Which rating system do you prefer?
Not to mention that 5 is supposed to be average game and hell would break lose if someone would give 5 to actually average game .
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That´s quite easy:
A+B = 13
10+10=20
13/20 = 0,65x10 = 6,5
True score= 6,5
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But maybe reviewer A was downgrading it for being too hard and he's a noob who never got past level 1? And it's actually a good game if you're good enough to play it.
And maybe reviewer B likes girls with big boobs and you're playing a protagonist with double Ds. He was too distracted to notice the game sucked...
Only way you'll know is to read the review and decide for yourself if their points are valid, making the score irrelevant anyhow.
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We were assuming non-amateur reviewers here...
So it's safer to assume that reviewer A didn't have X game's publisher buy a lot of ad-space for the game in question, and reviewer B did.
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Haha, true but you also overestimate the professionalism of reviewers even aside from monetary considerations. I know obviously the big sites would generally give games for review to those who enjoy the genre, but I've read a lot of reviews where the reviewer is very obviously not a fan of the genre in general and that bias creeps in.
A recent example that comes to mind is the number of critics who complained about the repetition in yooka-laylee, and all the gathering of collectibles, but that was always going to be the case in a game that was made as a tribute to the old banjo-kazooie games on the nintendo 64. There are potentially other issues in the game, but don't downplay the game for its style if that was always the intended goal. Reading a lot of the reviews on steam, the 'feel' of the game as a retro platformer was something they definitely got right. So i read some reviews that gave it lower scores, and honestly to someone like me some of the points they were making as 'cons' are actually the reason I'd be interested to play.
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You believe both.
When a game gets a wide spread of review scores, it usually indicates that it has some serious flaws, but also some really strong points, and you need to read the reviews to figure out if those strong points. It can also indicate niche appeal. So you should read the reviews and figure out if those strong & weak points are things you care about.
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I ususally don't give attention to scores when I read review, but more if the game have elements I like. Taste is subjective after all, what appeals to you may not to me so I would like to hear about what the game has rather than only how much you like it.
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+1. That's all good reviews are for in my opinion. Telling me what's in the game. I look at the negative points to see if it's something that's subjective (lame plot, difficult gameplay etc) or if the game is actually broken.
Evidence that even professional reviewers are idiots... One time I read a review of Sniper Elite 3, where the guy was criticising the gameplay for being much too easy... he played the game on easy mode, so no wind, and a little helper to show you where the bullet will hit. So he rated it down for that, but didn't actually play the game properly.
Advice to OP, if you're going to have a rating rather do something that tells people if you think it's worth playing or not, rather than a number. So like "Buy now", "Get on sale", "Get in bundle", "Avoid like the plague" or whatever. Lots of game that are poorly rated are still worth playing, just maybe not at full price.
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Yay, so I'm back because someone's a tosser and can't even get to an appointment they say they can woohooo! (people, what a bunch of bastards)
In my mind a review scores have two big halves - below 5 and above 5. 5 should be the average, that gives nothing new to the genre or the game is just okay, but forgetable. ( Imp? A Fiend! was a perfect example for this for me) Below 5 is increasingly bad - like 4 is unpleasant to play, 3 has troubles in every front, 2 when it barely even runs and/or terrible all-around and 1 is something along the lines of doesn't even start. 5+ is like 6- good (like a stupid shooter which still works pretty well - not much interesting but good feelings about it) , 7 -pretty nice (hints of new ideas here and there, or polished old stuff), and tbhh 8-9-10 is just a blur. I would give Arcanum a 7 even though it's buggy as hell but I would give a 6 to Bad Rats Show if it wouldn't have the abysmal 4th chapter, while obviously it's a worse game than Arcanum. And not to mention how hard is to categorize good / loved things (8-10)
So as others said, points alone are useless, just like percentages on Steam. A 95% positive Otome is still a highly unenjoyable game for me and I have 0 interest in it, while a story-oriented VN with 95% would at least make me want to read more about it because I like stories and I can put up with the VN storytelling for it. So in short: written review needs to be there to support the score. Say that it's great in this thing, okay in another, weak in the third one, but overall it's a 7, a solid good choice if you like the genre / features of the game. (Some people overvalue voice acting or music while others don't care about it at all - important to point out for this reason that if you're giving ie. Undertale a great score partially because you love it's chiptune music, because for people who hate that music will find it much, much worse.
TLDR: 1-10 scale to used properly (5 average), tell/write strong and weak points, and give a score that reflects your overall feelings. A review score is a good thing as a general direction, but useless on it's own, without the review.
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I hate having to give a game a score. I never do it myself. I usually do it in a slightly different way by use of a word rating system such as (must play, very good, mediocre, don't ever play). Or something along those lines. Although don't know well that'd work with the youtube format.
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Thought I'd go ahead and bring this one back from the dead too.
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I thinking of using a rating system for my reviews, but I want your opinion of which one I should use.
Feel free make suggestions of underrated steam games here
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