Nothing to disagree with, here. What Scorcher24 stated is 100% fact.
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http://www.youtube.com/watch?v=rt5aUdijAN8
That's actually quite funny :D.
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Despite my earlier doubts, I think Skyrim is an amazing game in most ways.
However, the person who made the ingame menus deserves a spectacularly painful punishment. I realise they're designed for a controller, but with mouse and keyboard they're the worst menus I've ever seen in a game, and it's frustrating the hell out of me. This kind of shit is simply unacceptable for an AAA game, and really shows how Bethesda doesn't give a fuck about PC gamers anymore.
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I just killed my first dragon. And when the soldiers where sayin stuff like:
"You absorbed the Dragonsoul! You must be the Dragonborn!"
I got shivers down my spine.... Most epic moment so far.
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I can't wait to get one.
Watched a few videos and even a live stream already. It sure looks great.
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Today I visited a Sawmill. I took a log onto my shoulders and threw it into the saw. Then I sew it into 2 pieces.
After that, I chopped Firewood with an axe, which I used in my house for some fire and cooked a soup and fried some meat from a deer, which I hunted before with my Huntingbow.
After a nap for about 1 hour, I went onto a new adventure with my Housecarl. There, we have slain many enemies, mano-a-mano.
After an honourful battle, we shared the meat and soup deep in a dungeon, to replenish our strength.
What a day.
(All this was done in the engine btw, not only pure roleplaying)
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Average game at best, really. This game got so much hype it's hilarious.
Let's talk about gameplay here:
Anything but Melee is completely cheap, because the AI in this game is pants-on-head retarded, mostly literally. The AI can't follow the player on bumps and slopes, thus anything ranged will give you an insane amount of advantage, because all you gotta do is jump everywhere while spamming ranged attacks and watch as the NPC health bar goes down.
Magic is also cheap, because Mana is unlimited. You can just spam sparkles on your enemies while walking backyards on master difficulty and you'll never get hit. And if you do, there's Fast Healing Spells right in the goddamn beginning of the game. And again, unlimited mana, unlimited health. Not like if they give a fuck about that, the game has Regenerating Health for all races. Why? I don't fucking know. This is probably influence from consoles.
Speaking of consoles, the inventory/etc menus for this game are abysmal, clearly made with consoles in mind. They take a good solid 3 hours into the game to get used to if you're using a keyboard and mouse, because they're counter intuitive and messy as fuck. A patch later after release let you use the Mouse to navigate through the menu. Why did this get patched after? You decide.
They've reinvented what didn't need to be reinvented by making leveling up completely different. You get experience and level up skill by using the right stuff on enemies and other killable things. While this sounds acceptable at start, it encourages farming. I stood on top of a small rock while shooting arrows and random ranged spells at mammoths that appeared to have been brain dead, because they got stuck on a tree and just wouldn't move as I just attacked them. I leveled up six times, levelled up archery (which I wasn't even trying to use) up to level 35 and buttrape spells to level 30.
Summarizing: This game is easily exploited and doesn't prove to be a challenge to anybody, unlike Fallout 3 and such. In my opinion Oblivion was better and they've "casualized" this game good. If you're ever gonna play this game (because you will, it's a decent game don't get me wrong) don't play this game as a mage or archer. Just don't. They've been poorly implemented and just takes away all the fun from the game.
Just my thoughts on this.
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Are you stupid?
Your only griefs are:
First is granted, although you go way overboard and call it abysmal. Some shortcuts are missing making it awkward to handle but I don't understand how such a word as abysmal is the right word to you, overshooting the severity of the problem. (You compare it to Oblivion, do you remember the 6 items on screen Oblivion inventory?)
Difficulty is really easy, does it make a game good or bad? I never factored difficulty into a games rating (expections do exist of course like when the game is ultra hard by design and advertized as a challenge game [meat boy, vvvvvv, mario hacks etc])
Yes it does factor in but it does not rank a game from good to average. Auto healing and mana regen is arguably a good choice as you get more game and less of this - '5 minute run through the dungeon back to the camp, sleep to get full hp, run 5 minutes back to dungeon'.
Level up system, you made yourself seem like a total noob to the series. The one point of the Elders Scrolls is the "level up what you use" concept. It is the Elders Scrolls, it's not a new invention. The new invention for this series is the removal of major, minor skills and how you specialize less and can switch between play styles.
Also if you farm and use cheap exploits, do you know ITS A F***** SINGLE PLAYER GAME? If you are such a douche to farm and exploit in a single player game then why are you blaming the game? That they made it available to you? "Oh god damn these respawnable enemies, I mean I MUST kill them until I am level 99, damn this game and the design"... if you can't see what is wrong with this statement then I am sorry for you. Elder Scrolls is by design open ended, you play how you like.
Seriously, I mean I can see you are going for the "Skyrim is NOT that good of a game" message but you kind of overblow the negative and make yourself seem strange by opposing the mainstream. Yes, usually it is a corret message but you are literally the first person I have read that manages to overblow a counter argument to the main stream. At least talk about the longlasting quirks like bad animations, clipping, too much changed level up system (you focused on a series long lasting feature instead), dumbed down char creation but you focused on difficulty and whatnot. Jesus.
You seem to have replied twice now but keep deleting/editing your reply (or the forum is messing up).
I will sum up my reason of this reply with one sentence. "All your points are valid but you overblow the proportion and severity of these shortcomings and miss the point on some(skill system)"
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I like how you just go like "Yeah this everything is broken, but it doesn't matter". I'm not supposed to cripple myself to oblivion (pun not intended) in order to enjoy a game.
I usually don't care about farming/difficulty exploits in single player games, they're easily avoidable and I normally don't desire to practice on using them.
However in this game, there are so many of them and they're so easy to be accomplished, they get done by accident. If I'm being under attack my some Dude with a sword I'm going to walk backwards and try to dodge the way I can by jumping and whatnot. However just that plain act of sheer animal reflex we all have within already breaks the game by itself. How am I not supposed to ignore that?
By the end you tell me to focus on the graphics, which are unimportant, instead of the gameplay?
This is more of an excuse for you to defend a game you like because you appear to not have found any flaws in it, mainly because you didn't want to see any.
Edit: Forums seems to be derping quite bad, I apologize for the mess.
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I personally believe this to be the most enjoyable game of the year thus far. I had almost entirely lost faith in Bethesda after ALL of their releases after Morrowind - I hated them all, the only enjoyable part to them was the mods. But Skyrim has managed to be as enjoyable, if not more enjoyable than Morrowind (to me, at least.)
It does a great job at making you feel like whatever you decide to play as - Unlike Oblivion or the Fallout games. Example - Attempting to be a stealth character in any of those games was rather pointless, since a vast majority of quests were set up to simply not allow it, not to mention the broke stealth systems. Most of the quests past the opening I have done have had several paths to take, and the addition of stealth kills (throat cutting and such, not just the normal 2.0X damage), make it a much more viable path.
Overall, I prefer the leveling system this time around. I have seen plenty of people saying it is far too broken compared to the past leveling system, since you can level up by using all of the skills in the game instead of just a select few - But as I remember it, in both Morrowind and Oblivion, you could level up by simply running or jumping. And the skill perk upgrades also feel as if they have a bigger impact on your character than skills of the past TES games.
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I wrote a bit about whot I think about the skillsystem here:
http://forums.bethsoft.com/index.php?/topic/1260899-i-like-the-new-skill-system/
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It is fucking awesome :).
Objections?
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