Delete the file of the clip and replace it with cats.
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Because it will need another line of codes to implement button/key to skip cutscenes.
Not every developers think about it or bother to make it.
Yes I do hate this kind of games, especially when we have to retry over and over again (because of mission failed or death) and watch the same cutscene over and over again.
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The issue for me is when the autosave is before rather than after said cutscenes which I recall being a major issue with Max Payne 3 specifically.
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I hate this feature in Telltale games: sometimes I want to replay a certain fragment because I'm unsatisfied with a choice made, and I have to watch the same cutscenes again. Sure, it's hard to separate cutscenes from the gameplay in this sort of games, but, for example, Life is Strange manages this problem just fine.
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Yep, i love storydriven games, but unskipabble cutscenes is literally the worst. From recent examples, this is one of the things that ruined my experience with STASIS game, unskipabble cutscenes doesn't work well when you character can die and you'll be forced to listen whole scene again. Simply bad game design, any sane and experienced developer will never allow to add unskipabble cutscenes to his game.
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Could have been down to an engine limitation & also depends on what is happening in the cut-scene as skippable cut-scenes will also skip over changes made to conditions, values & updated player positions, etc. I found a workaround for that, but it's a bit of a pain as it means updating positions, values & conditions, etc immediately after a cut-scene action block has finished - meaning you end up having to do things twice. - from my experience with the game engine they used to develop STASIS.
Having said that... I also hate having to watch unskippable cut-scenes, which get even more irksome when it's some boss you are fighting in a game that has some long boring intro before the fight & you have to watch it every time rather than getting straight back into trying to pulverize said bosses face to mush! Very annoying indeed.
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I thought Nintendo regressed the Mario series from an interesting 3D platformer(which briefly had narrative and voice acting) into a bunch of 2.5D gimmicks and then into a mobile game with fewer controls than the original arcade game.
Oh, sorry, apparently the game had to be more "accessible" than an arcade game designed for 5 year olds.
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Galaxy is where it started going downhill for me. "Here, take a spin attack for some reason" and other things that felt desperate to include the wii motion controls stuff kind of irritate me in hindsight, and I felt Sunshine was more like a "world" than "a collection of balls with things on them". Everything after that seemed like constant regression from 64's "pioneer of 3D platformers" and Sunshine's even more amazing overworld(oh hi obvious "we just needed to put the levels somewhere" "space station". I'll go back to the capital city of an island paradise now) to "hey, those old 2D mario games, right? We were cool then, right? You still like us, right?"
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I played the DS version of 64, damn I wish Nintendo still made games like that. And I don't mean "good old days" or something, I mean I miss that genre a bit in hindsight.
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It's annoying when you die and you have to go back to a cutscene(which can just be cruelty intentionally left in by game developers to punish you for failing a boss fight or something). If the developer just doesn't want you to miss details in the cutscene, they should probably just make it unskippable the first time...I guess it's frustrating but at least it isn't breaking anything, right?
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I hate that the most because alt-tabbing is always my first solution. Unskippable cut scene? Lame, I guess I'll just check my email or launch an emulator/second steam game etc. I switch back to the game after what feels like a reasonable time and find out that nothing has moved?
That stirs a rage in me greater than any Dark Souls game combined with super meat boy and any roguelike could ever hope to accomplish.
Especially if I had to load a game due to dying or accidentally choosing an option I didn't like and I forget that alt-tabbing pauses the game and I have to re-watch that cinematic.
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Exactly. These are the comments that "+1" replies are made for haha.
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Tesla Effect: A Tex Murphy Adventure is a bit of a weird game.
If cutscenes were skippable, if you could save during the FMV parts, maybe I woulda kept playing it. But things aren't skippable, not even short cut-scenes from looking at an item in the environment. Not even the second time you look.
So that was that for Tex Murphy.
Edit: Hahaha, disregard. I smurf socks.
I just realized I never searched the forums for a way to skip. Apparently there is. Just isn't ESC, Spacebar, or Enter, like you expect.
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I also hate when the scene or dialogue is skippable only as a whole. I often play with subtitles so in 95% of cases I read everything before the character has the time to say it. Then it's either unskippable and I have to painfully watch everything and wait till the end OR I can skip the whole scene and then have no idea what just happened and where I am.
Trains my patience better than Pokemon GO >u<
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I don't understand how unskippable cutscenes still manage to persist in this world, where there's near universal consensus they are garbage and which has considered them outdated for over a decade.
Who is the puppetmaster here and what sick plan does this atrocity serve?
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https://www.steamgifts.com/go/comment/wxBwLpk
You can always send a feedback to the developer, by email or through Steam review.
Maybe the developer read it and make it skippable for their next game, or maybe they bother to update the game.
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I was playing Lego Batman 2, and for configuration issues had to restart the game several times. To my surprise, I realized that the cutscenes were unskippable.
Doing some research, I found that it's an issue in several games. I wonder, why? Some says that it's for masking loading times, but I prefer to see a loading bar, and skip when ready, that watch the same cutscene over and over again.
Design wise, it seems like a very annoying feature, IMHO
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