream. only saw this now.

4 years ago
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bump

4 years ago
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bump :)

4 years ago
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There's just something about the music in The Binding of Isaac that makes me like it a lot. I think it's because it reminds me of when I was gaming in the late 80's and early 90's when I could still kinda be called a kid. Very similar to some of the music in games those days with some midi flair thrown in the mix. We can thank Danny Baranowsky for that soundtrack.

4 years ago
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Ahh man I love video game soundtracks. They make a great soundtrack for life in general, as they are generally made to be background, rather than the 'main event'. Too many to mention in my playlist. But I think Olivier Deriviere is one who hasn't been mentioned yet who also deserves a nod for some great cinematic sounds on games like Remember me, 11-11: Memories Retold and most recently a plague tale.

4 years ago
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I thought that perhaps he was behind Doom OST but it was Bobby Prince.
Bobby was behind id Software/Apogee Software music on quite a lot games.

I had Doom's (1994) level 1 on my phone :)

4 years ago
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Jesper Kyd, Jeremy Soule, Micheal Giacchino
just a few that came to mind, but I always appreciate good game osts :D

4 years ago
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If we're adding other great video game composers, I'll toss Grant Kirkhope in the mix.

Donkey Kong Land 2 (1996)
GoldenEye 007 (with Graeme Norgate) (1997)
Banjo-Kazooie (1998)
Donkey Kong 64 (1999)
Banjo-Tooie (2000)
Perfect Dark (with David Clynick) (2000)
Star Fox Adventures (2002)
Grabbed by the Ghoulies (2003)
Viva Piñata (2006)
Viva Piñata: Trouble in Paradise (2008)
Banjo-Kazooie: Nuts & Bolts (with Robin Beanland) (2008)
Kingdoms of Amalur: Reckoning (2012)
Castle of Illusion (2013)

4 years ago
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IM ALL OUTTA GUM!!!!

4 years ago
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Music in games it´s life!
Thanks!

4 years ago
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Sorry I missed the steam rip

4 years ago
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bump

4 years ago
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bump!

4 years ago
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