I wish they'd do something with GOG Reclaim. That one hasn't been updated since 2015.
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You know that it doesn't depend on GOG, but solely on the IP holders. Also, considering IP, there are lots of levels involved like publisher, development and goes on.
GOG Connect will end on the same grounds since they usually can't convince everyone to share their titles in two different distribution platforms without making more money.
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with all love to gog, own them all already on Steam plus these were all available for same price or cheaper on Steam as well (not to mention some were bundled like Dead Space). With such weak sales GOG will never be able to compete with Valve - they gotta either make even better sales (which is prolly unlikely), OR focus on stuff not available on Steam which is very likely considering their catalogue of old games, but these games need great sales, not games which everyone can buy on Steam for same monies.
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I do not, as much as I understand all ideology behind DRM, I'm a lazy fucker, being able to do everything in one click is reason good enough to use Steam ;P I remember when I tried to run my beloved Syberia on Steam and it loaded missing 2/3 of textures and I had to look for fixing mods myself. Or when Beyond Good and Evil kept crashing over and over simply because "it has problem with AMD GPUs, sorry".
The reason I love GOG is that they don't just release old games and you gotta guess whether it's gonna work on your system like it is on Steam with oldies - GOG puts actual effort into fitting old games to run on modern systems, you have no problems with resolution, missing textures etc. I never ever had a problem with running a single oldie from GOG, even games that will no longer install from my original discs. While having problems with oldies on Steam is a very common thing.
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I said the same, IU don't think they can compete on prices of new releases, but I believe they can compete elsewhere - on actually working old classics, but they should put these on sale as well. As much as many people may like to try legendary classic XYZ, they will not buy 5,10,15 y/o game for 20$ when they can buy a brand new game for the same price. Price fpor old classics need to be competitive as well.
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game prices per se didn't get low, games just stopped to hold their value for the most part. New games are still 60$, just noone is expecting to pay 60$ for 3 y/o game anymore. On one hand you can view it as bad for industry, on the other hand it's better for customers and in some aspects for industry as well (nowadays market for used games on PC is almost nonexistent compared to older times which from industry viewpoint is a good thing).
Anyway expecting people to pay 10, 20, 30$ for a 10+ y/o game is a business choice ofc, but you gotta keep in mind that when customer can get brand new game for the same price most will not choose your product. If GOG oldies were priced more reasonably I'd probably buy a lot more from them, as it is I own only 63 (compared to my steam lib it's like nothing ;p), where I bought only 7-8 expensive goldies - only ones I view as best of the best, most influencial for my gaming history. I can pay these 10-20$ for one of my beloved games, even if it's old, butt will not pay it for just good but not great ones.
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Game prices did drop a lot, especially for indies. Even for AAA, they dropped a lot if you consider inflation (but the publishers compensated by moving to a DLC model). If you consider bundles, they are rock bottom.
Most old games at GOG are $10 or so ($6 for a lot of others) when not on sale. $15-$20 is the normal price of an AAA title of yesteryear, even on Steam. You want Crysis, for example, that's $20 on Steam.
What you're talking is price on sale, and here you're comparing something like $5 to $3 on Steam, or cheaper on bundle. And that's what I'm talking about when I say that prices are dangerously low. If people care so much about a dollar or two or five, when ten years ago there were willing to see $10 as a bargain, I don't think that's healthy. I don't really think it's that good for consumers, either. "Owning" 5000 games because they're cheap isn't healthy, it's consumerism gone mad. Much better to own a tenth of that or even much less, and spend the money on games which are actually worth it.
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Sorry but I do not agree. You only say something is better, but do not say WHY it is better. Why owning 100 games that costed 3000$ for example is better than owning 1000 games that costed 3000$ as well including ALL 100 from previous point? From consumer point of view there is no factual reasoning why situation A would be better.
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Here are a few reasons:
When you have a lot of games you spend more time managing your purchases, which reduces time allocated to other things (like gaming).
People in general have a harder time deciding on something (such as what to play) when there are a lot of choices.
Your buying power has less of an effect on the market, because when you buy a bundle you give money to both games you bought the bundle for and games you're not interested in. If you're a collector it's even worse, because you're giving money to games that you wouldn't really want to be on the market.
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But I don't think it's a real choice. You likely wouldn't want to play 80% of your library at all, and likely won't play 90%+ of it in any case.
And the really bad point is the third, where collectors encourage game developers to put out crap (with cards). If you spent the same amount of money on tenth of the games, you'd still have enough games to fill your time, and you'd be spending more on games you actually play rather than on filler.
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why would I spend more timre (beside time spent on categorization you mentioned, which tbh is really small amount of time), If I have 1 great game I want to play and 3 filer games, I will simply play the 1 game full time, same as I would do having 1 game and no filler. If someone wants to create crap it's their choice, same as people's choice to buy it or not. It's not like these developers who create crap would be able to create a masterpiece, but they chose to create crap with cards because it sells better. It's not the case you get less good games, you get comparable amount of those, just more mediocre and bad games, but if you are not into collecting them there's nothing bad with that, you can still buy just these few good games you would buy anyway if whether there is a flood of worse games or not. Only difference is that you can buy these few good ones much cheaper (that is if you don't buy at release) which for you as a customer is only better. Remaining money you can either spend on other worse stuff or don't spend at all and have more money left, which in none scenario is worse thing than having just a small choice of good expensive games.
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What does it have to do with anything? Like I said above, it is my choice whether I decide to buy 10 games out of which I will only play 2, or to buy just 2 games. If you want to buy just 2 games instead of 10 then it's even better for you as tou will pay less for them on a cheaper market.
Also cannot really answer to your question in meaningful matter, because in my particular case over 80% of my library comes from GiveAways, free promos, events, drops and so on and on. Thus any statistics would be non representative cause games I actually paid for are very small part of my collection.
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It had to do with that particular point: the market rewards bad games with money. People buy them even though they don't intend to play them. If people put that money into games they do like, then those devs will be better rewarded. As is, the quality feedback mechanism is somewhat broken for indies.
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you make it sound as like people do not put money into the games they do like, which is clearly false. People do put money towards good games in the first place. Anyone who wants to play a game will in the first place buy a good game they do want to own and do want to play . For these other games they will only put leftover money towards them. If I have nothing to play and I see a game from my beloved franchise I do not own I will obviously rather buy that game rather than buy 10 shitty games just to farm cards instead. Let's use an example, I have 20$, Game X I really want costs 15$. I put 15$ to buy it and have 5$ spare money, which I can decide whether to save or to spend on games A,B,C,D,E for 1$ each to farm cards out of them. But anyone's priority gonna be Buying X first not buying ABCDE. If there were no ABCDE I would still buy X for 15$, dev would still get exactly the same 15$ from me. Only difference I can see is what you mentioned earlier that games are too cheap nowadays and if X would cost 20$, then I would spend all 20$ on X. From devs perspective it would be a good thing ofc, but I am customer, not a dev, from my perspective having less choice and it causing higher prices is a bad thing, because now I spend 20$ instead of 15$ for the same product. In no perspective spending more for the same thing is a good thing for me as a customer.
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Dev would get $15 from you, and the $5 will be saved towards another $15 game. With $60 you'd buy 4 good games. With your method you'd spend $45 on good games, and $15 on shitty games, thereby awarding good devs less money and encouraging the creation of bad games which are only worth buying for cards.
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again, my choice how I spend the money, also no, me personally would spend 60$ for good devs anyway, I will buy the game, will just add money from paypal or bank account ;) Still better deal for me and for any other customer than spending amount of money we used to spend per title.
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They added other sierra / dynamix games like Freddy Pharkas, Laura Bow 1+2 and Willy Beamish, and my guess is lot more to come. But yeah since they are new they are falling outside the sale, and why isn't the Larry collection on steam, but it is on GOG? :x
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yeah, like I said in reply to ET3D above - GOG has some awesome classics in their cataloguer, but they need to go on sales, even if game is great classic it will be hard to sell 10+ y/o game for the price that can get you the brand new title on Steam during sale.
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Yeah asking 5 Euro for Willy Beamish is too much, just as they should have combined both Laura Bow games.
Most likely it will happen they will go on steam, it will be bundled (around christmas you could already get a good deal getting 5 new games like SWAT and Pharaoh for 3 something if you owned the other Sierra games) and then maybe with GOG Connect we can get a copy there, eventually.
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What do you mean, regions? GOG is DRM-free: there are no regional restrictions. Their regions only try to make the pricing fair with adding a few% to your wallet credit if the publisher charger more in your available currency than in others.
As for gifting, you either gift to someone directly or get a GOG key, which you can send to anyone and they can redeem it similarly to a Steam key.
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Well some games are cheaper here from what I've seen when people post the prices in threads like this and I imagine Russia might have even better pricing. It was something that was stopping me from using GOG as games were cheaper on Steam thanks to region pricing but they fixed that (at least for some of the games) a while back. Although another problem is that some of the money I have is tied to Steam due to getting it from selling items in the market place.
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Ah. Then let me try to approach this from another point of view. GOG is mostly used when you want a game that you can install any time, anywhere, at any number of computers at the same time. Or when you want to make sure you buy the game without Valve getting any cut from it. Or just to support the entire market strategy of offering DRM-free games like that.
And accept the downside of a clunky client you may not even use, no achievement tracking (some games track them internally), no assorted stuff like trading cards… and, in quite some cases, a somewhat higher price.
But if you just want to get a certain game and get it cheap, then Steam key sellers (and in some cases Origian and UPlay) are still your best bets.
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What I'm saying is that now there are games that are cheaper than on Steam. For example Undertale original price in Steam is around $5.65 while in GOG it's $4.99 (and now with the sale is at $2.49). So I'm wondering if I purchase a gift if it would also be region locked or not.
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It won't. You can either buy/add something and it can be installed anywhere, or you are not allowed to buy it due to country laws. The GOG files you download do not carry any kind of software that detects where it is installed. If you can purchase a game and download it, you can play it. As for Undertale, it is not region-restricted there.
By the way, Russian prices there are usually not that different. They pay in RUB, but the price is calculated against the USD one. (They are still cheaper, that is true.)
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More like "some". There is still some grumbling about it. It is also optional, thankfully, just like the playtime statistics tracking. But I recall that games like the Banner Sagas are not rarely considered inferior because technically they don't have achievements on GOG.
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When you purchase a game from GOG as a gift, the minimum price you'll pay is the US ("region free") price. If your region pricing is lower, you still pay the higher US price for the gift. If your regional pricing is higher, then you'll pay the higher (regional) price for the gift. Once you have purchased the gift, anyone can redeem it (including people in regions where the game may be more expensive, and even regions where it is banned).
Your region is determined automatically through your IP address.
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Additionally if your price is higher you'll get some of the difference back in store credit.
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LOL at The Walking Dead games available in the "Games for Foodies" bundle.
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GOG.com are having a sale right now with 500+ deals
Dead Space - 75% off
Age of Wonders 3 Deluxe - 75% off
Divinity: Original Sin EE - 60% off
Starbound - 33% off
This War of mine - 75% off
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