I saw the giveaway on the front page and I'm so excited as well \m/
I've played a mobile game in similar fashion before (but not quite sure how this game will work out in comparison to the one I've played).
"你所创建的每一个太吾世界,都将是独一无二的——
完全随机生成的地图、完全随机生成的NPC、敌人。你的每次游戏都会是一次崭新的冒险。"
Essentially saying that every world you create will be unqiue, because of the randomized map, npc & enemies. ohhhhh boy.
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Can you explain me the hype? Don't get me wrong, but aren't there dozens of games with the mechanics you've mentioned?
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So in China, there is a thing call Wuxia. Basically they are a group of people who really good at Kung fu, and they often pictured as people having high moral standard and willing to help the weak.
China used to produce Wuxia RPG, those games had great story line. They are considered as RPG masterpiece in most Chinese gamer's mind.
However China had stopped developing Wuxia RPGs since the China RPG market shrank a lot. And mobile games have higher profit too. Therefore it has not been a new Wuxia RPG for about 10 years or so.
This new game "The Scroll Of Taiwu" is not only the first Wuxia game with randomized world generation but it also have a very well detailed open world setting. It is now being consider as a game which you can really feel like a Wuxia in ancient Chinese.
Simply put, this is like a Chinese version of Mount & Blade. You can do whatever you want.
Something like marry a monk and send him to a evil cult to learn some evil Kung Fu while you trying to sell your brother as a slave. Be creative!
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It's slightly different because the mechanic is very Chinese-like. For those who have played a ton of Chinese MMOs, they would be able to feel at home with the marriage/descendant system (sorta like how you breed Pokemon together to create a better one with a good set of EV. Ah, yes! Pokemon analogy after weeks of trying to beat gyms across Johto.), as well as the class customization (like how in another game, you could incorporate different skills from various classes to suit your play style) . I can't say for sure, but based on the description & the screenshots, this game marries the Chinese Wuxia game mechanic, restaurant-managing simulation, crafting & character-raising simulation systems together.
I'm just intrigued with how they're going to essentially create a Frankenstein out of this.
It's alive!
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Well, you can still gift the car to a friend... although you can no longer store it in your own inventory :) Also, you'll be eligible to get random drops of car skin boosters!
Indeed, Valve being Valve ^^
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Not really, it is them just catering to their audience. For example, I am rather sure that none of the 8 people from my friendlist who have wishlisted this game understand more than maybe 4-5 Chinese characters.
Most of the Steam users fall either into the category of who only play just a handful of multiplayer games and have a small library (mostly freebies next to the mandatory CS:GO and suchlike) or are massive hoarders. People who use the game distribution platform to buy games they mostly play at some point are as rare as a tweet from Trump without a word in full caps.
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With that approach barely any number seems impressive, considering there are 7 billion potential players in the world.
We had many other chinese-only games before that didn't even come close to that. Seems rather impressive to me.
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Most of them live in far poorer countries than China, which has a quickly growing economy and middle class so there are probably 70k new kids getting a gaming PC every day(hour?). China seems to have 4.20 times the population of USA, so it would equivalent to 17k+ Americans playing a game or 315 Finns. Do those numbers sound impressive as well?
At least it's doing it without card farming, that's something :)
https://www.indiegamewebsite.com/2018/06/20/prismata-steam-charts-indie-game/
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You can't compare this to just America, or just Finnland. I couldn't recall any game that targets only one of those two countries and isn't played anywhere else. So if you want to compare it that way, you really have put America, Europe, Australia, Africa and even Asia in one bucket - and only China in the other. ^^
Bottom line - if a game that only 1/7th of the potential user base can play achieves such a high number, that is impressive. And even if you want to take poor countries out of the equation, it would still be only a fraction and it would still be impressive.
Another approach: this one also targets a chinese audience, but has english language support (subtitles) and was even in a bundle recently. And still, it has only achieved 0.5% of what that game has done. So yeah, sorry but I am still impressed. ;)
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I wasn't talking about the total number of players, just the players in 1 country for a game so they can be compared easily. Does 315 Finns playing a Finnish language game sound more impressive than 315 Finns playing English language game? Or are we impressed that the Chinese finally managed to make a good game themselves instead of just buying all the western game studios?
Seems like it's already 1/5 with 1.4 billion and still growing not even counting the Chinese speaking people living elsewhere.
Bottom line: with huge numbers to begin with even a tiny % is still a huge number which is why we compare the %s to make them equivalent.
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I wasn't talking about the total number of players
Yeah but that's quite important when talking about the Steam stats. Those are about the total number of players. We have games that are accessible to all people around the world, and then we have this game that game that is only accessible to 1.4 billion, and still manages to beat nearly all the other games.
You're saying we have to take these numbers as relative numbers, and that's of course correct. But then you can't just look at one relation (chinese people <=> players peak). You also have to look at other relations (for instance: other chinese-only games <=> this game), and then the number is actually kind of impressive.
The example with the Finns is only hypothetical, as there are no finnish-only games on the market (maybe aside from a few local educational games, but we're not talking about those). Most games from other countries are at least English, and often multi-language. So they have basically the whole world as their potential player base. I think that's a very important aspect here. If we're calculating with 1/5 chinese people, then that means: one of the most successful games in terms of players, CSGO, had a peak of 583,000. Divided by 5, so that we compare what would happen if only ~1.4 billion were potential players, we have 116,600. So this new, simple looking Early Access game has achieved roughly half of what CSGO has done. Now, multiplayer games usually have more players at a time. The first other singleplayer game in the list on steamcharts in Monster Hunter World with 227,644. Divide by 5 to equal the potential player base, and we get 45,529 - that's even less than this game. Not too shabby, if you ask me. :)
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I know, but I was still talking about actual players in 1 country, not the total stats on Steam. That we can't easily see them doesn't mean we can't get impressed by them if they are published by the dev for example. So being more impressed about 70k in China than 315 in Finland means actually being more impressed about China having gamers and PCs or being able to finally make decent games than the numbers.
You are assuming that every person on Earth understands English well enough to play games, which I disagree with. There are other strong languages whose speakers don't have to learn English because they get everything dubbed for them, which is why all major games must be multi-language to sell well globally. A Chinese language martial arts game about Chinese culture and history selling well in China still isn't surprising to me, it selling well elsewhere would be. Theoretically if someone made a Winter War game where you could play White Death with only Perkele language, would you be surprised that 315 Finns are playing it? But instead we make mobile crap like this: https://www.gamespot.com/articles/100-million-people-play-clash-of-clans-devs-games-/1100-6435433/ :(
Babelfishing random websites tells me that this game has sold 300k copies and there being some farming in-game to unlock free mode which might make people leave it running 24/7 and explain why so many of them are playing it at the same time. Others are saying all doubt about the numbers is from jealous devs of other games. Or they could be talking about the price of milk for all I know, just made a futile attempt to find a massive giveaway. CS:GO has had those numbers for years already, I'll change my status to impressed if this game is still being played by that many couple years later. :)
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Sure, we probably wouldn't be as impressed of 315 Finns as we are now of 68,000 Chinese. First and foremost because that would not even show up in any statistics. But maybe we should. And if someone took the time to show us the numbers relative to other player counts, maybe we would be.
Fact of the matter is, we have a game here that is heavily limited by supporting only Chinese. Even if you take into account that some people are no potential customers for other games as well, because they don't speak English or don't have the money, even then we still end up with a potential player base for English and multi-language titles that is way above the Chinese speaking population (from which, by the way, you would have to subtract some, too, based on their income). No matter how you spin it, 68,000 players for a Chinese-only title seems still impressive to me, from different angles (going by the potential player base, or comparing it to other Chinese-only titles).
Sure, CSGO is way more successful, as it is very consistent. No doubt about that. I just wanted to show how good the number is even compared to one of the most successful multiplayer games. I guess the Monster Hunter comparison made more sense.
I don't know about any of the other stuff. If there is something to gain from leaving the game open for hours or days - sure, that might explain a bit of the peak we are seeing right now. Still, 300k copies (again: especially compared to other Chinese-only titles) seems pretty high to me. That's even really good for any multi-language non-AAA game.
Inspired by our conversation, I actually just updated my language preferences to also show games that are exclusively in Finnish. Maybe one day something will show up, and we can go back here and compare the numbers. xD
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wow i love wuxia and xianxia ♥_♥
Good thing my chinese isn't that bad thanks to watching tons of drama :)
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I was led to believe only community is blocked most of the time (forums, comments, screenshots, guides... anything where you'd be able to read/comment something against communist party basically) but not the store (so you can still buy) UNLESS it's a major seasonal sale, when they block the store too temporarily.
Might be wrong, so don't take this as a fact.
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"Steam’s community features have been blocked in China. Chinese players should still be able to play their Steam games, and buy new ones from the store, but any part of Steam that relies on community services will not work. This includes every game’s social hub, user profile pages and inventories, achievements, and more."
And also from around June "Valve plans to bring Steam to China in an official capacity, expanding the reach of its distribution service and games library to a huge additional audience. The plan was announced today in conjunction with Perfect World, a Shanghai-based company that Valve previously worked with to distribute local version of Dota 2 and Counter-Strike: Global Offensive."
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I have no idea, honestly. I never had any conclusive answer on whether they are also blanketed by the Great Firewall or not.
(Plus even if they are, they are among the four most likely candidates of cities to develop a citiywide fully encompassing intranet.)
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Hong Kong and Macao should be fine. But the Steam on Mainland China is illegal, community is 100% blocked now (before Valve blocked the forums with all China Account), store often blocked, like a "chronic poison", let people gradually forget, like Google China, or only "Steam China" with Perfect World, this is like the North Korean people who use mobile phones in North Korea.
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Nope, that doesn't apply in Hong Kong. People can still access Steam & its community page from there.
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Obviously it would be very interesting to see a translation for this. One player mentioned a mod he's working on but one cannot depend on that. Also, I don't speak much Chinese..but I know a referral code when I see one and the user is actively promoting it in the description.
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I'm really into mythology but don't know a lot about chinese myths so the context could be very interesting. But for now the language barrier is just too big haha I only know a few words. I am crossing my fingers for a translation :D
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Your ignorance is showing in your poll.
Its ok though, in China many people think all white people are the same too.
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Being ignorant is not mistaking a language for another. Being ignorant is not having a sense of humor.
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太吾绘卷
49,384 playing now
68,250 today's peak
72,046 all-time peak
Honestly I'm really, really impressed. Tis the power of asians.
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